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AH-64 Apache
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Kraken
Federated Suns
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PostPosted: 12-Jul-2007 17:34    Post subject: AH-64 Apache Reply to topic Reply with quote

    BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Apache AH-64
Tech:          Inner Sphere / 3060
Config:        V.T.O.L.
Rules:         Level 3, Standard design

Mass:          30 tons
Power Plant:   100 Hermes Fusion
Cruise Speed:  86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type:    Ferro-Fibrous
Armament:      
  1 Rotary AC/2 
  2 Medium Lasers
  2 Rocket Launcher 10 (OS)s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Apache AH-64
Mass:          30 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      3.00
Engine:        100 Fusion                    0      3.00
Shielding & Transmission Equipment:          0      1.50
    Cruise MP:   8
     Flank MP:  12
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.50
Crew: 2 Members                              0       .00
Rotor Equipment:  Main/Tail Rotors           0      3.00
Armor Factor:   80 pts Ferro-Fibrous         2      4.46

                          Internal    Armor
                          Structure   Value
   Front:                     3         28 
   Left / Right Sides:        3      19/19 
   Rear:                      3         12 
   Rotor:                     3          2 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Rotary AC/2            Front    0   45     2      9.00
2 Medium Lasers          Front    6          2      2.00
2 Rocket Launcher 10 (OS)Front    0          2      1.00
1 VTOL Mast Mount                            0       .50
1 C³ Slave Unit          Mast                1      1.00
Cargo Bay Capacity       Body                1       .04
--------------------------------------------------------
TOTALS:                           6         10     30.00
Items & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        2,084,400 C-Bills
Battle Value:      1,025  (+86 for C³)
Cost per BV:       2,033.56
Weapon Value:      322 / 322 (Ratio = .31 / .31)
Damage Factors:    SRDmg = 30;  MRDmg = 15;  LRDmg = 5
BattleForce2:      MP: 8V,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 2/2/1,  Overheat: 0
                   Class: VA;  Point Value: 10
                   Specials: tran0, c3s



I know that it's the Longbow which has the turret mount, but I decided to merge the two.

The medium lasers are mounted in the same turret assembly as the RAC/2.

I'd have loved to get some SRMs on there to represent the Hellfire, but the RAC didn't leave me with enough tonnage; hence, the RL-10s.
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Karagin
Imperial Karagin Army
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PostPosted: 12-Jul-2007 21:56    Post subject: Reply to topic Reply with quote

To me the Hellfires are more akin to Thunderbolt missiles...that is what I normally go with, especially the OS Tbolt 10 from Unbound.
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Kraken
Federated Suns
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PostPosted: 12-Jul-2007 23:37    Post subject: Reply to topic Reply with quote

Karagin wrote:
To me the Hellfires are more akin to Thunderbolt missiles...that is what I normally go with, especially the OS Tbolt 10 from Unbound.


Yet SRMs are the tank-killers.


BTW, are you going to be able to make it Friday?
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Karagin
Imperial Karagin Army
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PostPosted: 13-Jul-2007 05:32    Post subject: Reply to topic Reply with quote

Kraken wrote:
Karagin wrote:
To me the Hellfires are more akin to Thunderbolt missiles...that is what I normally go with, especially the OS Tbolt 10 from Unbound.


Yet SRMs are the tank-killers.


BTW, are you going to be able to make it Friday?


Yes SRMs kill tanks, but only through playing the crit seeking game. The T-bolt launchers are a solid hit and most tanks that can be just as bad. Heavy and assaults can for the most part shrug off a 5 or 10 point, but the 15 and 20 point hits will hurt them.

Either way you still need a decent hit location to hurt things, so the dice have to be working in your favor.

Yes I am going to try and make it on Friday.
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Only the dead have seen the end of war. - Plato

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Vagabond
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PostPosted: 14-Jul-2007 04:01    Post subject: Reply to topic Reply with quote

I made somethin for just such an occasion.

mordel.net/barandgrill.php?redirect=viewtopic&t=4341&highlight=
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Stinger
The Knights of Chaos
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PostPosted: 14-Jul-2007 23:42    Post subject: Reply to topic Reply with quote

Its very similar to the one I made

wrote:

BattleTech Vehicle Technical Readout
* CUSTOM WEAPON

Type/Model: Apache 7x APCHE-7x
Tech: Inner Sphere / 3060
Config: V.T.O.L.
Rules: Level 3, Custom design

Mass: 30 tons
Power Plant: 70 Galas Lightpower XL Fusion
Cruise Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type: Aldis Heavy Hvy Ferro-Fibrous
Armament:
1 Hellion-a III ER Large Laser
2 Holly-4 Pack SRM 4s
1 Garret/Guardian Interface Recon Camera*
Manufacturer: Hollis Incorporated
Location: New Avalon
Communications System: Dalban StarLink Classic
Targeting & Tracking System: Apple Churchill 2000 With Bloodhound Active probe.

------------------------------------------------------------------------------
==Overview:==
The Apache attack/recon helicopter series have been one of the most popular
and sucessful helicopters in history. Originally starting in the mid 90's the
look of the Apache has gone generally unchanged since it was introduced some
eleven hundered years ago, getting upgrades in both weapons and missile
systems the Apache has been reintroduced as an alternative to light scout
mechs. Although the heafty price tag indicates that many of them will be
bought by high class units the Apache has already proven its self in sevearal
battles.

