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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1468 Location: Germany
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Posted: 02-Oct-2007 17:02 Post subject: Academy Project V: STK-O Stalker |
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And for CO_17thRecon:
Code: |
BattleMech Technical Readout
Type/Model: Stalker STK-O (base)
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 85 tons
Chassis: Titan H1 Standard
Power Plant: 255 Strand Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Standard
Armament: None
Manufacturer: Triad Technologies
Location: (Unknown)
Communications System: Cronol PR
Targeting & Tracking System: Spar 3c Tight Band
------------------------------------------------------------------------------
==Overview:==
In May 3067 the graduating classes of the Luthien Acadamy Of Military Design
got a challenging task to accomplish.
They had to design a BattleMech with the latest CAD-technology and under
following terms:
1. Take a classic BattleMech design used in the 3rd Succession War.
2. Construct an OmniMech chassis upon this basis.
3. Suggest weapon configurations for that chassis; at least four but not more
than seven.
3. a) The primary configuration has to be based upon the original weapon
layout of the classic design.
3. b) If possible include following configuration types: city-fighter,
LRM-support, fire-support/sniper.
All OmniMechs were graded by a committee and loaded into a battlefield
simulation program.
The STK-O was presented by Student Desiderius Findeisen.
==Capabilities:==
The main advantage student Findeisen saw in the original Stalker was its
tremendous load of weapons. To keep this ability he decided to take only
construction materials that didn't decrease internal space and so the only
high-tech used in the base-chassis were the ten fixed double heat-sinks.
The new Stalker omni stands out due to the cavernous pod-bays.
Its assault role was strengthened by a full armor load as well.
The primary configuration is very similar to the original Stalker. The lasers
and SRMs are replaced by upgraded models while the LRMs remained unchanged.
Configuration A can deliver 60 LRMs in one salvo while still carrying four ER
laser for self defense.
The B configuration still keeps the arm-mounted medium lasers and carries two
gauss rifles. It is meant to take other assaults head on.
Geared towards short-range combat the C has the firepower of four large pulse
lasers and the unrivaled load of 21 double heat-sinks!
Built as a city-fighter configuration D carries pulse lasers and two ER-PPCs
tied into a TC. Jump-jets were included for additional mobility in constricted
terrain.
Configuration E has two massive Arrow IV artillery missile launchers combined
with the almost inevitable medium ER lasers.
==Battle History:==
The trials in the academy's battlefield simulation program were a great
success.
Each configuration worked very well within its intended role. Some minor
problems occurred with the A and C configurations. While the first one was
criticised to carry too small ammo-bins the later one lacked jump-jets despite
mounting weapons useful for city-fighting.
==Variants:==
Student Desiderius Findeisen proposed C3 equipped variants of each
configuration including a C3-master carrying D variant.
--------------------------------------------------------
Type/Model: Stalker STK-O (base)
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8,50
Engine: 255 Fusion 6 13,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 ,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 263 pts Standard 0 16,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 43
Center Torso (Rear): 11
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
--------------------------------------------------------
TOTALS: 0 27 44,00
Crits & Tons Left: 51 41,00
Calculated Factors:
Total Cost: 7.563.031 C-Bills
Battle Value 2: 1.159 (old BV = 967)
Cost per BV2: 6.525,48
Weapon Value: 0 / 0 (Ratio = ,00 / ,00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage PB/M/L: 2/-/-, Overheat: 0
Class: MA; Point Value: 12
Specials: omni
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Code: |
BattleMech Technical Readout
Type/Model: Stalker STK-O
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 85 tons
Chassis: Titan H1 Standard
Power Plant: 255 Strand Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Standard
