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Rolling Thunder
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Kraken
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PostPosted: 20-Feb-2008 22:37    Post subject: Rolling Thunder Reply to topic Reply with quote

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Rolling Thunder 
Tech:          Inner Sphere / 3062
Config:        Wheeled Vehicle
Rules:         Level 3, Standard design

Mass:          80 tons
Power Plant:   220 DAV XL Fusion
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Ferro-Fibrous
Armament:      
  1 Rotary AC/5 
  2 Medium Lasers
  4 Machine Guns
  1 C³ Master Computer 
  1 SRM 6 
  4 Small Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
This frightening new creation has recently taken to the battlefield, and it's
painfully obvious that it has only one mission: annhialation. 

The Rolling Thunder appears to have been designed as a mobile fortress
vehicle. It has armor comparable to that of a shuttle craft or even a small
dropship, allowing it to take an astonishing amount of damage yet still keep
going. Its firepower is fairly light for its size, but its C3 command system
and the ability to carry its own escort complement help make up for this. 

--------------------------------------------------------
Type/Model:    Rolling Thunder 
Mass:          80 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  48 pts Standard               0      8.00
Engine:        220 XL Fusion                 2      5.00
Shielding & Transmission Equipment:          0      2.50
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      4.00
Crew: 6 Members                              0       .00
Turret Equipment:                            0      1.50
Sponson Turret Equipment:                    0       .40
Armor Factor:  360 pts Ferro-Fibrous         2     20.09

                          Internal    Armor
                          Structure   Value
   Front:                     8         92 
   Left / Right Sides:        8      62/62 
   Rear:                      8         41 
   Turret:                    8         51 
   Turret #2:                 8         52 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Rotary AC/5            Turret2  0   40     2     12.00
2 Medium Lasers          Turret   6          2      2.00
2 Machine Guns           Rt_Spon  0  100     3      1.50
2 Machine Guns           Lf_Spon  0  100     2      1.50
1 C³ Master Computer     Body     0          1      5.00
1 SRM 6                  Turret2  0   15     2      4.00
2 Small Lasers           Rt_Spon  2          2      1.00
2 Small Lasers           Lf_Spon  2          2      1.00
Cargo Bay Capacity       Body                1     10.51
--------------------------------------------------------
TOTALS:                          10         21     80.00
Items & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        10,186,727 C-Bills
Battle Value:      847  (+159 for C³)
Cost per BV:       12,026.83
Weapon Value:      1,507 / 1,507 (Ratio = 1.78 / 1.78)
Damage Factors:    SRDmg = 37;  MRDmg = 13;  LRDmg = 1
BattleForce2:      MP: 3W,  Armor/Structure: 0 / 14
                   Damage PB/M/L: 6/4/-,  Overheat: 0
                   Class: GA;  Point Value: 8
                   Specials: tran10, c3m


Here's the inspiration: www.yojoe.com/vehicles/88/rollingthunder/

Note that the original had a lot more missiles, plus more weapons... including a pair of ICBMs.
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Sleeping Dragon
Draconis Combine
Tai-i
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PostPosted: 21-Feb-2008 01:54    Post subject: Rolling Thunder Reply to topic Reply with quote

*looks at the stats... giggles, takes a LB 10-X and starts to snipe*

An Arrow IV or a Thunderbolt launcher to represent the huge missiles could do a lot to increase this vehicle's combat abilities IMO.
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Kraken
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PostPosted: 21-Feb-2008 09:11    Post subject: Re: Rolling Thunder Reply to topic Reply with quote

Sleeping Dragon wrote:
*looks at the stats... giggles, takes a LB 10-X and starts to snipe*

An Arrow IV or a Thunderbolt launcher to represent the huge missiles could do a lot to increase this vehicle's combat abilities IMO.


That'd involve stripping out the RAC and the entire rear turret just to have enough weight available.
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Karagin
Imperial Karagin Army
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PostPosted: 21-Feb-2008 12:18    Post subject: Rolling Thunder Reply to topic Reply with quote

You could use the lighter Ferro armor that is found in MaxTech it's now legal for tournement play so that should be okay for level 2 play...if that matters.

I think Light Ferro would be a good way to gain some extra space/weight and maybe going down to a UAC or smaller RAC...
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Sleeping Dragon
Draconis Combine
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PostPosted: 21-Feb-2008 13:41    Post subject: Re: Rolling Thunder Reply to topic Reply with quote

Or some armor and the cargo, or you can make some changes to the weapons. A large laser, some of the new PPC models or even a LAC as a replacement for the RAC would free some tonnage as well. Depends on your priorities.
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Kraken
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PostPosted: 21-Feb-2008 19:50    Post subject: Re: Rolling Thunder Reply to topic Reply with quote

Using a PPC would mean having to ditch the lasers, and the internal escort vehicle is part of the original's design.
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"I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Sleeping Dragon
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PostPosted: 22-Feb-2008 01:05    Post subject: Re: Rolling Thunder Reply to topic Reply with quote

unless you take it as a part of a motorized infantry unit (or how are those called now).
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Raven!
Clan Snow Raven
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PostPosted: 04-Mar-2008 23:30    Post subject: Rolling Thunder Reply to topic Reply with quote

You can make a lot of effective infantry fighting vehicles very light weight. I had a whole bunch I posted up a long time ago. Your weapons are extremely limited unless you are willing to get creative and use heavy infantry/battle armor weapons.

But good combos are:

Foot Infantry with wheeled vehicle support for city fighting
Motorized Infantry with hover, track, or VTOL depending on terrain
- Hover is good for desert and plains
- VTOL is good for oceans and forests
- Tracked is good for built up rough terrain, swamps, etc

However, I love VTOL support infantry. Good speed, beyond belief maneuverability, and you can go with dropping them in via parachute or actually landing them depending on what you want to do.

Paratroopers are the best though. Well deployed infantry can do a lot to help you control the battlefield cheaply. they block movement or at least make an enemy force pay a price to move around. They can also be very effective against vehicles, SRM or LRM infantry are the best at this. I've seen a single squad take out a 100 ton tank in one round thanks to a lucky crit.

Its all about the cost though. I'm ranting at this point so I'll just post and fly off!

Raven!
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