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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5801 Location: United States
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Posted: 02-Jul-2008 05:22 Post subject: Some more Aero and Warship Conversions - Star Wars |
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mordel.net/barandgrill.php?redirect=viewtopic&t=5146&highlight=
Thats the 1st post done like 2 years ago lol.
I will be posting my conversion tomorrow because if i take any longer tonight on this type of crap Emmy is gonna murder me. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 02-Jul-2008 13:57 Post subject: Some more Aero and Warship Conversions - Star Wars |
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I've got several Star Wars conversions floating on here too...
Executor Class Super Star Destroyer
Imperial Class Star Destroyer
Interdictor Class
Interdictor II Class
A few others, I forget what all I did, and I may not have posted them all. _________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5801 Location: United States
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Posted: 02-Jul-2008 16:07 Post subject: Some more Aero and Warship Conversions - Star Wars |
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The Executor i would like to see as i've felt it impossible to get that many guns on a BT warship. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5801 Location: United States
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Posted: 02-Jul-2008 16:11 Post subject: Some more Aero and Warship Conversions - Star Wars |
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First my conversion of the Imperial Fighter craft
Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: TIE/In
Tech: Clan / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 15 tons
Length: 6 meters
Power Plant: 60 Fusion
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Ferro-aluminum
Armament:
2 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: TIE/In
Mass: 15 tons
Equipment: Mass
Power Plant: 60 Fusion 1.50
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 6 .00
Total Heat Sinks: 10 Single .00
Fuel: 3.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (67 total armor pts) 3.50
Standard Scale Armor Pts
Location: L / R
Nose: 18
Left/Right Wings: 17/17
Aft: 15
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Medium Pulse Laser Nose 7 7 -- -- 8 4.00
1 C.A.S.E. Equipment Body .00
------------------------------------------------------------------------------
TOTALS: Heat: 8 15.00
Tons Left: .00
Calculated Factors:
Total Cost: 995,181 C-Bills
Battle Value: 531
Cost per BV: 1,874.16
Weapon Value: 905 (Ratio = 1.70)
Damage Factors: SRV = 14; MRV = 13; LRV = 0; ERV = 0
BattleForce2: MP: 6, Armor/Structure: 2 / 0
Damage PB/M/L: 2/2/-, Overheat: 0
Class: FL; Point Value: 5
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: TIE Interceptor
Tech: Clan / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 25 tons
Length: 7 meters
Power Plant: 150 XL Fusion
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: Ferro-aluminum
Armament:
4 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: TIE Interceptor
Mass: 25 tons
Equipment: Mass
Power Plant: 150 XL Fusion 3.00
Thrust: Safe Thrust: 8
Maximum Thrust: 12
Structural Integrity: 8 .00
Total Heat Sinks: 10 Double .00
Fuel: 6.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (96 total armor pts) 5.00
Standard Scale Armor Pts
Location: L / R
Nose: 30
Left/Right Wings: 23/23
Aft: 20
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Medium Pulse Laser RW 7 7 -- -- 8 4.00
2 Medium Pulse Laser LW 7 7 -- -- 8 4.00
1 C.A.S.E. Equipment Body .00
------------------------------------------------------------------------------
TOTALS: Heat: 16 25.00
Tons Left: .00
Calculated Factors:
Total Cost: 2,448,506 C-Bills
Battle Value: 1,138
Cost per BV: 2,151.59
Weapon Value: 1,082 (Ratio = .95)
Damage Factors: SRV = 28; MRV = 26; LRV = 0; ERV = 0
BattleForce2: MP: 8, Armor/Structure: 2 / 0
Damage PB/M/L: 3/3/-, Overheat: 0
Class: FL; Point Value: 11
