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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 16-Aug-2007 12:21 Post subject: Gun Bluster |
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BattleMech Technical Readout
Type/Model: Gun Bluster
Tech: Inner Sphere / 3060
Config: Quad BattleMech
Rules: Level 2, Standard design
Mass: 65 tons
Chassis: Endo Steel
Power Plant: 260 Magna Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Rotary AC/5s
3 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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==Overview:==
Intended as a companion for the Dibison, the Gun Bluster is designed to be a
walking arsenal.
Twin RAC/5s provide the mech with an incredible amount of firepower, while two
tons of ammo for each RAC means the mech can blast away using the maximum rate
of fire and not have any issues.
In the event that the ammo bins finally run dry, three medium lasers provide
back-up to help the mech extract itself.
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Type/Model: Gun Bluster
Mass: 65 tons
Equipment: Crits Mass
Int. Struct.: 114 pts Endo Steel 14 3.50
(Endo Steel Loc: 2 LFL, 2 RFL, 3 LT, 3 RT, 2 LRL, 2 RRL)
Engine: 260 Fusion 6 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 224 pts Standard 0 14.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 31
Center Torso (Rear): 10
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 7/7
L/R Front Leg: 15 29/29
L/R Rear Leg: 15 29/29
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Rotary AC/5 RT 1 80 10 14.00
(Ammo Locations: 2 LT, 2 RT)
1 Rotary AC/5 LT 1 6 10.00
2 Medium Lasers CT 6 2 2.00
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT RT 2 1.00
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TOTALS: 21 66 65.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 6,186,951 C-Bills
Battle Value: 1,594
Cost per BV: 3,881.4
Weapon Value: 2,456 / 2,456 (Ratio = 1.54 / 1.54)
Damage Factors: SRDmg = 45; MRDmg = 23; LRDmg = 2
BattleForce2: MP: 4, Armor/Structure: 6/5
Damage PB/M/L: 7/6/-, Overheat: 0
Class: MH; Point Value: 16
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 16-Aug-2007 14:01 Post subject: |
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Interesting use of a quad mech... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1466 Location: Germany
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Posted: 16-Aug-2007 14:13 Post subject: Re: Gun Bluster |
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Kraken wrote: |
...
Twin RAC/5s provide the mech with an incredible amount of firepower, while two
tons of ammo for each RAC means the mech can blast away using the maximum rate
of fire and not have any issues.
...
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Two tons of ammo are too little to "blast away using the maximum rate
of fire and not have any issues"!!
You'll have 6 salvos at full rate and a seventh with the last 4 shots!
So you're down to three medium lasers after only seven turns! _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 16-Aug-2007 17:23 Post subject: Re: Gun Bluster |
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Rudel Gurken wrote: | Kraken wrote: |
...
Twin RAC/5s provide the mech with an incredible amount of firepower, while two
tons of ammo for each RAC means the mech can blast away using the maximum rate
of fire and not have any issues.
...
|
Two tons of ammo are too little to "blast away using the maximum rate
of fire and not have any issues"!!
You'll have 6 salvos at full rate and a seventh with the last 4 shots!
So you're down to three medium lasers after only seven turns! |
And how many mechs can withstand six full salvos from a pair of RAC/5s? _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 17-Aug-2007 03:06 Post subject: |
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In case that you manage to hit with them... _________________ The dragon NEVER sleeps!
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1466 Location: Germany
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Posted: 17-Aug-2007 11:13 Post subject: Re: Gun Bluster |
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Kraken wrote: |
And how many mechs can withstand six full salvos from a pair of RAC/5s? |
So i hope you have eliminated any opposition in this 6 turns
If you use this in a duel you'll have a point but the limited fire-arc will give you problems if the other mech is faster or can jump.
If fighting in a company you can deliver savage firepower in the beginning but if the conflict lasts on your lance-mates have to finish it without much help from this mech. _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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