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Snooper Explosive Disposal Suit
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Warhammer: 3025
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Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 25-Aug-2007 22:06    Post subject: Snooper Explosive Disposal Suit Reply to topic Reply with quote

An idea I had while watching Mythbusters.

Code:
Type/Model:    Snooper Explosive Disposal Suit
Tech/Era:      Inner Sphere / 3067 / CBT:RPG Rules
Chassis Type:  Humanoid, EOD Reinforced
Weight Class:  Light Battle Armor (401 - 750 kg)
Rules:         Level 2, Custom design

Ground Speed:  32.4 km/h
  Propulsion System:  Galas Micro-Fusion
Jump Capacity: 90 meters
  Jump System: Icarus Light
Armor Type:    Valiant Ablative Standard
Manufacturer:  Robinson Standard BattleWorks
  Location:    Robinson
Communications System:  Achernar Electronics HICK-4
Targeting & Tracking System:  None

------------------------------------------------------------------
Type/Model:    Snooper Explosive Disposal Suit
Equipment:                                          Slots    Mass
Chassis Type:  Light Class Humanoid                   0       100
Motive System: Ground Movement (3 MP)                 0        60
               Jump Jets       (3 MP)                 0        75
Armor Type:    6 Points Standard                      0       300

Manipulators:
  Left Arm:    Modular Equipment Adapter              2        10
               Mine Clearance                         0        15
  Right Arm:   Modular Equipment Adapter              2        10
               Mine Clearance                         0        15

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Improved Sensors                     Body             1        65
Cutting Torch                        Body             1         5
Mission Equipment (95kg Capy)        Body             1         0
------------------------------------------------------------------
TOTALS:                                               7       655
Slots & Mass Left:                                    1        95

Calculated Factors:
Total Cost:     381,000 C-Bills
Battle Value:   17 (68 for 4)  Weapon Value: 5 (Ratio=.29)
Cost per BV:    22,411.76
Damage Factors: SRDmg = 0   MRDmg = 0   LRDmg = 0
Mechanized:     Can travel on OmniMechs and OmniVehicles
Attacks:        Can perform Swarm and Leg attacks
BattleForce2:   Class: IB   MP: 3J   Armor/Structure: 2 / 0
                Damage PB/M/L: -/-/-   Overheat: 0
                Point Value: 1    Specials: mec, srs, car4

CBT:RPG Data:   Armor Value (M/B/E/X): 7/8/5/7    Coverage: Full
                IR: 0,  ECM: 0,  Camo: 0
                Melee AP: 1,  Target Size Modifier: 0
                Movement Modifiers:
                  Walking: +4,  Running: +8,  Sprinting: +12
                Jump:  90 m/turn
                Attribute Modifiers:  STR: +2,  DEX: -1,  RFL: -1
                Equipment Rating:  E/C/E

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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