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: TIE Bomber
Tech: Clan / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 50 tons
Length: 8 meters
Power Plant: 100 Fusion
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
2 Medium Pulse Laser
1 ATM 12
1 Arrow IV System
------------------------------------------------------------------------------
Class/Model/Name: TIE Bomber
Mass: 50 tons
Equipment: Mass
Power Plant: 100 Fusion 3.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 5 .00
Total Heat Sinks: 10 Double .00
Fuel: 8.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (134 total armor pts) 7.00
Standard Scale Armor Pts
Location: L / R
Nose: 34
Left/Right Wings: 34/34
Aft: 32
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Medium Pulse Laser Nose 7 7 -- -- 8 4.00
1 ATM 12 Nose 30 20 10 10 8 7.00
Ammo (ATM 12) 15 --- 3.00
1 Arrow IV System Nose 20 20 20 20 10 12.00
Ammo (Arrow IV) 15 --- 3.00
1 C.A.S.E. Equipment Body .00
------------------------------------------------------------------------------
TOTALS: Heat: 26 50.00
Tons Left: .00
Calculated Factors:
Total Cost: 2,981,792 C-Bills
Battle Value: 1,081
Cost per BV: 2,758.36
Weapon Value: 1,859 (Ratio = 1.72)
Damage Factors: SRV = 34; MRV = 30; LRV = 4; ERV = 1
BattleForce2: MP: 4, Armor/Structure: 3 / 0
Damage PB/M/L: 5/4/3, Overheat: 1
Class: FM; Point Value: 11
Specials: artA
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: TIE Advanced x1
Tech: Clan / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 30 tons
Length: 8 meters
Power Plant: 150 XL Fusion
Safe Thrust: 7
Maximum Thrust: 11
Armor Type: Ferro-aluminum
Armament:
2 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: TIE Advanced x1
Mass: 30 tons
Equipment: Mass
Power Plant: 150 XL Fusion 3.00
Thrust: Safe Thrust: 7
Maximum Thrust: 11
Structural Integrity: 7 .00
Total Heat Sinks: 10 Double .00
Fuel: 5.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (134 total armor pts) 7.00
Standard Scale Armor Pts
Location: L / R
Nose: 40
Left/Right Wings: 32/32
Aft: 30
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Large Pulse Laser Nose 10 10 10 -- 20 12.00
1 C.A.S.E. Equipment Body .00
------------------------------------------------------------------------------
TOTALS: Heat: 20 30.00
Tons Left: .00
Calculated Factors:
Total Cost: 2,859,245 C-Bills
Battle Value: 1,326
Cost per BV: 2,156.29
Weapon Value: 1,632 (Ratio = 1.23)
Damage Factors: SRV = 20; MRV = 18; LRV = 10; ERV = 0
BattleForce2: MP: 7, Armor/Structure: 3 / 0
Damage PB/M/L: 2/2/2, Overheat: 0
Class: FL; Point Value: 13
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5801 Location: United States
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Posted: 02-Jul-2008 16:15 Post subject: Some more Aero and Warship Conversions - Star Wars |
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Second my conversions of the Rebel Fighter craft.
Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: A-Wing
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 35 tons
Length: 10 meters
Power Plant: 245 XL Fusion
Safe Thrust: 9
Maximum Thrust: 14
Armor Type: Ferro-aluminum
Armament:
2 Large Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: A-Wing
Mass: 35 tons
Equipment: Mass
Power Plant: 245 XL Fusion 6.00
Thrust: Safe Thrust: 9
Maximum Thrust: 14
Structural Integrity: 9 .00
Total Heat Sinks: 10 Double .00
Fuel: 6.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (108 total armor pts) 6.00
Standard Scale Armor Pts
Location: L / R
Nose: 27
Left/Right Wings: 27/27
Aft: 27
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Large Pulse Laser Nose 9 9 -- -- 20 14.00
------------------------------------------------------------------------------
TOTALS: Heat: 20 35.00
Tons Left: .00
Calculated Factors:
Total Cost: 4,245,530 C-Bills
Battle Value: 872
Cost per BV: 4,868.73
Weapon Value: 1,169 (Ratio = 1.34)
Damage Factors: SRV = 18; MRV = 17; LRV = 0; ERV = 0
BattleForce2: MP: 9, Armor/Structure: 3 / 0
Damage PB/M/L: 2/2/-, Overheat: 0
Class: FL; Point Value: 9
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: B-Wing
