The following designs are what if designs. Could I make a usefull vehicle hunter mech. I placed no limit on what could be used in order to gain maximum vehicle killing capability. The LB-X and StSRMs arte obvious. I used 3 SRM2s for futher vehicle killing, but this time with inferno ammo. Three launchers equals 3 chances to hit and 3 targets to kill. As for the RAC2, it makes an excelent tank killer when in x4 n x6 fire.
BattleMech Technical Readout
Type/Model: concept 11
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 85 tons
Chassis: Standard
Power Plant: 255 Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 LB 10-X ACs
2 Streak SRM 6s
3 SRM 2s
3 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: concept 11
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8.50
Engine: 255 Light Fusion 10 10.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 263 pts Standard 0 16.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 40
Center Torso (Rear): 14
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 10-X AC RA 2 40 10 15.00
(Ammo Locations: 2 LA, 2 RA)
1 Streak SRM 6 RA 4 30 4 6.50
(Ammo Locations: 1 LT, 1 RT)
1 LB 10-X AC LA 2 6 11.00
1 Streak SRM 6 LA 4 2 4.50
1 SRM 2 RT 2 50 2 2.00
(Ammo Locations: 1 LT)
1 Machine Gun RT 0 100 2 1.00
(Ammo Locations: 1 RT)
1 SRM 2 LT 2 1 1.00
1 Machine Gun LT 0 1 .50
1 SRM 2 CT 2 1 1.00
1 Machine Gun CT 0 1 .50
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 18 63 85.00
Crits & Tons Left: 15 .00
Calculated Factors:
Total Cost: 13,928,650 C-Bills
Battle Value: 1,562
Cost per BV: 8,917.19
Weapon Value: 2,467 / 2,152 (Ratio = 1.58 / 1.38)
Damage Factors: SRDmg = 44; MRDmg = 17; LRDmg = 5
BattleForce2: MP: 3, Armor/Structure: 7/5
Damage PB/M/L: 7/5/2, Overheat: 0
Class: MA; Point Value: 16
BattleMech Technical Readout
Type/Model: concept 12
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 90 tons
Chassis: Standard
Power Plant: 360 Hermes XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 LB 10-X AC
2 Streak SRM 6s
1 Rotary AC/2
3 SRM 2s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: concept 12
Mass: 90 tons
Equipment: Crits Mass
Int. Struct.: 138 pts Standard 0 9.00
Engine: 360 XL Fusion 12 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 264 pts Standard 0 16.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 41
Center Torso (Rear): 14
L/R Side Torso: 19 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 15 28/28
L/R Leg: 19 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 10-X AC RA 2 20 8 13.00
(Ammo Locations: 2 RA)
1 Streak SRM 6 RA 4 30 4 6.50
(Ammo Locations: 1 LT, 1 RT)
1 Rotary AC/2 LA 1 90 5 10.00
(Ammo Locations: 2 LA)
1 Streak SRM 6 LA 4 2 4.50
1 SRM 2 RT 2 50 2 2.00
(Ammo Locations: 1 LT)
1 SRM 2 LT 2 1 1.00
1 SRM 2 CT 2 1 1.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 22 58 90.00
Crits & Tons Left: 20 .00
Calculated Factors:
Total Cost: 22,636,600 C-Bills
Battle Value: 1,370
Cost per BV: 16,523.07
Weapon Value: 2,611 / 2,224 (Ratio = 1.91 / 1.62)
Damage Factors: SRDmg = 41; MRDmg = 15; LRDmg = 4
BattleForce2: MP: 4, Armor/Structure: 7/3
Damage PB/M/L: 7/5/2, Overheat: 0
Class: MA; Point Value: 14
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
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