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Spartan SDR-04D
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Karagin
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PostPosted: 18-Mar-2007 20:52    Post subject: Spartan SDR-04D Reply to topic Reply with quote

So I was going through some older notes and I ran across some older ideas and well I combined them with a golden oldie...

Code:
               BattleMech Technical Readout

Type/Model:    Spartan SDR-04D
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Standard design

Mass:          50 tons
Chassis:       Mark XII Standard
Power Plant:   200 McFaye Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Titian Standard
Armament:     
  2 Stomper 900 LRM 15s
  2 Browning Arms Medium Lasers
  1 Armstrong Small Small Laser
Manufacturer:  Defensive Technologies
  Location:    Tramus Prime
Communications System:  Hartford 200S
Targeting & Tracking System:  MaLandry 34

------------------------------------------------------------------------------
==Overview:==
As an artillery support unit, the Spartan is unsurpassed, many think of it as
a walking multiple launch missile system. Given this it has been also
considered one of less versatile of mechs in current use.

It has limited secondary weapons, and slow speed adds to the issues if the
enemy units break through the frontlines. Many of these mechs have been used
as anti-aircraft enplacements around highly important targets and locations.

--------------------------------------------------------
Type/Model:    Spartan SDR-04D
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Standard               0      5.00
Engine:        200 Fusion                    6      8.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Single                    2       .00
 (Heat Sink Loc: 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  169 pts Standard              0     11.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             16         24     
   Center Torso (Rear):                  8     
   L/R Side Torso:           12      18/18     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                   8      16/16     
   L/R Leg:                  12      24/24     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 LRM 15                 RA      5   32      7     11.00
  (Ammo Locations: 2 LA, 2 RA)
1 LRM 15                 LA      5           3      7.00
1 Medium Laser           RT      3           1      1.00
1 Medium Laser           LT      3           1      1.00
1 Small Laser            HD      1           1       .50
--------------------------------------------------------
TOTALS:                         17          42     50.00
Crits & Tons Left:                          36       .00

Calculated Factors:
Total Cost:        3,679,376 C-Bills
Battle Value:      842
Cost per BV:       4,369.81
Weapon Value:      809 / 809 (Ratio = .96 / .96)
Damage Factors:    SRDmg = 9;  MRDmg = 14;  LRDmg = 8
BattleForce2:      MP: 4,  Armor/Structure: 4/4
                   Damage PB/M/L: 2/2/1,  Overheat: 1
                   Class: MM;  Point Value: 8
                   Specials: if

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Karagin
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Vagabond
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PostPosted: 18-Mar-2007 23:21    Post subject: Reply to topic Reply with quote

a decent mech, but it does not instill the image of a Greek elite phalanx trooper.
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Sleeping Dragon
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PostPosted: 19-Mar-2007 03:37    Post subject: Reply to topic Reply with quote

Not bad the name and designation are already used by cannon designs Spartan is an assault from TRO 3058 and SDR is used by Spider series (you probably know that now, but the age of the design can explain a lot of things...). The 'Mech itself looks similar to Apollo (and maybe Cobra and Trebuchet). It's a nice poor-man's Archer, but I would drop the armor by one point and upgrade the small laser to medium or to install another heat sink to allow the 'Mech to relocate without the need to watch heat. A flamer may also be handy, because burning woods and a lot of smoke can help you with retreat and infantry doesn't like fire.
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Karagin
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PostPosted: 19-Mar-2007 04:32    Post subject: Reply to topic Reply with quote

Funny you should suggest the armor dropping and weapons or heat sink upgrade, a couple of others have suggested the same thing.

This mech is more akin to the Longbow then the Spartan from the Rhonda's Irreuglars Book or the TRO3058.
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Karagin
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Karagin
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PostPosted: 19-Mar-2007 04:32    Post subject: Reply to topic Reply with quote

Vagabond wrote:
a decent mech, but it does not instill the image of a Greek elite phalanx trooper.


To get the "feel" of the elite phalanx trooper one would need a decent upgrade or version of the Hoplite.
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Karagin
Only the dead have seen the end of war. - Plato

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Sleeping Dragon
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PostPosted: 19-Mar-2007 04:57    Post subject: Reply to topic Reply with quote

Karagin wrote:
Funny you should suggest the armor dropping and weapons or heat sink upgrade, a couple of others have suggested the same thing.

This mech is more akin to the Longbow then the Spartan from the Rhonda's Irreuglars Book or the TRO3058.


Actually there was a thing called Spartan in exosquad (or whatever it was) in BattleTech it's the unseen Longbow...

The weapons dropping is quite obvious upgrade, because the 1 point of armor costs you entire half ton, which can be used elsewhere, so I'm not surprised by the fact that I'm not the first to suggest this.
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AWAD
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PostPosted: 21-Apr-2007 11:40    Post subject: Reply to topic Reply with quote

Karagin, one of your more bland designs. Name, function, load out. I mean you have the Whitworth, Trenchbuchet, and Apollo as potentials. Yeah missile boats can be a little bland but pump it up.

AWAD- Apollo is a great mini Archer
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Karagin
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PostPosted: 21-Apr-2007 14:25    Post subject: Reply to topic Reply with quote

AWAD wrote:
Karagin, one of your more bland designs. Name, function, load out. I mean you have the Whitworth, Trenchbuchet, and Apollo as potentials. Yeah missile boats can be a little bland but pump it up.

AWAD- Apollo is a great mini Archer


Since when as the name of a mech really had anything to do with out it functions? The Stalker is a perfect example...it's missile boat, but if went of it's name then it should be a medium mech...

Function...it's a missile boat. It's going to be bland. I wasn't going for cool toys and the bells and whistles.

Load out...I went what fit for the tonnage I picked that allowed me to keep both speed and armor at the best settings.

What more can be done without repeating the mistakes of the FASA mechs in that we have okay mechs that major issues somewhere, which is fine, but not what I was going for. Better weapons...okay but again, does it really need MMLs? Bigger launchers, where am I going to get the weight and still keep it as part of the fight?

Bland it maybe but it has useages.
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Karagin
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