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 55 tons
Length: 17 meters
Power Plant: 220 Fusion
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Ferro-aluminum
Armament:
1 ER Large Laser
5 Medium Pulse Laser
3 Streak SRM 4
------------------------------------------------------------------------------
Class/Model/Name: B-Wing
Mass: 55 tons
Equipment: Mass
Power Plant: 220 Fusion 10.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 6 .00
Total Heat Sinks: 15 Double 5.00
Fuel: 3.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (152 total armor pts) 8.50
Standard Scale Armor Pts
Location: L / R
Nose: 41
Left/Right Wings: 38/38
Aft: 35
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 ER Large Laser Nose 8 8 8 -- 12 5.00
1 Medium Pulse Laser Nose 6 -- -- -- 4 2.00
3 Streak SRM 4 Nose 8 -- -- -- 9 9.00
Ammo (Streak 4) 25 --- 1.00
2 Medium Pulse Laser RW 6 -- -- -- 8 4.00
2 Medium Pulse Laser LW 6 -- -- -- 8 4.00
1 C.A.S.E. Equipment Body .50
------------------------------------------------------------------------------
TOTALS: Heat: 41 55.00
Tons Left: .00
Calculated Factors:
Total Cost: 3,349,191 C-Bills
Battle Value: 1,205
Cost per BV: 2,779.41
Weapon Value: 1,907 (Ratio = 1.58)
Damage Factors: SRV = 43; MRV = 4; LRV = 2; ERV = 0
BattleForce2: MP: 6, Armor/Structure: 4 / 0
Damage PB/M/L: 5/1/1, Overheat: 1
Class: FM; Point Value: 12
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: B-Wing E2
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 55 tons
Length: 17 meters
Power Plant: 275 XL Fusion
Safe Thrust: 7
Maximum Thrust: 11
Armor Type: Ferro-aluminum
Armament:
2 ER Large Laser
3 Medium Pulse Laser
2 Streak SRM 6
------------------------------------------------------------------------------
Class/Model/Name: B-Wing E2
Mass: 55 tons
Equipment: Mass
Power Plant: 275 XL Fusion 8.00
Thrust: Safe Thrust: 7
Maximum Thrust: 11
Structural Integrity: 7 .00
Total Heat Sinks: 15 Double 5.00
Fuel: 3.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (152 total armor pts) 8.50
Standard Scale Armor Pts
Location: L / R
Nose: 41
Left/Right Wings: 38/38
Aft: 35
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER Large Laser Nose 8 8 8 -- 24 10.00
1 Medium Pulse Laser Nose 6 -- -- -- 4 2.00
2 Streak SRM 6 Nose 12 -- -- -- 8 9.00
Ammo (Streak 6) 30 --- 2.00
1 Medium Pulse Laser RW 6 -- -- -- 4 2.00
1 Medium Pulse Laser LW 6 -- -- -- 4 2.00
1 C.A.S.E. Equipment Body .50
------------------------------------------------------------------------------
TOTALS: Heat: 44 55.00
Tons Left: .00
Calculated Factors:
Total Cost: 7,659,541 C-Bills
Battle Value: 1,426
Cost per BV: 5,371.35
Weapon Value: 2,056 (Ratio = 1.44)
Damage Factors: SRV = 37; MRV = 8; LRV = 3; ERV = 0
BattleForce2: MP: 7, Armor/Structure: 4 / 0
Damage PB/M/L: 4/1/1, Overheat: 2
Class: FM; Point Value: 14
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: X-Wing
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 35 tons
Length: 12 meters
Power Plant: 140 Fusion
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Ferro-aluminum
Armament:
2 Streak SRM 6
4 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name: X-Wing
Mass: 35 tons
Equipment: Mass
Power Plant: 140 Fusion 5.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 6 .00
Total Heat Sinks: 10 Double .00
Fuel: 3.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (152 total armor pts) 8.50
Standard Scale Armor Pts
Location: L / R
Nose: 41
Left/Right Wings: 38/38
Aft: 35
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Streak SRM 6 Nose 12 -- -- -- 8 9.00
Ammo (Streak 6) 30 --- 2.00
2 ER Medium Laser RW 5 5 -- -- 10 2.00
2 ER Medium Laser LW 5 5 -- -- 10 2.00
1 C.A.S.E. Equipment Body .50
------------------------------------------------------------------------------
TOTALS: Heat: 28 35.00
Tons Left: .00
Calculated Factors:
Total Cost: 2,256,725 C-Bills
Battle Value: 1,000
Cost per BV: 2,256.72
Weapon Value: 1,610 (Ratio = 1.61)
Damage Factors: SRV = 29; MRV = 10; LRV = 0; ERV = 0
BattleForce2: MP: 6, Armor/Structure: 4 / 0
Damage PB/M/L: 4/2/-, Overheat: 0
Class: FL; Point Value: 10
