BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Concept 9 - Command
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Custom design
Mass: 100 tons
Power Plant: 300 I.C.E.
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Ferro-Fibrous
Armament:
1 Improved C³ CPU
1 Guardian ECM
1 Beagle Active Probe
1 Drone Carrier Control(1)
4 Drone Carrier (+1)s
4 Anti-Missile Systems
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Concept 9 - Command
Mass: 100 tons
Equipment: Items Mass
Int. Struct.: 40 pts Standard 0 10.00
Engine: 300 I.C.E. 0 38.00
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Armor Factor: 349 pts Ferro-Fibrous 2 19.50
Internal Armor
Structure Value
Front: 10 88
Left / Right Sides: 10 87/87
Rear: 10 87
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
1 Drone Carrier Control(1Body 0 1 2.50
4 Drone Carrier (+1)s Body 0 4 2.00
1 Anti-Missile System Front 0 24 2 2.50
1 Anti-Missile System Left 0 24 1 2.50
1 Anti-Missile System Right 0 24 1 2.50
1 Anti-Missile System Rear 0 24 1 2.50
1 C.A.S.E. Equipment Body 1 .50
1 Advanced Mobile HQ Rear 1 7.00
--------------------------------------------------------
TOTALS: 0 17 100.00
Items & Tons Left: 8 .00
Calculated Factors:
Total Cost: 5,542,000 C-Bills
Battle Value: 614 (+4 for C³)
Cost per BV: 9,026.06
Weapon Value: 21 / 21 (Ratio = .03 / .03)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 3T, Armor/Structure: 0 / 13
Damage PB/M/L: 2/-/-, Overheat: 0
Class: GA; Point Value: 6
Specials: ecm, c3i, prb, hq
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Concept 9 - Trailer (Base)
Tech: Inner Sphere / 3060
Config: Tracked Omni Drone
Rules: Level 3, Custom design
Mass: 50 tons
Power Plant: None
Cruise Speed: None. Trailer pulled by Tractor.
Armor Type: Standard
Armament:
1 Improved C³ CPU
1 Guardian ECM
1 Beagle Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Concept 9 - Trailer (Base)
Mass: 50 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5.00
Engine: None 0 .00
Cruise MP: None. BV based on 1 MP
Heat Sinks: 0 Single 0 .00
Crew: 4 Members 0 .00
Drone Remote Equipment & Sensors: 1 5.50
Turret Equipment (Locked): 0 1.50
Armor Factor: 192 pts Standard 0 12.00
Internal Armor
Structure Value
Front: 5 38
Left / Right Sides: 5 38/38
Rear: 5 38
Turret: 5 40
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 0 8 31.00
Items & Tons Left: 7 19.00
Calculated Factors:
Total Cost: 2,685,938 C-Bills
Battle Value: 219 (+4 for C³)
Cost per BV: 12,264.55
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: -/-/-, Overheat: 0
Class: GM; Point Value: 2
Specials: omni, ecm, c3i, prb
Config: Prime
Heat Sinks: 0 Single 0 .00
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
1 LB 10-X AC Turret 0 30 2 14.00
2 LRM 5s Turret 0 24 3 5.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 0 13 50.00
Items & Tons Left: 2 .00
Calculated Factors:
Total Cost: 3,672,188 C-Bills
Battle Value: 415 (+87 for C³)
Cost per BV: 8,848.64
Weapon Value: 242 / 242 (Ratio = .58 / .58)
Damage Factors: SRDmg = 12; MRDmg = 11; LRDmg = 5
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: 1/2/2, Overheat: 0
Class: GM; Point Value: 4
Specials: omni, ecm, c3i, prb
Config: A
Heat Sinks: 0 Single 0 .00
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
1 Arrow IV System Turret 0 20 2 19.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 0 10 50.00
Items & Tons Left: 5 .00
Calculated Factors:
Total Cost: 3,604,688 C-Bills
Battle Value: 359 (+4 for C³)
Cost per BV: 10,040.91
Weapon Value: 153 / 153 (Ratio = .43 / .43)
Damage Factors: SRDmg = 12; MRDmg = 12; LRDmg = 12
