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Kraken
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PostPosted: 08-Oct-2005 07:58    Post subject: WHM-10D Warhammer Reply to topic Reply with quote

(note: the fluff text attatched to this is for a campaign I'm looking at doing)

BattleMech Technical Readout

Type/Model: Warhammer WHM-10D
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 70 tons
Chassis: Stormvanger HV-8 Endo Steel
Power Plant: 280 General Motors Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kallon CASE Standard
Armament:
2 Mydron Model D Autocannon/2s
2 ChisComp 43 Special Large Lasers
2 ChisComp 39 Medium Lasers
1 Holly-6 SRM 6
Manufacturer: Stormvanger Assemblies, Unlimited
Location: Caph
Communications System: Johnston Q-Rotor 2
Targeting & Tracking System: Federated Hunter Type 3

------------------------------------------------------------------------------
==Overview:==
This unusual version of the Warhammer has begun side-by-side production
with the 6D model at the newly rebuilt Stormvanger Assemblies, Unlimited. The
most noticible difference is that the mech's trademark weapons - its two PPCs
- have been dropped in favor of twin AC/2s and twin Large Lasers. In addition,
the mech now has Double Heat Sinks, allowing the mech to have fewer heat sinks
and yet still have superior heat ventilation compared to the original 6K which
this appears to be an upgrade of. The mech now also boasts Endo Steel
construction, CASE in both torsos, and an additional half ton of armor, but at
the cost of the original small lasers.
The reasoning behind this version is unclear. Based on its new load-out,
it has been theorized that this mech is intended as an anti-aircraft platform
akin to the Rifleman. If this is indeed the case, it could potentially be a
good move on Stormvanger's part, as this version would provide an interesting
challenge to the Rifleman's position.

==Capabilities:==


==Battle History:==


==Variants:==


==Deployment==
With the Caph Defense Forces struggling to re-build after the heavy fighting,
it is very likely that the first few 10D units produced will go to replace
destroyed assets. We have confirmed that an offer has been made to the Davion
garrisons on Liberty (formerly Carver V), Fletcher, and Sheratan; at the time
of this writing no response has been given.

--------------------------------------------------------
Type/Model: Warhammer WHM-10D
Mass: 70 tons

Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 14 3.50
(Endo Steel Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Engine: 280 Fusion 6 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 13 Double [26] 6 3.00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 168 pts Standard 0 10.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 25
Center Torso (Rear): 8
L/R Side Torso: 15 17/17
L/R Side Torso (Rear): 6/6
L/R Arm: 11 17/17
L/R Leg: 15 23/23

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Autocannon/2 RA 1 90 3 8.00
(Ammo Locations: 1 LT, 1 RT)
1 Large Laser RA 8 2 5.00
1 Autocannon/2 LA 1 1 6.00
1 Large Laser LA 8 2 5.00
1 Medium Laser RT 3 1 1.00
1 SRM 6 RT 4 15 3 4.00
(Ammo Locations: 1 RT)
1 Medium Laser LT 3 1 1.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 28 64 70.00
Crits & Tons Left: 14 .00

Calculated Factors:
Total Cost: 6,359,134 C-Bills
Battle Value: 1,168
Cost per BV: 5,444.46
Weapon Value: 1,640 / 1,640 (Ratio = 1.40 / 1.40)
Damage Factors: SRDmg = 28; MRDmg = 13; LRDmg = 3
BattleForce2: MP: 4, Armor/Structure: 4/5
Damage PB/M/L: 5/4/-, Overheat: 0
Class: MH; Point Value: 12


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Sleeping Dragon
Draconis Combine
Tai-i
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PostPosted: 08-Oct-2005 13:07    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

Where are those DHSs, ES and CASE coming from in 3025?

The weapons are a little short ranged (except the ACs), but once it gets to range it may be nasty.

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bladewind
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PostPosted: 08-Oct-2005 14:16    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

I think he meant 2750 era.


Stormvanger got nuked later iirc.
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Sleeping Dragon
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PostPosted: 08-Oct-2005 15:25    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

I dunno, WHMs are made by StarCorps and WHM-6D was developed after the fall of SL if the fluff is correct...