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Y-Wing
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 55 tons
Length: 16 meters
Power Plant: 165 Fusion
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-aluminum
Armament:
2 ER Medium Laser
4 Medium Pulse Laser
4 Streak SRM 6
------------------------------------------------------------------------------
Class/Model/Name: Y-Wing
Mass: 55 tons
Equipment: Mass
Power Plant: 165 Fusion 6.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 5 .00
Total Heat Sinks: 10 Double .00
Fuel: 6.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (170 total armor pts) 9.50
Standard Scale Armor Pts
Location: L / R
Nose: 46
Left/Right Wings: 42/42
Aft: 40
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER Medium Laser Nose 5 5 -- -- 10 2.00
2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00
2 Streak SRM 6 RW 12 -- -- -- 8 9.00
2 Streak SRM 6 LW 12 -- -- -- 8 9.00
Ammo (Streak 6) 30 --- 2.00
2 Medium Pulse Laser Aft 6 -- -- -- 8 4.00
1 C.A.S.E. Equipment Body .50
------------------------------------------------------------------------------
TOTALS: Heat: 42 55.00
Tons Left: .00
Calculated Factors:
Total Cost: 3,363,131 C-Bills
Battle Value: 1,147
Cost per BV: 2,932.11
Weapon Value: 1,966 (Ratio = 1.71)
Damage Factors: SRV = 37; MRV = 3; LRV = 0; ERV = 0
BattleForce2: MP: 5, Armor/Structure: 4 / 0
Damage PB/M/L: 4/1/-, Overheat: 2
Class: FM; Point Value: 11
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5801 Location: United States
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Posted: 02-Jul-2008 16:23 Post subject: Some more Aero and Warship Conversions - Star Wars |
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Third the Jedi and Republic Fighter craft.
Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Delta-7 Aethersprite
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 15 tons
Length: 10 meters
Power Plant: 60 Fusion
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Ferro-aluminum
Armament:
2 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name: Delta-7 Aethersprite
Mass: 15 tons
Equipment: Mass
Power Plant: 60 Fusion 1.50
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 6 .00
Total Heat Sinks: 10 Single .00
Fuel: 3.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (98 total armor pts) 5.50
Standard Scale Armor Pts
Location: L / R
Nose: 26
Left/Right Wings: 24/24
Aft: 24
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER Medium Laser Nose 5 5 -- -- 10 2.00
------------------------------------------------------------------------------
TOTALS: Heat: 10 15.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,027,431 C-Bills
Battle Value: 458
Cost per BV: 2,243.3
Weapon Value: 863 (Ratio = 1.88)
Damage Factors: SRV = 9; MRV = 7; LRV = 0; ERV = 0
BattleForce2: MP: 6, Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/-, Overheat: 0
Class: FL; Point Value: 5
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Eta-2 Actis
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 20 tons
Length: 11 meters
Power Plant: 140 XL Fusion
Safe Thrust: 9
Maximum Thrust: 14
Armor Type: Ferro-aluminum
Armament:
2 ER Medium Laser
2 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Eta-2 Actis
Mass: 20 tons
Equipment: Mass
Power Plant: 140 XL Fusion 2.50
Thrust: Safe Thrust: 9
Maximum Thrust: 14
Structural Integrity: 9 .00
Total Heat Sinks: 10 Double .00
Fuel: 4.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (80 total armor pts) 4.50
Standard Scale Armor Pts
Location: L / R
Nose: 22
Left/Right Wings: 20/20
Aft: 18
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER Medium Laser Nose 5 5 -- -- 10 2.00
2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00
------------------------------------------------------------------------------
TOTALS: Heat: 18 20.00
Tons Left: .00
Calculated Factors:
Total Cost: 2,136,933 C-Bills
Battle Value: 731
Cost per BV: 2,923.3
Weapon Value: 1,041 (Ratio = 1.42)
Damage Factors: SRV = 21; MRV = 7; LRV = 0; ERV = 0
BattleForce2: MP: 9, Armor/Structure: 2 / 0
Damage PB/M/L: 2/1/-, Overheat: 0
Class: FL; Point Value: 7
