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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 08-Oct-2005 07:58 Post subject: WHM-10D Warhammer |
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(note: the fluff text attatched to this is for a campaign I'm looking at doing)
BattleMech Technical Readout
Type/Model: Warhammer WHM-10D
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 70 tons
Chassis: Stormvanger HV-8 Endo Steel
Power Plant: 280 General Motors Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kallon CASE Standard
Armament:
2 Mydron Model D Autocannon/2s
2 ChisComp 43 Special Large Lasers
2 ChisComp 39 Medium Lasers
1 Holly-6 SRM 6
Manufacturer: Stormvanger Assemblies, Unlimited
Location: Caph
Communications System: Johnston Q-Rotor 2
Targeting & Tracking System: Federated Hunter Type 3
------------------------------------------------------------------------------
==Overview:==
This unusual version of the Warhammer has begun side-by-side production
with the 6D model at the newly rebuilt Stormvanger Assemblies, Unlimited. The
most noticible difference is that the mech's trademark weapons - its two PPCs
- have been dropped in favor of twin AC/2s and twin Large Lasers. In addition,
the mech now has Double Heat Sinks, allowing the mech to have fewer heat sinks
and yet still have superior heat ventilation compared to the original 6K which
this appears to be an upgrade of. The mech now also boasts Endo Steel
construction, CASE in both torsos, and an additional half ton of armor, but at
the cost of the original small lasers.
The reasoning behind this version is unclear. Based on its new load-out,
it has been theorized that this mech is intended as an anti-aircraft platform
akin to the Rifleman. If this is indeed the case, it could potentially be a
good move on Stormvanger's part, as this version would provide an interesting
challenge to the Rifleman's position.
==Capabilities:==
==Battle History:==
==Variants:==
==Deployment==
With the Caph Defense Forces struggling to re-build after the heavy fighting,
it is very likely that the first few 10D units produced will go to replace
destroyed assets. We have confirmed that an offer has been made to the Davion
garrisons on Liberty (formerly Carver V), Fletcher, and Sheratan; at the time
of this writing no response has been given.
--------------------------------------------------------
Type/Model: Warhammer WHM-10D
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 14 3.50
(Endo Steel Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Engine: 280 Fusion 6 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 13 Double [26] 6 3.00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 168 pts Standard 0 10.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 25
Center Torso (Rear): 8
L/R Side Torso: 15 17/17
L/R Side Torso (Rear): 6/6
L/R Arm: 11 17/17
L/R Leg: 15 23/23
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Autocannon/2 RA 1 90 3 8.00
(Ammo Locations: 1 LT, 1 RT)
1 Large Laser RA 8 2 5.00
1 Autocannon/2 LA 1 1 6.00
1 Large Laser LA 8 2 5.00
1 Medium Laser RT 3 1 1.00
1 SRM 6 RT 4 15 3 4.00
(Ammo Locations: 1 RT)
1 Medium Laser LT 3 1 1.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 28 64 70.00
Crits & Tons Left: 14 .00
Calculated Factors:
Total Cost: 6,359,134 C-Bills
Battle Value: 1,168
Cost per BV: 5,444.46
Weapon Value: 1,640 / 1,640 (Ratio = 1.40 / 1.40)
Damage Factors: SRDmg = 28; MRDmg = 13; LRDmg = 3
BattleForce2: MP: 4, Armor/Structure: 4/5
Damage PB/M/L: 5/4/-, Overheat: 0
Class: MH; Point Value: 12
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 08-Oct-2005 13:07 Post subject: RE: WHM-10D Warhammer |
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Where are those DHSs, ES and CASE coming from in 3025?
The weapons are a little short ranged (except the ACs), but once it gets to range it may be nasty.
_________________ The dragon NEVER sleeps!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 08-Oct-2005 14:16 Post subject: RE: WHM-10D Warhammer |
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I think he meant 2750 era.
Stormvanger got nuked later iirc.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 08-Oct-2005 15:25 Post subject: RE: WHM-10D Warhammer |
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I dunno, WHMs are made by StarCorps and WHM-6D was developed after the fall of SL if the fluff is correct...