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ralgith
Blighted Sun Battalion
1st Company
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PostPosted: 08-Oct-2005 22:22    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

Chances are that he just forgot to change the date. The fluff states in the newly REBUILT Stormvanger factories... so I dunno what year he is talking about.

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Kraken
Federated Suns
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PostPosted: 08-Oct-2005 22:37    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

Like I said - most of the fluff is campaign-centric.


The campaign would start with the players (as a merc team) getting hired by Lindon's Battallion to help in the peacekeeping on Caph during the time of the Chaos March. An incident will occur in which another mercenary team starts preying upon the aid convoys; the players will wind up capturing the leader of that team.

This is where I start playing fast-and-loose with the canon. I have it that about two day's ground time from the main portion of the populace is a mountainous area with a decent population and a solid Davion stance. Once the party's contract with LB expires, the local noble over that region will hire the party (he'll offer to triple the best offer that the party gets from any other faction on the planet) to help train his forces. In reality, some time ago he hollowed out some of the mountains surrounding his territory and has secretly been making aero fighters and VTOLs; the very visible training sessions will serve as a smokescreen while he puts the finishing touches on the mech yards.

Right as the guy is about to reveal everything, the WoB decides to send in their own "peacekeepers" - an entire army group with a warship as an escort. The noble manages to rally all the factions on the planet into a loose coalition; after about a month of heavy fighting and a series of rather nasty traps that the Blakists fall into, they are forced off planet in an incredibly embarrasing fashion.

For his success in defending the planet and unifying the populace, Yvonne will place him in charge of not only the planet but also the Davion forces inside the main Chaos March. Problem is, repelling the WoB put a huge dent in his available forces, so the party will have the option of taking additional contracts with him. Of course, not only will the WoB be seeking revenge for their humiliation but the Cappellans, Lyrans, and Leaguers will also want some payback for what they go through.

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Kraken
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PostPosted: 08-Oct-2005 22:39    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

That should be 3062; I forgot to change the date.

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Delta
Lyran Alliance
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PostPosted: 08-Oct-2005 22:48    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

Its a nice design, except for the AC/2s. Having ACs besides 10s, 20s, or RAC/5s aren't really worth it, too much weight.

Other than that, I like.
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Kraken
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PostPosted: 08-Oct-2005 22:51    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

It's a Davion machine, meaning that the pilot will most likely have access to the specialty munitions by the time this machine gets cranked out.

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Warhammer: 3025
Freelance
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PostPosted: 08-Oct-2005 23:53    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

Well, since it's based on my namesake, I figure I should take a crack at a review.

The way I figure it, the AC/2s are wasted here. Like many have said before, they are simply too big and too heavy to be viable weapons.

The CASE and Endo-Steel are good inclusions, but the Endo-Steel is, IMHO, wasted by the inefficient AC/2s. Perhaps replacing the AC/2s with twin ER Large Lasers (or standard Large Lasers) would also generate the desired effect?

I also question the 'mechs stated role as an AA vehicle. The Warhammer has always been about beating other 'mechs down on the battlefield.


Overall, a decent 'mech, but one I actually hesitate to call a Warhammer.

Overall: C. Switching out the AC/2s for different weapons, and possibly giving the machine a different name would likely drive the score higher.

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bladewind
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PostPosted: 09-Oct-2005 01:42    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

Quote:

On 2005-10-08 22:51, Kraken wrote:
It's a Davion machine, meaning that the pilot will most likely have access to the specialty munitions by the time this machine gets cranked out.



AC2 with precision ammo is fun but too weak to be really useful.
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Erenon
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PostPosted: 09-Oct-2005 02:09    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

Actually i found the concept fairly interesting.

Some ideas on modifications..
replacing the AC/2 with ultra or LB variety..

Upgrade the LLs to er versions, replace the AC/2s with a Rotary AC/5 and more medium lasers.. this probably looks more like a marauder though..


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Kraken
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PostPosted: 09-Oct-2005 02:41    Post subject: RE: WHM-10D Warhammer Reply to topic Reply with quote

There's also the armor-piercing ammo, which can ruin someone's day in a hurry.

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