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Warhammer: 3025 Freelance Captain, AFFC (Ret.)
Joined: 29-Jan-2005 00:00 Posts: 1856
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Posted: 14-Jul-2007 21:33 Post subject: Zeus Upgrades This Time |
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This time, we have 3 different workups for that most stalwart of Commonwealth 'mechs, the Zeus.
First, we have a relatively simple version. The LRM hasn't recieved any more ammo, but it will use what it does have to better effect, thanks to the new Artemis IV. The old AC/5 has been replaced with a (possibly League-era?) KWI Ultra autocannon, extending the reach slightly and giving the pilot the option of better long-range firepower. The rest of the upgrades (ECM, AMS, AI weapon, better armor) are pretty much par for the upgrade course by now.
Code: |
Type/Model: Zeus ZEU-7
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Chariot Type III Standard
Power Plant: 320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor w. CASE Ferro-Fibrous
Armament:
1 Coventry Star Fire LRM 15 w/ Artemis IV
1 KWI Ultra AC/5
1 Coventry Volcano Flamer
1 Norse Guardian Guardian ECM
1 Thunderbolt A5M Large Laser
2 Defiance B3M Medium Lasers
1 Sure Fire 444 Anti-Missile System
Manufacturer: Defiance Industries Upgrade Divison
Location: Field Refit
Communications System: TharHes Calliope ZE-2
Targeting & Tracking System: TharHes Ares-7
--------------------------------------------------------
Type/Model: Zeus ZEU-7
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 320 Fusion 6 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 215 pts Ferro-Fibrous 14 12.00
(Armor Crit Loc: 2 LA, 3 RA, 4 LT, 1 CT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 13 23/23
L/R Leg: 17 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 15 w/ Artemis IV RA 5 8 5 9.00
(Ammo Locations: 1 RT)
1 Ultra AC/5 LA 1 20 6 10.00
(Ammo Locations: 1 RT)
1 Flamer RT 3 1 1.00
1 Guardian ECM RT 0 2 1.50
1 Large Laser LT 8 2 5.00
1 Medium Laser LT(R) 3 1 1.00
1 Medium Laser CT 3 1 1.00
1 Anti-Missile System HD 1 12 2 1.50
(Ammo Locations: 1 RT)
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 25 64 80.00
Crits & Tons Left: 14 .00
Calculated Factors:
Total Cost: 8,949,901 C-Bills
Battle Value: 1,452
Cost per BV: 6,163.84
Weapon Value: 1,721 / 1,632 (Ratio = 1.19 / 1.12)
Damage Factors: SRDmg = 22; MRDmg = 18; LRDmg = 8
BattleForce2: MP: 4, Armor/Structure: 5/6
Damage PB/M/L: 5/3/2, Overheat: 0
Class: MA; Point Value: 15
Specials: if, ecm |
An expanded ammo load for the LRM, coupled with the aforementioned Artemis, the infinite-ammo, almost-as-long-ranged ERPPC, and the inclusion of TAG help this version feel like a commander's 'mech to me.