_________________ The dragon NEVER sleeps!
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 08-Oct-2005 22:22 Post subject: RE: WHM-10D Warhammer |
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Chances are that he just forgot to change the date. The fluff states in the newly REBUILT Stormvanger factories... so I dunno what year he is talking about.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 08-Oct-2005 22:37 Post subject: RE: WHM-10D Warhammer |
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Like I said - most of the fluff is campaign-centric.
The campaign would start with the players (as a merc team) getting hired by Lindon's Battallion to help in the peacekeeping on Caph during the time of the Chaos March. An incident will occur in which another mercenary team starts preying upon the aid convoys; the players will wind up capturing the leader of that team.
This is where I start playing fast-and-loose with the canon. I have it that about two day's ground time from the main portion of the populace is a mountainous area with a decent population and a solid Davion stance. Once the party's contract with LB expires, the local noble over that region will hire the party (he'll offer to triple the best offer that the party gets from any other faction on the planet) to help train his forces. In reality, some time ago he hollowed out some of the mountains surrounding his territory and has secretly been making aero fighters and VTOLs; the very visible training sessions will serve as a smokescreen while he puts the finishing touches on the mech yards.
Right as the guy is about to reveal everything, the WoB decides to send in their own "peacekeepers" - an entire army group with a warship as an escort. The noble manages to rally all the factions on the planet into a loose coalition; after about a month of heavy fighting and a series of rather nasty traps that the Blakists fall into, they are forced off planet in an incredibly embarrasing fashion.
For his success in defending the planet and unifying the populace, Yvonne will place him in charge of not only the planet but also the Davion forces inside the main Chaos March. Problem is, repelling the WoB put a huge dent in his available forces, so the party will have the option of taking additional contracts with him. Of course, not only will the WoB be seeking revenge for their humiliation but the Cappellans, Lyrans, and Leaguers will also want some payback for what they go through.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 08-Oct-2005 22:39 Post subject: RE: WHM-10D Warhammer |
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That should be 3062; I forgot to change the date.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Delta Lyran Alliance Leutnant
Joined: 11-Dec-2004 00:00 Posts: 635
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Posted: 08-Oct-2005 22:48 Post subject: RE: WHM-10D Warhammer |
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Its a nice design, except for the AC/2s. Having ACs besides 10s, 20s, or RAC/5s aren't really worth it, too much weight.
Other than that, I like.
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 08-Oct-2005 22:51 Post subject: RE: WHM-10D Warhammer |
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It's a Davion machine, meaning that the pilot will most likely have access to the specialty munitions by the time this machine gets cranked out.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 08-Oct-2005 23:53 Post subject: RE: WHM-10D Warhammer |
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Well, since it's based on my namesake, I figure I should take a crack at a review.
The way I figure it, the AC/2s are wasted here. Like many have said before, they are simply too big and too heavy to be viable weapons.
The CASE and Endo-Steel are good inclusions, but the Endo-Steel is, IMHO, wasted by the inefficient AC/2s. Perhaps replacing the AC/2s with twin ER Large Lasers (or standard Large Lasers) would also generate the desired effect?
I also question the 'mechs stated role as an AA vehicle. The Warhammer has always been about beating other 'mechs down on the battlefield.
Overall, a decent 'mech, but one I actually hesitate to call a Warhammer.
Overall: C. Switching out the AC/2s for different weapons, and possibly giving the machine a different name would likely drive the score higher.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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bladewind Free Rasalhague Republic Major General
Joined: 02-Oct-2004 00:00 Posts: 1054 Location: Singapore
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Posted: 09-Oct-2005 01:42 Post subject: RE: WHM-10D Warhammer |
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Quote:
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On 2005-10-08 22:51, Kraken wrote:
It's a Davion machine, meaning that the pilot will most likely have access to the specialty munitions by the time this machine gets cranked out.
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AC2 with precision ammo is fun but too weak to be really useful.
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 09-Oct-2005 02:09 Post subject: RE: WHM-10D Warhammer |
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Actually i found the concept fairly interesting.
Some ideas on modifications..
replacing the AC/2 with ultra or LB variety..
Upgrade the LLs to er versions, replace the AC/2s with a Rotary AC/5 and more medium lasers.. this probably looks more like a marauder though..
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 09-Oct-2005 02:41 Post subject: RE: WHM-10D Warhammer |
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There's also the armor-piercing ammo, which can ruin someone's day in a hurry.
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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