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: ARC-170
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 55 tons
Length: 17 meters
Power Plant: 110 Fusion
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-aluminum
Armament:
2 PPC
2 Streak SRM 6
2 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name: ARC-170
Mass: 55 tons
Equipment: Mass
Power Plant: 110 Fusion 3.50
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Structural Integrity: 5 .00
Total Heat Sinks: 15 Double 5.00
Fuel: 4.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (215 total armor pts) 12.00
Standard Scale Armor Pts
Location: L / R
Nose: 57
Left/Right Wings: 54/54
Aft: 50
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 PPC Nose 10 10 -- -- 20 14.00
2 Streak SRM 6 Nose 12 -- -- -- 8 9.00
Ammo (Streak 6) 30 --- 2.00
2 ER Medium Laser Aft 5 5 -- -- 10 2.00
1 C.A.S.E. Equipment Body .50
------------------------------------------------------------------------------
TOTALS: Heat: 38 55.00
Tons Left: .00
Calculated Factors:
Total Cost: 2,967,796 C-Bills
Battle Value: 1,256
Cost per BV: 2,362.9
Weapon Value: 2,360 (Ratio = 1.88)
Damage Factors: SRV = 39; MRV = 17; LRV = 0; ERV = 0
BattleForce2: MP: 4, Armor/Structure: 5 / 0
Damage PB/M/L: 4/2/-, Overheat: 0
Class: FM; Point Value: 13
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Alpha-3 V-Wing
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 20 tons
Length: 11 meters
Power Plant: 120 Fusion
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: Ferro-aluminum
Armament:
2 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Alpha-3 V-Wing
Mass: 20 tons
Equipment: Mass
Power Plant: 120 Fusion 4.00
Thrust: Safe Thrust: 8
Maximum Thrust: 12
Structural Integrity: 8 .00
Total Heat Sinks: 10 Single .00
Fuel: 4.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (89 total armor pts) 5.00
Standard Scale Armor Pts
Location: L / R
Nose: 23
Left/Right Wings: 22/22
Aft: 22
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00
------------------------------------------------------------------------------
TOTALS: Heat: 8 20.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,227,600 C-Bills
Battle Value: 452
Cost per BV: 2,715.93
Weapon Value: 733 (Ratio = 1.62)
Damage Factors: SRV = 12; MRV = 0; LRV = 0; ERV = 0
BattleForce2: MP: 8, Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/-, Overheat: 0
Class: FL; Point Value: 5
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Back to top |
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5801 Location: United States
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Posted: 02-Jul-2008 16:28 Post subject: Some more Aero and Warship Conversions - Star Wars |
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Fourth the Separatist Fighter force.
Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Tri-Fighter
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 30 tons
Length: 5 meters
Power Plant: 90 Fusion
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-aluminum
Armament:
1 ER Medium Laser
1 Improved Narc
3 Small Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Tri-Fighter
Mass: 30 tons
Equipment: Mass
Power Plant: 90 Fusion 3.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 5 .00
Total Heat Sinks: 11 Single 1.00
Fuel: 4.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (125 total armor pts) 7.00
Standard Scale Armor Pts
Location: L / R
Nose: 33
Left/Right Wings: 31/31
Aft: 30
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 ER Medium Laser Nose 5 5 -- -- 5 1.00
1 Improved Narc Nose -- -- -- -- 0 5.00
Ammo (iNarc) 12 --- 3.00
3 Small Pulse Laser Nose 3 -- -- -- 6 3.00
------------------------------------------------------------------------------
TOTALS: Heat: 11 30.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,527,890 C-Bills
Battle Value: 582
Cost per BV: 2,625.24
Weapon Value: 788 (Ratio = 1.35)
Damage Factors: SRV = 14; MRV = 4; LRV = 0; ERV = 0
BattleForce2: MP: 5, Armor/Structure: 3 / 0
Damage PB/M/L: 1/1/-, Overheat: 0
Class: FL; Point Value: 6
|
Now for the traditional Droid Starfighter of which I have 2 versions.
