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Hammer Rock
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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 15-Aug-2007 13:03    Post subject: Hammer Rock Reply to topic Reply with quote

   BattleMech Technical Readout

Type/Model:    Hammer Rock 
Tech:          Clan / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          20 tons
Chassis:       Endo Steel
Power Plant:   140 Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  2 Machine Guns
  1 ER Large Laser
  1 Flamer
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
  This unusual mech, believed to be a slightly revamped Howler (Baboon), has
been codenamed "Hammer Rock." Whether or not this new name will stick is
anyone's guess.

The Hammer Rock appears to have been designed by Jade Falcon to supplement
their Baboons which are already in service. Whereas the Baboon was limited to
a fire support role, the Hammer Rock has weapons which can be used in a number
of roles. The ER Large Laser, the unit's new primary weapon, has the range and
damage potential to take on practically any mission that might come up; a pair
of machine guns and a flamethrower provide back-up, allowing the mech to be
used against infantry and battle armor.

It is believed that the weapons load-out of the Hammer Rock has been
influenced by the Falcons' recent skirmishes with the Inner Sphere, incidents
which resulted in sometimes embarrassing losses. 

--------------------------------------------------------
Type/Model:    Hammer Rock 
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel             7      1.00
 (Endo Steel Loc: 3 LT, 3 RT, 1 CT)
Engine:        140 Fusion                    6      5.00
   Walking MP:   7
   Running MP:  11
   Jumping MP:   0
Heat Sinks:     10 Double [20]              10       .00
 (Heat Sink Loc: 3 LA, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   67 pts Ferro-Fibrous         7      3.50
 (Armor Crit Loc: 3 LT, 3 RT, 1 CT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          8      
   Center Torso (Rear):                  2      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        6/6      
   L/R Leg:                   4        8/8      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Machine Guns           RA      0  100      3      1.00
  (Ammo Locations: 1 RT)
1 ER Large Laser         RT     12           1      4.00
1 Flamer                 HD      3           1       .50
--------------------------------------------------------
TOTALS:                         15          60     20.00
Crits & Tons Left:                          18       .00

Calculated Factors:
Total Cost:        1,883,840 C-Bills
Battle Value:      752
Cost per BV:       2,505.11
Weapon Value:      342 / 342 (Ratio = .45 / .45)
Damage Factors:    SRDmg = 11;  MRDmg = 7;  LRDmg = 5
BattleForce2:      MP: 7,  Armor/Structure: 2/2
                   Damage PB/M/L: 2/1/1,  Overheat: 0
                   Class: ML;  Point Value: 8


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