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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 29-Nov-2005 00:33 Post subject: Another new Lyran scout 'mech |
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Type/Model: Mastermind MND-1C
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 55 tons
Chassis: Chariot Type III Endo Steel
Power Plant: 275 GM Light Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 None Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Valiant Lamellor w. CASE Standard
Armament:
2 Magna Mk IV ER Small Lasers
1 KWI Ultra AC/5
1 Kallon Sure-Shot C3-MU C³ Master Computer
1 Cyclops-Beagle Sensory Probe Beagle Active Probe
2 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries of Hesperus II
Location: Hesperus II
Communications System: TharHes Calliope ZE-2
Targeting & Tracking System: Cyclops-Beagle Sensory Probe
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Type/Model: Mastermind MND-1C
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3.00
(Endo Steel Loc: 3 LA, 5 RA, 4 LT, 2 RT)
Engine: 275 Light Fusion 10 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00
Armor Factor: 152 pts Standard 0 9.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 20
Center Torso (Rear): 9
L/R Side Torso: 13 15/15
L/R Side Torso (Rear): 6/6
L/R Arm: 9 15/15
L/R Leg: 13 21/21
Weapons and Equipment Loc Heat Ammo Crits Mass
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2 ER Small Lasers RA 4 2 1.00
1 Ultra AC/5 LA 1 60 8 12.00
(Ammo Locations: 3 LT)
1 C³ Master Computer RT 0 5 5.00
1 Beagle Active Probe RT 0 2 1.50
1 Medium Laser LT 3 1 1.00
1 Medium Laser CT 3 1 1.00
CASE Equipment: LT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
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TOTALS: 12 73 55.00
Crits & Tons Left: 5 .00
Calculated Factors:
Total Cost: 10,837,445 C-Bills
Battle Value: 1,021 (+87 for C³)
Cost per BV: 10,614.54
Weapon Value: 541 / 541 (Ratio = .53 / .53)
Damage Factors: SRDmg = 14; MRDmg = 6; LRDmg = 3
BattleForce2: MP: 5J, Armor/Structure: 4/3
Damage PB/M/L: 3/2/1, Overheat: 0
Class: MM; Point Value: 10
Specials: c3m, prb
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 29-Nov-2005 09:14 Post subject: RE: Another new Lyran scout 'mech |
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Slow / too light firepower for C3 master.
What kind of units should it lead?
Many high tech toys ... and single heat sinks ... light armor a lot of UAC ammo
Strange mech, I would give it 1.5.
_________________ The dragon NEVER sleeps!
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 29-Nov-2005 09:57 Post subject: RE: Another new Lyran scout 'mech |
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Quote:
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On 2005-11-29 09:14, Sleeping Dragon wrote:
Slow / too light firepower for C3 master.
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Under what measure is a 55-tonner moving 5/8/5 slow? What kind of firepower do you want? A Heavy Gauss Rifle?
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What kind of units should it lead?
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Since it's a scout 'mech, I would say scouting units.
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Many high tech toys ... and single heat sinks ... light armor a lot of UAC ammo
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They're Lyrans. They can afford a lot of high tech stuff.
Double heat sinks weren't neccessary, since the max this thing can generate is 17 heat in a single turn. Just excercise a little bit of fire discipline (what? fire discipline in a level 2 design? blasphemy!) and you'll be fine.
Again, by what measure is nine and a half tons of armor light?
The extra ammo is for extended deployments, to aid in the scouting role.
_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Oafman Draconis Combine Tai-sho
Joined: 18-Nov-2003 00:00 Posts: 1657 Location: United States
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Posted: 29-Nov-2005 11:09 Post subject: RE: Another new Lyran scout 'mech |
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I think is is implying that in this time period 5/8/5 is a bit slow for a scout mech. There are plenty of scount hunters that would find this and crush it. A scout of this speed with 2 small lasers as the backup weapons is going to find itself in a pinch if it gets attacked while it is attempting to retreat back to the landing zone.
_________________ Festina Lente!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 29-Nov-2005 12:32 Post subject: RE: Another new Lyran scout 'mech |
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Quote:
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On 2005-11-29 09:57, Warhammer: 3025 wrote:
Quote:
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On 2005-11-29 09:14, Sleeping Dragon wrote:
Slow / too light firepower for C3 master.
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Under what measure is a 55-tonner moving 5/8/5 slow? What kind of firepower do you want? A Heavy Gauss Rifle?
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55 tonner may be fast enough, but as leader of recon mechs it doesn't have speed to run from opponents usually encountered during raids and recon missions or keep up with faster things (like Darts). If you build scout units from Commandos and Razorbacks than it may pass, but otherwise there may be problems with that
For firepower I would expect something that would at least fend off Stingers. With two meds in torso and two arm mounted ER smalls for short range and UAC/5 for long range you'll be outgunned by lvl 1 Jenners and Panters from Kurita militia units. Having firepower comparable to something like Sentinel doesn't look like something Lyrans would make.
HGR would look a bit like joke, but PPC, large lasers or LRMs seem like better choice for main gun than UAC/5 to me, unless you want to make Mastermind overlooked.
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What kind of units should it lead?
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Since it's a scout 'mech, I would say scouting units.
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There are scouting units like darts and scouting units like Lyran scout of yours ...
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Many high tech toys ... and single heat sinks ... light armor a lot of UAC ammo
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They're Lyrans. They can afford a lot of high tech stuff.
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High tech things are okay, but why using them on mech that looks like cross between hight tech scout and militia unit (not meant as offense in any way) I'm just trying to tell that elite units can afford the best stuff (especially Lyran elite units) and militia units can't afford mechs like Mastermind.
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Double heat sinks weren't necessary, since the max this thing can generate is 17 heat in a single turn. Just exercises a little bit of fire discipline (what? fire discipline in a level 2 design? blasphemy!) and you'll be fine.
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Fire discipline is fine thing, but when you practice it your firepower is quite low.
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Again, by what measure is nine and a half tons of armor light?
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C3 Master = (usually) prime target
9.5 t are average for normal mech, for commander's mech it may fade away quickly.
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The extra ammo is for extended deployments, to aid in the scouting role.
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... and going boom. CASE will save the mech, but guess what are going 10 HS to do with two engine crits?
_________________ The dragon NEVER sleeps!
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Seraph Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Major
Joined: 11-Mar-2004 00:00 Posts: 1744
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Posted: 29-Nov-2005 21:14 Post subject: RE: Another new Lyran scout 'mech |
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Too fast and too cheap for a Lyran scout mech.
_________________ If ignorance is bliss, then why are you so miserable?
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