The first version:
Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Xi-Char Variable Geometry Battle Droid MK I
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 25 tons
Length: 4 meters
Power Plant: 100 Fusion
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Ferro-aluminum
Armament:
2 ER Medium Laser
2 Streak SRM 4
------------------------------------------------------------------------------
Class/Model/Name: Xi-Char Variable Geometry Battle Droid MK I
Mass: 25 tons
Equipment: Mass
Power Plant: 100 Fusion 3.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 6 .00
Total Heat Sinks: 10 Single .00
Fuel: 2.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Ferro-aluminum (125 total armor pts) 7.00
Standard Scale Armor Pts
Location: L / R
Nose: 42
Left/Right Wings: 31/31
Aft: 21
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER Medium Laser Nose 5 5 -- -- 10 2.00
2 Streak SRM 4 Nose 8 -- -- -- 6 6.00
Ammo (Streak 4) 50 --- 2.00
------------------------------------------------------------------------------
TOTALS: Heat: 16 25.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,575,356 C-Bills
Battle Value: 624
Cost per BV: 2,524.61
Weapon Value: 1,333 (Ratio = 2.14)
Damage Factors: SRV = 15; MRV = 5; LRV = 0; ERV = 0
BattleForce2: MP: 6, Armor/Structure: 3 / 0
Damage PB/M/L: 2/1/-, Overheat: 1
Class: FL; Point Value: 6
|
And now the fun version which took me a fair bit of time to assemble properly:
Code: | BattleMech Technical Readout
Type/Model: Xi-Char Variable Geometry Battle Droid MK I
Tech: Inner Sphere / 3067
Config: Land Air BattleMech
Rules: Level 3, Custom design
Mass: 40 tons
Chassis: Standard
Power Plant: 240 Pitban XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Light Ferro-Fibrous
Armament:
2 Streak SRM 4s
2 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Xi-Char Variable Geometry Battle Droid MK I
Mass: 40 tons
Equipment: Crits Mass
Int. Struct.: 67 pts Standard 0 4.00
Engine: 240 XL Fusion 12 6.00
Walking MP: 6
Running MP: 9
Jumping MP: 6 [18]
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 110 pts Light Ferro-Fibrous 7 6.50
(Armor Crit Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 16
Center Torso (Rear): 6
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 10/10
L/R Leg: 10 10/10
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Streak SRM 4 RT 3 50 3 5.00
(Ammo Locations: 2 LT)
1 Streak SRM 4 LT 3 1 3.00
2 ER Medium Lasers CT 10 2 2.00
CASE Equipment: LT 1 .50
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
LAM Conversion Equipment: 0 4.00
--------------------------------------------------------
TOTALS: 16 60 40.00
Crits & Tons Left: 18 .00
Calculated Factors:
Total Cost: 11,945,955 C-Bills
Battle Value 2: 910 (old BV = 1,286)
Cost per BV2: 13,127.42
Weapon Value: 758 / 626 (Ratio = .83 / .69)
Damage Factors: SRDmg = 21; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 6J, Armor/Structure: 3/2
Damage PB/M/L: 3/3/-, Overheat: 0
Class: MM; Point Value: 9
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Xi-Char Variable Geometry Battle Droid MK I LAM
Tech: Inner Sphere / 3067
Vessel Type: Aerospace Fighter
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 40 tons
Length: 4 meters
Power Plant: 160 XL Fusion
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: *Light Ferro-Aluminum*
Armament:
2 ER Medium Laser
2 Streak SRM 4
------------------------------------------------------------------------------
Class/Model/Name: Xi-Char Variable Geometry Battle Droid MK I LAM
Mass: 40 tons
Equipment: Mass
Power Plant: 160 XL Fusion 3.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 6 .00
Total Heat Sinks: 10 Double .00
Fuel: 2.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: *Light Ferro-Aluminum* (110 total armor pts) 6.50
Standard Scale Armor Pts