Code: | TType/Model: Zeus ZEU-7A
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Chariot Type III Standard
Power Plant: 320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor w. CASE Ferro-Fibrous
Armament:
1 Coventry Star Fire LRM 15 w/ Artemis IV
1 Defiance 1001 ER PPC
1 Coventry Volcano Flamer
1 Norse Guardian Guardian ECM
1 Thunderbolt A5M Large Laser
2 Defiance B3M Medium Lasers
1 Forward-1 TAG
1 Sure Fire 444 Anti-Missile System
Manufacturer: Defiance Industries Upgrade Divison
Location: Field Refit
Communications System: TharHes Calliope ZE-2
Targeting & Tracking System: TharHes Ares-7
--------------------------------------------------------
Type/Model: Zeus ZEU-7A
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 320 Fusion 6 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 11 Double [22] 0 1.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 215 pts Ferro-Fibrous 14 12.00
(Armor Crit Loc: 2 LA, 3 RA, 4 LT, 1 RT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 13 23/23
L/R Leg: 17 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 15 w/ Artemis IV RA 5 16 6 10.00
(Ammo Locations: 2 RT)
1 ER PPC LA 15 3 7.00
1 Flamer RT 3 1 1.00
1 Guardian ECM RT 0 2 1.50
1 Large Laser LT 8 2 5.00
1 Medium Laser LT(R) 3 1 1.00
1 Medium Laser CT 3 1 1.00
1 TAG CT 0 1 1.00
1 Anti-Missile System HD 1 12 2 1.50
(Ammo Locations: 1 RT)
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 38 63 80.00
Crits & Tons Left: 15 .00
Calculated Factors:
Total Cost: 9,322,501 C-Bills
Battle Value: 1,425
Cost per BV: 6,542.11
Weapon Value: 1,549 / 1,484 (Ratio = 1.09 / 1.04)
Damage Factors: SRDmg = 19; MRDmg = 16; LRDmg = 9
BattleForce2: MP: 4, Armor/Structure: 5/6
Damage PB/M/L: 3/2/1, Overheat: 2
Class: MA; Point Value: 14
Specials: if, ecm, tag |
This version I'm not so happy with (something about it doesn't feel "right"), but decided to share anyways. It trades the more general upgrades (AMS, ECM) for more reliable ranged punch in the form of an LBX-10.
Code: | Type/Model: Zeus ZEU-7S
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 80 tons
Chassis: Chariot Type III Standard
Power Plant: 320 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor w. CASE Ferro-Fibrous
Armament:
1 Coventry Star Fire LRM 15 w/ Artemis IV
1 Defiance Disintegrator LB 10-X AC
1 Coventry Volcano Flamer
1 Thunderbolt A5M Large Laser
2 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries Upgrade Divison
Location: Field Refit
Communications System: TharHes Calliope ZE-2
Targeting & Tracking System: TharHes Ares-7
--------------------------------------------------------
Type/Model: Zeus ZEU-7S
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 320 Fusion 6 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 215 pts Ferro-Fibrous 14 12.00
(Armor Crit Loc: 1 HD, 1 LA, 3 RA, 3 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 30
Center Torso (Rear): 10
L/R Side Torso: 17 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 13 23/23
L/R Leg: 17 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 15 w/ Artemis IV RA 5 8 5 9.00
(Ammo Locations: 1 RT)
1 LB 10-X AC LA 2 20 8 13.00
(Ammo Locations: 2 RT)
1 Flamer RT 3 1 1.00
1 Large Laser LT 8 2 5.00
1 Medium Laser LT(R) 3 1 1.00
1 Medium Laser CT 3 1 1.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 24 62 80.00
Crits & Tons Left: 16 .00
Calculated Factors:
Total Cost: 8,793,301 C-Bills
Battle Value: 1,405
Cost per BV: 6,258.58
Weapon Value: 2,031 / 1,939 (Ratio = 1.45 / 1.38)
Damage Factors: SRDmg = 25; MRDmg = 20; LRDmg = 8
BattleForce2: MP: 4, Armor/Structure: 5/6
Damage PB/M/L: 5/3/2, Overheat: 0
Class: MA; Point Value: 14 |
Zeus ZEU-7S.hmp |
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Zeus ZEU-7A.hmp |
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Zeus ZEU-7.hmp |
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_________________ Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.
Because sometimes, there are many guards in the castle.
Ya Rl'yeh!
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1466 Location: Germany
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Posted: 15-Jul-2007 14:52 Post subject: |
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The -7 has some serious ammo problems. The LRM has 8 shots like the original Zeus but now the AC can go through that ammo real fast too!
The pilot can fire single shot only but that wouldn't explore the weapons possibility to do more damage.
The -7A is really dangerous but a bit much electronics for my taste.
The -7S i like best! It has still an AC like the original but with a harder punch and the ability to choose between cluster and slug ammo!
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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