Armament:
2 LRM 10s
4 ER Medium Lasers
2 ER Large Lasers
2 Streak SRM 4s
Manufacturer: Triad Technologies
Location: (Unknown)
Communications System: Cronol PR
Targeting & Tracking System: Spar 3c Tight Band
------------------------------------------------------------------------------
Type/Model: Stalker STK-O
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8,50
Engine: 255 Fusion 6 13,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 17 Double [34] 21 7,00
(Heat Sink Loc: 2 LA, 1 RA, 2 LT, 2 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 263 pts Standard 0 16,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 43
Center Torso (Rear): 11
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 10 RA 4 24 4 7,00
(Ammo Locations: 1 LT, 1 RT)
2 ER Medium Lasers RA 10 2 2,00
1 LRM 10 LA 4 2 5,00
2 ER Medium Lasers LA 10 2 2,00
1 ER Large Laser RT 12 2 5,00
1 Streak SRM 4 RT 3 25 2 4,00
(Ammo Locations: 1 RT)
1 ER Large Laser LT 12 2 5,00
1 Streak SRM 4 LT 3 1 3,00
CASE Equipment: LT RT 2 1,00
--------------------------------------------------------
TOTALS: 58 67 85,00
Crits & Tons Left: 11 ,00
Calculated Factors:
Total Cost: 10.698.781 C-Bills
Battle Value 2: 1.939 (old BV = 1.548)
Cost per BV2: 5.517,68
Weapon Value: 2.379 / 2.249 (Ratio = 1,23 / 1,16)
Damage Factors: SRDmg = 33; MRDmg = 21; LRDmg = 10
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage PB/M/L: 5/4/2, Overheat: 3
Class: MA; Point Value: 19
Specials: omni
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Code: |
BattleMech Technical Readout
Type/Model: Stalker STK-OA
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 85 tons
Chassis: Titan H1 Standard
Power Plant: 255 Strand Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Standard
Armament:
4 LRM 15s
4 ER Medium Lasers
Manufacturer: Triad Technologies
Location: (Unknown)
Communications System: Cronol PR
Targeting & Tracking System: Spar 3c Tight Band
------------------------------------------------------------------------------
Type/Model: Stalker STK-OA
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8,50
Engine: 255 Fusion 6 13,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 11 Double [22] 3 1,00
(Heat Sink Loc: 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 263 pts Standard 0 16,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 43
Center Torso (Rear): 11
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 15 RA 5 56 10 14,00
(Ammo Locations: 4 LT, 3 RT)
2 ER Medium Lasers RA 10 2 2,00
1 LRM 15 LA 5 3 7,00
2 ER Medium Lasers LA 10 2 2,00
1 LRM 15 RT 5 3 7,00
1 LRM 15 LT 5 3 7,00
CASE Equipment: LT RT 2 1,00
--------------------------------------------------------
TOTALS: 40 55 85,00
Crits & Tons Left: 23 ,00
Calculated Factors:
Total Cost: 10.652.531 C-Bills
Battle Value 2: 2.008 (old BV = 1.541)
Cost per BV2: 5.305,05
Weapon Value: 1.874 / 1.874 (Ratio = ,93 / ,93)
Damage Factors: SRDmg = 22; MRDmg = 27; LRDmg = 16
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage PB/M/L: 3/3/2, Overheat: 3
Class: MA; Point Value: 20
Specials: omni, if
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Code: |
BattleMech Technical Readout
Type/Model: Stalker STK-OB
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 85 tons
Chassis: Titan H1 Standard
Power Plant: 255 Strand Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Standard
Armament:
4 ER Medium Lasers
2 Gauss Rifles
Manufacturer: Triad Technologies
Location: (Unknown)
Communications System: Cronol PR
Targeting & Tracking System: Spar 3c Tight Band
------------------------------------------------------------------------------
Type/Model: Stalker STK-OB
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8,50
Engine: 255 Fusion 6 13,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 12 Double [24] 6 2,00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 263 pts Standard 0 16,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 43
Center Torso (Rear): 11
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers RA 10 2 2,00
2 ER Medium Lasers LA 10 2 2,00
1 Gauss Rifle RT 1 32 11 19,00
(Ammo Locations: 2 LT, 2 RT)
1 Gauss Rifle LT 1 7 15,00
CASE Equipment: LT RT 2 1,00
--------------------------------------------------------
TOTALS: 22 57 85,00
Crits & Tons Left: 21 ,00
Calculated Factors:
Total Cost: 10.134.531 C-Bills
Battle Value 2: 2.207 (old BV = 2.015)
Cost per BV2: 4.591,99
