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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 06-Jul-2007 08:05 Post subject: MAD-4 Marauders |
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Yes, Marauders. Plural.
The first is the same style of upgrade I've been doing for a while now. Better weapons, improved heat system, and more armor.
Code: | Type/Model: Marauder MAD-4R
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 75 tons
Chassis: GM Marauder Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Ferro-Fibrous
Armament:
2 Blankenburg 200 ER PPCs
2 Magna Mk II Medium Lasers
1 GM Whirlwind Autocannon/5
Manufacturer: Tartarus Upgrades
Location: Field Upgrade
Communications System: Dalban Micronics
Targeting & Tracking System: Dalban HiRez
--------------------------------------------------------
Type/Model: Marauder MAD-4R
Mass: 75 tons
Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 300 Fusion 6 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 15 Double [30] 9 5.00
(Heat Sink Loc: 2 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 215 pts Ferro-Fibrous 14 12.00
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 2 LT, 3 RT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 36
Center Torso (Rear): 10
L/R Side Torso: 16 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 12 22/22
L/R Leg: 16 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
1 Medium Laser RA 3 1 1.00
1 ER PPC LA 15 3 7.00
1 Medium Laser LA 3 1 1.00
1 Autocannon/5 RT 1 20 5 9.00
(Ammo Locations: 1 LT)
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 37 66 75.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 7,427,875 C-Bills
Battle Value: 1,380
Cost per BV: 5,382.52
Weapon Value: 1,998 / 1,998 (Ratio = 1.45 / 1.45)
Damage Factors: SRDmg = 24; MRDmg = 17; LRDmg = 9
BattleForce2: MP: 4, Armor/Structure: 5/6
Damage PB/M/L: 4/3/2, Overheat: 1
Class: MH; Point Value: 14 |
Next, is a bit of a switch. Twin ER Large lasers replace the arm-carried PPCs, twin Light PPCs replace the dorsal AC, an extra pair of medium lasers is mounted in the arms, and an AMS and machine gun round out a set of new defenses.
Code: | Type/Model: Marauder MAD-4M
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 75 tons
Chassis: GM Marauder Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Standard
Armament:
2 Diverse Optics Sunbeam ER Large Lasers
4 Magna Mk II Medium Lasers
2 Magna Hellstar Light Light PPCs*
1 LFN Lindblad Shotgun Anti-Missile System
1 LFN Lindblad Machine Gun
Manufacturer: Leyda Refits
Location: Field Upgrade
Communications System: Dalban Micronics
Targeting & Tracking System: Dalban HiRez
--------------------------------------------------------
Type/Model: Marauder MAD-4M
Mass: 75 tons
Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 300 Fusion 6 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 Double [32] 12 6.00
(Heat Sink Loc: 2 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 216 pts Standard 0 13.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (Rear): 11
L/R Side Torso: 16 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 12 22/22
L/R Leg: 16 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
2 Medium Lasers RA 6 2 2.00
1 ER Large Laser LA 12 2 5.00
2 Medium Lasers LA 6 2 2.00
2 Light PPCs* RT 10 4 6.00
1 Anti-Missile System LT 1 12 2 1.50
(Ammo Locations: 1 LT)
1 Machine Gun CT 0 100 2 1.00
(Ammo Locations: 1 LT)
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 47 58 75.00
Crits & Tons Left: 20 .00
Calculated Factors:
Total Cost: 7,706,125 C-Bills
Battle Value: 1,403
Cost per BV: 5,492.61
Weapon Value: 2,161 / 2,161 (Ratio = 1.54 / 1.54)
Damage Factors: SRDmg = 27; MRDmg = 17; LRDmg = 7
BattleForce2: MP: 4, Armor/Structure: 5/6
Damage PB/M/L: 5/3/2, Overheat: 1
Class: MH; Point Value: 14 | _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 06-Jul-2007 11:50 Post subject: |
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4R is one of those generic upgrades that doesn't make anything wrong, but doesn't bring anything new. Good example of 'Mech design.
4M... hmm... the time era is wrong. It has good...well, average firepower, but the range is far from good enough to turn it to effective sniper like the original was. At short range it's better and with additional armor it should be a good brawler, but it may have problems with concentrated firepower, or lack of it... _________________ The dragon NEVER sleeps!
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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 07-Jul-2007 16:32 Post subject: |
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Sleeping Dragon wrote: | 4R is one of those generic upgrades that doesn't make anything wrong, but doesn't bring anything new. Good example of 'Mech design. |
Thanks.
Sleeping Dragon wrote: |
4M... hmm... the time era is wrong. It has good...well, average firepower, but the range is far from good enough to turn it to effective sniper like the original was. At short range it's better and with additional armor it should be a good brawler, but it may have problems with concentrated firepower, or lack of it... |
How is the era wrong? Everything looks kosher to me.
Yes, this version says "sandblaster" much more than "sniper". But there is something to be said for sheer volume of fire. _________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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Posted: 08-Jul-2007 01:05 Post subject: |
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Warhammer: 3025 wrote: | How is the era wrong? Everything looks kosher to me.
Yes, this version says "sandblaster" much more than "sniper". But there is something to be said for sheer volume of fire. |
Weapons are 3067/72, but the year listed is 3050. _________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 08-Jul-2007 04:54 Post subject: |
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Yes the light PPCs were introduced by DC in 3067 _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 08-Jul-2007 19:37 Post subject: |
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Sleeping Dragon wrote: | Yes the light PPCs were introduced by DC in 3067 |
Which are all based off of old SL tech...the SL had things like the Snub Nose PPC, so saying that they could have had the light PPC isn't a far stretch either... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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