BattleMech Technical Readout
Type/Model: King Crab - KGC-1500 (Scorpion Edition 1)
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Modified design
Mass: 100 tons
Chassis: Hollis Mark II Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: StarSlab/9 Standard
Armament:
6 Ceres Arms ER Medium Lasers
2 Defiance Thunder Ultra AC/20s
1 Forward-1 TAG
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: Dalban Commline
Targeting & Tracking System: Dalban HiRez-B
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==Overview:==
When General Kerensky called for the design of a powerful new 'Mech in 2741,
he received the blueprints for the King Crab, the largest 'Mech ever designed.
The armor is nearly as heavy as an entire light 'Mech, with the firepower to
destroy medium 'Mechs in one salvo. It is obviously not designed for speed but
for sheer firepower. The Dalban electronics and communications gear are
state-of-the-art, while the same Dalban Hirez-B targeting system is an
engineer's showpiece, containing every piece of new technology.
[EDITOR'S NOTE: The King Crab entered full production but proved to be
less versatile than the later 100-ton Atlas. Though not nearly the command
vehicle the Atlas was, the King Crab was ideally suited to close fighting and
remained in service. Almost all left with the Exodus.]
==Capabilities:==
The Scorpion Edition of the KC is a deceitful and very effective juggernaut.
Having acquired several chassis' from ComStar (in 3065) as payment for
services rendered, the KC Hulks only had the most rudimentary components for
the cockpit, and were basically stripped of everything that made a King Crab
what it was.
19 tons of Star Slab standard armor were fitted to this monstrous machine
where Ferro-Fibrous armor once was. Two Defiance Thunder U/AC-20's were added
to the mech's side torso locations, where they are well protected, with six
tons of ammo. Six Ceres Arms ER Medium lasers were added to the arms that once
housed the original Deathgiver autocannons. The last piece of equipment is a
Forward-1 TAG unit, to allow the KGC to call for artillery fire.
With the assortment of weapons this Mech carries, it can easily overheat and
cook-off its own ammo. To minimize this, the mech has staged attack zones. The
Medium lasers lure opposition into a false sense of security that this mech is
"lightly" armed. Once the mech's Opponents are suckered into a comfortable
range, the U/AC-20's are employed to devastating effect, to neutralize that
unit. This tactic only works when it's used wisely. And once the U/AC's use up
the limited ammo supply, there is little the pilot can do but use the 6
ERmedium lasers, and retreat. If the Mech is supplied with ammo, constantly,
it can be a nearly unstoppable juggernaut.
NOTES: The U/AC's start their ammo comsumption with the ammo in the legs, then
from the torsos. The ER Medium lasers are seldom all fired at once, and are
instead used in twos, one from each arm.
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Type/Model: King Crab - Scorpion Edition 1
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 304 pts Standard 0 19.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 14
L/R Side Torso: 21 33/33
L/R Side Torso (Rear): 9/9
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
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3 ER Medium Lasers RA 15 3 3.00
3 ER Medium Lasers LA 15 3 3.00
1 Ultra AC/20 RT 8 30 16 21.00
(Ammo Locations: 2 LT, 2 RT, 1 LL, 1 RL)
1 Ultra AC/20 LT 8 10 15.00
1 TAG HD 0 1 1.00
CASE Equipment: LT RT 2 1.00
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TOTALS: 62 66 100.00
Crits & Tons Left: 12 .00
Calculated Factors:
Total Cost: 11,356,000 C-Bills
Battle Value: 1,611
Cost per BV: 7,049.04
Weapon Value: 1,642 / 1,642 (Ratio = 1.02 / 1.02)
Damage Factors: SRDmg = 31; MRDmg = 9; LRDmg = 0
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 4/3/-, Overheat: 4
Class: MA; Point Value: 16
Specials: tag _________________ "A 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally."Aleksandr Kerensky — On the Atlas
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