Weapon Value: 2.886 / 2.886 (Ratio = 1,31 / 1,31)
Damage Factors: SRDmg = 43; MRDmg = 28; LRDmg = 14
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage PB/M/L: 6/5/3, Overheat: 0
Class: MA; Point Value: 22
Specials: omni
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Code: |
BattleMech Technical Readout
Type/Model: Stalker STK-OC
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 85 tons
Chassis: Titan H1 Standard
Power Plant: 255 Strand Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Standard
Armament:
4 Large Pulse Lasers
2 ER Medium Lasers
Manufacturer: Triad Technologies
Location: (Unknown)
Communications System: Cronol PR
Targeting & Tracking System: Spar 3c Tight Band
------------------------------------------------------------------------------
Type/Model: Stalker STK-OC
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8,50
Engine: 255 Fusion 6 13,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 21 Double [42] 33 11,00
(Heat Sink Loc: 2 LA, 2 RA, 4 LT, 3 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 263 pts Standard 0 16,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 43
Center Torso (Rear): 11
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Large Pulse Lasers RA 20 4 14,00
2 Large Pulse Lasers LA 20 4 14,00
2 ER Medium Lasers CT 10 2 2,00
--------------------------------------------------------
TOTALS: 50 70 85,00
Crits & Tons Left: 8 ,00
Calculated Factors:
Total Cost: 9.704.406 C-Bills
Battle Value 2: 1.759 (old BV = 1.450)
Cost per BV2: 5.517,0
Weapon Value: 2.634 / 2.634 (Ratio = 1,50 / 1,50)
Damage Factors: SRDmg = 37; MRDmg = 12; LRDmg = 0
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage PB/M/L: 6/4/-, Overheat: 1
Class: MA; Point Value: 18
Specials: omni
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Code: |
BattleMech Technical Readout
Type/Model: Stalker STK-OD
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 85 tons
Chassis: Titan H1 Standard
Power Plant: 255 Strand Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Valiant Lamellor Standard
Armament:
5 Medium Pulse Lasers
2 ER PPCs
Manufacturer: Triad Technologies
Location: (Unknown)
Communications System: Cronol PR
Targeting & Tracking System: Spar 3c Tight Band
------------------------------------------------------------------------------
Type/Model: Stalker STK-OD
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8,50
Engine: 255 Fusion 6 13,00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 18 Double [36] 24 8,00
(Heat Sink Loc: 2 LA, 2 RA, 3 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt.: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 263 pts Standard 0 16,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 43
Center Torso (Rear): 11
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Pulse Lasers RA 8 2 4,00
2 Medium Pulse Lasers LA 8 2 4,00
1 ER PPC RT 15 3 7,00
1 ER PPC LT 15 3 7,00
1 Medium Pulse Laser HD 4 1 2,00
1 Targeting Computer RT 6 6,00
3 Standard Jump Jets: 3 3,00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 50 71 85,00
Crits & Tons Left: 7 ,00
Calculated Factors:
Total Cost: 10.247.844 C-Bills
Battle Value 2: 2.187 (old BV = 1.829)
Cost per BV2: 4.685,8
Weapon Value: 2.573 / 2.573 (Ratio = 1,18 / 1,18)
Damage Factors: SRDmg = 34; MRDmg = 17; LRDmg = 12
BattleForce2: MP: 3J, Armor/Structure: 7/7
Damage PB/M/L: 6/4/2, Overheat: 2
Class: MA; Point Value: 22
Specials: omni
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Code: |
BattleMech Technical Readout
Type/Model: Stalker STK-OE
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 85 tons
Chassis: Titan H1 Standard
Power Plant: 255 Strand Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Valiant Lamellor Standard
Armament:
4 ER Medium Lasers
2 Arrow IV Systems
1 Guardian ECM
Manufacturer: Triad Technologies
Location: (Unknown)
Communications System: Cronol PR
Targeting & Tracking System: Spar 3c Tight Band
------------------------------------------------------------------------------
Type/Model: Stalker STK-OE
Mass: 85 tons
Equipment: Crits Mass
Int. Struct.: 130 pts Standard 0 8,50
Engine: 255 Fusion 6 13,00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 11 Double [22] 3 1,00
(Heat Sink Loc: 1 LT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 263 pts Standard 0 16,50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 43
Center Torso (Rear): 11
L/R Side Torso: 18 27/27
L/R Side Torso (Rear): 9/9
L/R Arm: 14 28/28