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: 1/1/2, Overheat: 0
Class: GM; Point Value: 4
Specials: omni, ecm, c3i, prb, artA, mof
Config: B
Heat Sinks: 0 Single 0 .00
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
2 LRM 15s Turret 0 40 3 19.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 0 11 50.00
Items & Tons Left: 4 .00
Calculated Factors:
Total Cost: 3,623,438 C-Bills
Battle Value: 451 (+99 for C³)
Cost per BV: 8,034.23
Weapon Value: 214 / 214 (Ratio = .47 / .47)
Damage Factors: SRDmg = 11; MRDmg = 14; LRDmg = 8
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: 1/2/2, Overheat: 0
Class: GM; Point Value: 5
Specials: omni, if, ecm, c3i, prb
Config: C
Heat Sinks: 10 Single 0 10.00
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
1 Large Pulse Laser Turret 10 1 7.00
1 Machine Gun Turret 0 100 2 1.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 10 11 49.70
Items & Tons Left: 4 .30
Calculated Factors:
Total Cost: 3,088,125 C-Bills
Battle Value: 300 (+47 for C³)
Cost per BV: 10,293.75
Weapon Value: 202 / 202 (Ratio = .67 / .67)
Damage Factors: SRDmg = 9; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GM; Point Value: 3
Specials: omni, ecm, c3i, prb
Config: D
Heat Sinks: 10 Single 0 10.00
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
1 PPC Turret 10 1 7.00
1 Machine Gun Turret 0 100 2 1.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 10 11 49.70
Items & Tons Left: 4 .30
Calculated Factors:
Total Cost: 3,135,000 C-Bills
Battle Value: 337 (+67 for C³)
Cost per BV: 9,302.67
Weapon Value: 177 / 177 (Ratio = .53 / .53)
Damage Factors: SRDmg = 9; MRDmg = 6; LRDmg = 2
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GM; Point Value: 3
Specials: omni, ecm, c3i, prb
Config: E
Heat Sinks: 12 Single 0 12.00
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
1 ER Large Laser Turret 12 1 5.00
2 Machine Guns Turret 0 100 3 1.50
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 12 12 50.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 3,144,375 C-Bills
Battle Value: 332 (+64 for C³)
Cost per BV: 9,471.01
Weapon Value: 193 / 193 (Ratio = .58 / .58)
Damage Factors: SRDmg = 9; MRDmg = 6; LRDmg = 2
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GM; Point Value: 3
Specials: omni, ecm, c3i, prb
Config: F
Heat Sinks: 15 Single 0 15.00
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
3 ER Medium Lasers Turret 15 3 3.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 15 11 49.30
Items & Tons Left: 4 .70
Calculated Factors:
Total Cost: 3,203,437 C-Bills
Battle Value: 340 (+69 for C³)
Cost per BV: 9,421.87
Weapon Value: 239 / 239 (Ratio = .70 / .70)
Damage Factors: SRDmg = 13; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: 2/2/-, Overheat: 0
Class: GM; Point Value: 3
Specials: omni, ecm, c3i, prb
Config: G
Heat Sinks: 0 Single 0 .00
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
1 Ultra AC/20 Turret 0 20 2 19.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 0 10 50.00
Items & Tons Left: 5 .00
Calculated Factors:
Total Cost: 3,735,938 C-Bills
Battle Value: 485 (+102 for C³)
Cost per BV: 7,702.96
Weapon Value: 193 / 193 (Ratio = .40 / .40)
Damage Factors: SRDmg = 23; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: 3/3/-, Overheat: 0
Class: GM; Point Value: 5
Specials: omni, ecm, c3i, prb
Config: H
Heat Sinks: 0 Single 0 .00
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
1 Gauss Rifle Turret 0 32 2 19.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 0 10 50.00
Items & Tons Left: 5 .00
Calculated Factors:
Total Cost: 3,398,438 C-Bills
Battle Value: 524 (+116 for C³)