==Capabilities:==
Capable of moving as fast as most light mechs the Apache has proven that it
can outdistance its Mech scout counterparts as it dosent have to worry about
terrain features that can slow down mechs. Mounting a large laser in a chin
turret that is tied to the helmet display of the pilot, (another through back
to the ancient terra design). Paired SRM 4's round out the weaponry with a ton
of ammo. Nose mounted is a Recon camera to help the pilot and secondpilot with
target aquisition. 4 Hard points can be found on the "wing" portions of the
helicopter (these were used to devistating effect during a battle on Solaris
against a Simien horde). Mast mounted the Apache actually resembles a old
"Longbow" recon Helicopter. Mounted in the mast is a Bloodhound active probe,
with the longer range then the Beagle and added detection capabilities the
apache can stay out of harm's way and help to direct the main fighting group.

==Battle History:==
Having seen extensive battle now on a couple different occasions, the
Apache has proven its self to be a capable Helicopter. During the "Battle for
Montenegro" on Solaris the apaches proved to be quite capabil at stalling
advances by the Simien's that attcked the planet. Using Inferno loads and
underslung bombs the Apaches raced into battle and bought the defenders the
time needed to set up at first hasty defences on the outskirts of Montenegro.
Laying patterns of napalm on the simiens the Apaches were able to hold and
with the help of the planetary millita and the Stable owners of Solaris and
assorted Merc units they were able to drive the simiens back and eventually
drive them off planet. Although 5 of the Apaches were eventually lost they
loitered in the battle field assisting as best as they could. It is rumored
that as the battles wound down they apaches started in the rescue effort by
ferrying wounded to the local hospitals and ferryins supplies around the
city.
On Babeski the Jade Falcons sent in a Trinary raiding force which met heavy
resistance from the 4th Davion guards which were garrisoning the world (and
also on R&R at the time), when the raid stalled the jalcons called in a second
trinary consisting of 1 star of scout mechs and 2 points of elementals. The
guards countered by dispatching a harassing force of 1 lance of the new Apache
helicopters. the harassing force used superior speed and concintraded
firepower to bring down the elementals at range and soften up the mechs as
they drew them into a nearby swamp. As the Falcon mechs were mired in the
swamp the Spaches used their superiour mobility to finish off 2 machines and
heavily damage 2 more. The remaining mechs and elementals withdrew and the
raid was blunted.

==Variants:==
"NAIS Weapns LLC" will open later than expected and will be
supplying much of the Federated Suns with the Inner Sphere equilivent of Clan
weapons. The Apache is already slated to get several weapons modifications
with the new weapons.

==Notable Vehicles & Crew:==
Devlin "Stinger" De'Rail Pilot - Lyddia " RIO" Ravenheart - Knights of Chaos
During the "Battle of Montenegro" as it has been become known the Knights of
Chaos, and many of the other partons of Mordels Bar and Grill were amongst the
first defenders of the city. Devlin lead his Attack helicopters in the defence
armed with Nalpalm Bombs. Devlin accounted for Several vehicles and Mechs and
more Simian infantry than can be accurately counted.

Thomas "Scales" McBride - Johnathan "Paddy" Walters - 4th Davion guards Posted
on the Jade Falcon border.
Tom and Jon lead their Chopper lance against a star of Jade falcon scout
mechs and 2 starts of elementals that had flanked the main body of the Guard's
Staying at long range and luring the Claners into the swamp the lance of
faster moving helicopters was able to dispatch 2 of the machines and heavily
damage 2 more as they drove them back to the Clan drop ship. Tom and Jon had
both kill shots on the mechs and 3 elementals in the battle.

==Deployment==
Currentely deployed with several Front line units and a couple Mercenary
units, the Apache is expected to go into full production late in 3061.

--------------------------------------------------------
Type/Model: Apache 7x-3e APCHE-&x-3e
Mass: 30 tons

Equipment: Items Mass
Int. Struct.: 18 pts Standard 0 3.00
Engine: 70 XL Fusion 2 1.00
Shielding & Transmission Equipment: 0 .50
Cruise MP: 7
Flank MP: 11
Heat Sinks: 12 Single 0 2.00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Rotor Equipment: Main/Tail Rotors 0 3.00
Turret Equipment: 0 .50
Armor Factor: 109 pts Hvy Ferro-Fibrous 3 5.50

Internal Armor
Structure Value
Front: 3 27
Left / Right Sides: 3 22/22
Rear: 3 18
Rotor: 3 2
Chin Turret: 3 18

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 ER Large Laser ChinTur 12 1 5.00
1 SRM 4 Left 0 1 2.00
1 SRM 4 Right 0 25 2 3.00
1 Recon Camera* Front 0 1 .50
1 VTOL Mast Mount 0 .50
1 Bloodhound Probe Mast 1 2.00
--------------------------------------------------------
TOTALS: 12 11 30.00
Items & Tons Left: 0 .00

Calculated Factors:
Total Cost: 3,582,000 C-Bills
Battle Value: 1,001
Cost per BV: 3,578.42
Weapon Value: 386 / 386 (Ratio = .39 / .39)
Damage Factors: SRDmg = 15; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 7V, Armor/Structure: 0 / 4
Damage PB/M/L: 2/2/1, Overheat: 0
Class: VA; Point Value: 10
Specials: prb

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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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