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YB-1K Yellow Burst
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 21-May-2008 16:24    Post subject: YB-1K Yellow Burst Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Yellow Burst YB-1K
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       Endo Steel
Power Plant:   225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard
Armament:      
  3 Flamers
  2 Large Lasers
  2 Medium Lasers
  1 Beagle Active Probe
  1 Guardian ECM
  1 Small Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
For good or bad, due to recent incidents the Word of Blake has developed a
rather healthy respect for what highly skilled, properly equipped, and
sufficiently motivated infantry can do to a battlemech. Even in this day and
age, when mechs are supposed to be the supreme weapons of war, infantry can
still turn the tide of battle. 

A well-placed shaped charge can take out an actuator or blow open the cockpit.


An anti-tank missile can get lucky and breach the armor. 

Infernos can cause freak over-heating.

Anti-tank rifles can kill the pilot. 

After losing mechs to all of the above, the Word of Blake decided that it was
time to create a dedicated anti-infantry unit that had more firepower than the
aging Firestarters and Vulcans in their ranks and more tactical versatility
than their Urbanmechs. Thus, the Yellow Burst was created. 

==Capabilities:==
In keeping with its anti-infantry role, the mech's primary armament is a trio
of flamers supported by two medium lasers and a small laser; these lasers can
be used to sting armored infantry while the flamers dispense with the
conventional infantry. 

Twin large lasers provide back-up, allowing the mech to engage any heavy
battle armor and infantry carrier vehicles it may encounter. The lasers could
also be used during battles with tanks or even other mechs, but having the
Yellow Burst tangling with other mechs does not appear to be something that
the Blakists wish to do with the design. 

An ECM helps to shield the mech, while an active probe allows it to spot its
prey. Jump jets enable it to move in and out more quickly. 

--------------------------------------------------------
Type/Model:    Yellow Burst YB-1K
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Endo Steel            14      2.50
 (Endo Steel Loc: 3 LA, 3 RA, 3 LT, 3 RT, 1 LL, 1 RL)
Engine:        225 XL Fusion                12      5.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     11 Double [22]               6      1.00
 (Heat Sink Loc: 1 LA, 1 RA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  152 pts Standard              0      9.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             14         20      
   Center Torso (Rear):                  7      
   L/R Side Torso:           11      16/16      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   7      14/14      
   L/R Leg:                  11      22/22      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Flamer                 RA      3           1      1.00
1 Flamer                 LA      3           1      1.00
1 Large Laser            RT      8           2      5.00
1 Medium Laser           RT      3           1      1.00
1 Beagle Active Probe    RT      0           2      1.50
1 Large Laser            LT      8           2      5.00
1 Medium Laser           LT      3           1      1.00
1 Guardian ECM           LT      0           2      1.50
1 Flamer                 CT      3           1      1.00
1 Small Laser            HD      1           1       .50
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         32          76     45.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        7,618,228 C-Bills
Battle Value:      1,116
Cost per BV:       6,826.37
Weapon Value:      778 / 778 (Ratio = .70 / .70)
Damage Factors:    SRDmg = 22;  MRDmg = 10;  LRDmg = 1
BattleForce2:      MP: 5J,  Armor/Structure: 4/2
                   Damage PB/M/L: 3/2/-,  Overheat: 1
                   Class: MM;  Point Value: 11
                   Specials: ecm, prb

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