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MW3 Concept Test
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 21-Feb-2008 20:56    Post subject: MW3 Concept Test Reply to topic Reply with quote

This is something for my campaign. The following stats are for a minor power known as New Nauvoo; it was created when settlers and pilgrims from a number of different religions tried to find a place they could all live in without suffering persecution.

Primary Language: English

Secondary Languages: German, Latin, Hebrew, Yiddish, Greek

Additional Skills: Choose two of the following. Academic / Theology (character's denomination) +1, Academic / Comparative Theology +1, Academic / Military History +1, Survival +1, Scrounge +1, Career / Farmer +1, First Aid +1, Career / Soldier +1

Life Path Restrictions: Due to the small population size, conscription is mandatory for all persons between 16 and 45, and optional beyond this; both genders must serve. If the character is not in the actual military, then they must take the Paramilitary life path during this time period. Treat event rolls 2-7 as automatic demotions while 14-18 are treated as automatic promotions. A character who goes straight-up paramilitary also receives the Basic Training package (two points per skill instead of three) and Rank 1 on their first pass-through.

Traits:
*All characters must have a Quirk representing their religion of choice, even if they choose to be agnostic or athiestic; they must also have a Quirk representing their personal code of conduct.

*Additionally, the traits Fit, Fast Learner, and Pain Tolerance cost 1 less to purchase.

*There is also a 10% chance (10 on a d10) that a character will turn out to be "gifted." If the roll is successful, the character must choose either Combat Sense & Madness / Berzerker [1] or Sixth Sense & Madness / Catatonic [1].
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