Cost per BV: 6,485.57
Weapon Value: 223 / 223 (Ratio = .43 / .43)
Damage Factors: SRDmg = 13; MRDmg = 11; LRDmg = 7
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: 1/2/2, Overheat: 0
Class: GM; Point Value: 5
Specials: omni, ecm, c3i, prb
Config: I
Heat Sinks: 0 Single 0 .00
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
1 Rotary AC/5 Turret 0 60 2 13.00
1 Light AC/5 Turret 0 20 2 6.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 0 12 50.00
Items & Tons Left: 3 .00
Calculated Factors:
Total Cost: 3,559,688 C-Bills
Battle Value: 483 (+112 for C³)
Cost per BV: 7,369.95
Weapon Value: 306 / 306 (Ratio = .63 / .63)
Damage Factors: SRDmg = 22; MRDmg = 14; LRDmg = 1
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: 3/3/-, Overheat: 0
Class: GM; Point Value: 5
Specials: omni, ecm, c3i, prb
Config: J
Heat Sinks: 0 Single 0 .00
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Beagle Active Probe Body 0 1 1.50
5 Streak SRM 4s Turret 0 100 6 19.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Front 1 .00
1 Trailer Hitch Rear 1 .00
Rating 10 Fuel Cell Engine Body 1 1.00
--------------------------------------------------------
TOTALS: 0 14 50.00
Items & Tons Left: 1 .00
Calculated Factors:
Total Cost: 3,934,688 C-Bills
Battle Value: 429 (+107 for C³)
Cost per BV: 9,171.77
Weapon Value: 398 / 263 (Ratio = .93 / .61)
Damage Factors: SRDmg = 30; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 1T, Armor/Structure: 0 / 7
Damage PB/M/L: 4/4/-, Overheat: 0
Class: GM; Point Value: 4
Specials: omni, ecm, c3i, prb
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Concept 9 - Tractor
Tech: Inner Sphere / 3060
Config: Tracked Tractor
Rules: Level 3, Custom design
Mass: 50 tons
Power Plant: 300 I.C.E.
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Standard
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Concept 9 - Tractor
Mass: 50 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 5.00
Engine: 300 I.C.E. 0 38.00
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 1 Members 0 .00
Armor Factor: 72 pts Standard 0 4.50
Internal Armor
Structure Value
Front: 5 26
Left / Right Sides: 5 17/17
Rear: 5 12
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 0 1 50.00
Items & Tons Left: 14 .00
Calculated Factors:
Total Cost: 555,000 C-Bills
Battle Value: 79
Cost per BV: 7,025.32
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 3T, Armor/Structure: 0 / 3
Damage PB/M/L: -/-/-, Overheat: 0
Class: GM; Point Value: 1
Notes:
Add 7000 to all trailer costs for the price of the Fuel Cell engine. The purpose of which is to power the trailer independent of a tractor or the command vehicle.
The idea is to have 1 command vehicle, 5 tractors, and 5 trailers move into an area and setup shop. The command hides as best it can to avoid direct attack while the trailers are setup in an array to assist each other and protect the command vehicle. The command coordinates all the trailers via the HQ, C3i, and Drone rigs and works as one integrated unit.
The BAP as per Karagin is present to prevent ambush of the array by hidden units. It also fills the roll of advanced sensors under double blind rules.
The ECM is to prevent the jamming of the array by the oppositions ECM. Sole purpose is ECCM.
The Omni is present to allow modular mass production of the trailer base and then equip it with whatever payload is necessary for the field.
Tactics are based on purpose and are pretty obvious based on the weapons load out. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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