L/R Leg: 18 36/36
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers RA 10 2 2,00
1 Arrow IV System RA 10 20 19 19,00
(Ammo Locations: 4 RT)
2 ER Medium Lasers LA 10 2 2,00
1 Arrow IV System LA 10 15 15,00
1 Guardian ECM CT 0 2 1,50
CASE Equipment: RT 1 ,50
--------------------------------------------------------
TOTALS: 40 71 85,00
Crits & Tons Left: 7 ,00
Calculated Factors:
Total Cost: 11.068.781 C-Bills
Battle Value 2: 1.804 (old BV = 1.403)
Cost per BV2: 6.135,69
Weapon Value: 1.695 / 1.695 (Ratio = ,94 / ,94)
Damage Factors: SRDmg = 26; MRDmg = 23; LRDmg = 23
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage PB/M/L: 3/2/2, Overheat: 3
Class: MA; Point Value: 18
Specials: omni, ecm, artA
| _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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Posted: 03-Oct-2007 13:35 Post subject: |
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*happy squee* I love it.
The LPLAS would be good in ambush situations, or certain types of close quarters, but the lack of jump jets hurts it. Overall though, I love all of these different configurations. It's just a beastly 'Mech, exactly what an assault should be, slow, heavily armored, and able to bring down dropships with its firepower.
It's a shame you can't pod-mount MASC or TSM, but with the new improved jumpjets, that's less of an issue. I think those improved jets could create a variant with vastly improved maneuvering power, should you find yourself needing one. (I don't see why you would, but...)
41 tons of pod space. Amazing. Very nice job on this one. _________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1468 Location: Germany
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Posted: 03-Oct-2007 14:10 Post subject: |
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Thanks!
I didn't want to put a fancy XL engine in as i thought the Stalker isn't the right mech for that. I just wanted it to pack lots of weapons and so needed lots of free space.
For the C (large pulse lasers!) i thought about dropping the ER lasers and a heat sink to be able to mount three jump-jets but i dropped that idea. _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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AWAD Draconis Combine Chu-sa
Joined: 06-Feb-2002 00:00 Posts: 766
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Posted: 09-Oct-2007 15:17 Post subject: |
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Rudel Gurken wrote: | Thanks!
I didn't want to put a fancy XL engine in as i thought the Stalker isn't the right mech for that. I just wanted it to pack lots of weapons and so needed lots of free space.
For the C (large pulse lasers!) i thought about dropping the ER lasers and a heat sink to be able to mount three jump-jets but i dropped that idea. |
Dead on in keeping with the Stalker spirit. Intersting ideas.
Base and OA model look good. The OC? LPL, that is just a moving target unless it is in tight terrain. Even then not sure it would work out.
One personal issue I have always had is making jump jets part of any omni system. The base design should or should not jump.
AWAD- You can have more weapons than HS- it is not a bad design
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1468 Location: Germany
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Posted: 09-Oct-2007 15:45 Post subject: |
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AWAD wrote: | ...
Base and OA model look good. The OC? LPL, that is just a moving target unless it is in tight terrain. Even then not sure it would work out. |
Thats why i thought about putting jump jets in. At least it can swivel its arms backwards.
wrote: |
One personal issue I have always had is making jump jets part of any omni system. The base design should or should not jump. |
Many of my omnis are carrying fixed jump-jets but as most of the official omnis mount them in pods i went on with it. My personal taste would include much more restrictions for mounting pods. (it puzzles me that one configuration can mount a gauss in the right arm and a small laser in the left arm, and another configuration carries an Ultra-AC/20 in the left arm and a TAG in the head - random example!)
wrote: |
AWAD- You can have more weapons than HS- it is not a bad design |
8) _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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