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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 30-Mar-2007 23:36 Post subject: LS-2A Longshot |
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BattleMech Technical Readout
Type/Model: Longshot LS-2A
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 35 tons
Chassis: Endo Steel
Power Plant: 245 Magna XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 LRM 5
3 Medium Lasers
2 SRM 6s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Longshot LS-2A
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Endo Steel 14 2.00
(Endo Steel Loc: 3 LA, 1 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Engine: 245 XL Fusion 12 6.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 96 pts Standard 0 6.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 14
Center Torso (Rear): 7
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 5/5
L/R Arm: 6 7/7
L/R Leg: 8 10/10
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 LRM 5 RA 2 24 2 3.00
(Ammo Locations: 1 RT)
1 Medium Laser RA 3 1 1.00
1 SRM 6 RT 4 30 4 5.00
(Ammo Locations: 1 LT, 1 RT)
1 Medium Laser RT 3 1 1.00
1 SRM 6 LT 4 2 3.00
1 Medium Laser LT 3 1 1.00
CASE Equipment: LT RT 2 1.00
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TOTALS: 19 66 35.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 5,784,030 C-Bills
Battle Value: 839
Cost per BV: 6,893.96
Weapon Value: 792 / 792 (Ratio = .94 / .94)
Damage Factors: SRDmg = 25; MRDmg = 6; LRDmg = 1
BattleForce2: MP: 7, Armor/Structure: 2/1
For those that do not remember, the Longshot was one of several mechs introduced with the original Solaris VII boxed set.
I was always interested in this design, but found the original version to be fairly useless. I was never impressed by the NARC beacon as a concept, and mixing ammo and XL is usually not a good thing.
The small lasers of the original have been swapped out for CASE. This provides additional protection for the mech. The NARC has been traded out for an LRM 5 (token long-range punch) and a medium laser (compensation for the lost smalls).
The 2B version would have a flamer instead of the arm-mounted medium. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 31-Mar-2007 11:38 Post subject: |
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Nice job. I have done similar things to the Solairs mechs...some do make decent front line mechs. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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AWAD Draconis Combine Chu-sa
Joined: 06-Feb-2002 00:00 Posts: 766
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Posted: 21-Apr-2007 11:57 Post subject: |
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Does nothing for me. Looking at the name the function does not work. Put an LRM15, and maybe an SRM2 for spite and keeping with some ofthe original SRMs, then for 35 tons this would be a surprise. Your design is OK for some Solaris Arenas, like Scrapyard and the Pool, but usless in more open.
AWAD- Loved old Solaris rule set.
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