Location: L / R
Nose: 33
Left/Right Wings: 26/26
Aft: 25
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 ER Medium Laser Nose 5 5 -- -- 10 2.00
2 Streak SRM 4 Nose 8 -- -- -- 6 6.00
Ammo (Streak 4) 50 --- 2.00
1 C.A.S.E. Equipment Body .50
1 LAM Conversion Equipment 4.00
1 Internal Structure 4.00
1 Gyro 3.00
1 Engine Weight 3.00
1 Misc Equipment 1.00
------------------------------------------------------------------------------
TOTALS: Heat: 16 40.00
Tons Left: .00
Calculated Factors:
Total Cost: 3,621,560 C-Bills
Battle Value: 697
Cost per BV: 5,195.93
Weapon Value: 1,259 (Ratio = 1.81)
Damage Factors: SRV = 24; MRV = 7; LRV = 0; ERV = 0
BattleForce2: MP: 6, Armor/Structure: 3 / 0
Damage PB/M/L: 3/1/-, Overheat: 0
Class: FL; Point Value: 7
|
Yes, a LAM variant. It does have a walker mode, lol. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5801 Location: United States
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Posted: 02-Jul-2008 16:50 Post subject: Some more Aero and Warship Conversions - Star Wars |
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I know its an Airspeeder by all technicality but its just to fun to not create a version of to play with. Of course, in order to get my Acclimator Assault Warship to work requires this vessel because unlike in Star Wars we cannot land the Warship. I did think about a dropship version that converts the Capital Weapons into Standard weapons. Though, I think i'm gonna Battletecherize it by transferring all the ground equipment to a dedicated dropship that represents the cargo bays and landing ability.
Anyway:
Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: LAAT/i Gunship
Tech: Inner Sphere / 3067
Vessel Type: Aerodyne Small Craft
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 200 tons
Length: 31 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-aluminum
Armament:
2 MRM 40
7 Medium Pulse Laser
2 Arrow IV System
------------------------------------------------------------------------------
Class/Model/Name: LAAT/i Gunship
Mass: 200 tons
Equipment: Mass
Power Plant, Drive & Control: 39.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 9 9.00
VSTOL Equipment: 10.00
Total Heat Sinks: 24 Double 23.00
Fuel & Fuel Pumps: 5.50
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1.50
Fire Control Computers: .00
Food & Water: (3 days supply) .50
Armor Type: Ferro-aluminum (80 total armor pts) 2.50
Standard Scale Armor Pts
Location: L / R
Fore: 20
Left/Right Wings: 20/20
Aft: 20
Cargo:
Bay 1: Infantry (motor) Platoons (1) with 2 doors 7.00
Cargo (1) 2.00
Crew and Passengers:
3 Crew (3 minimum) 21.00
28 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 MRM 40 Nose 24 24 -- -- 24 24.00
Ammo (MRM 40) 30 --- 5.00
2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00
2 Medium Pulse Laser RW 6 -- -- -- 8 4.00
2 Medium Pulse Laser LW 6 -- -- -- 8 4.00
1 Arrow IV System RW 20 20 20 20 10 15.00
1 Arrow IV System LW 20 20 20 20 10 15.00
Ammo (Arrow IV) 30 --- 6.00
1 Medium Pulse Laser Aft 6 -- -- -- 4 2.00
------------------------------------------------------------------------------
TOTALS: Heat: 72 200.00
Tons Left: .00
Calculated Factors:
Total Cost: 20,795,100 C-Bills
Battle Value: 1,076
Cost per BV: 19,326.3
Weapon Value: 1,533 (Ratio = 1.42)
Damage Factors: SRV = 70; MRV = 34; LRV = 7; ERV = 1
Maintenance: Maintenance Point Value (MPV) = 4,195
(917 Structure, 1,940 Life Support, 1,338 Weapons)
Support Points (SP) = 2,364 (56% of MPV)
BattleForce2: MP: 3, Armor/Structure: 2 / 0
Damage PB/M/L: 8/5/3, Overheat: 3
Class: DS; Point Value: 11
Specials: artA
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: LAAT/c Carrier
Tech: Inner Sphere / 3067
Vessel Type: Aerodyne Small Craft
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 200 tons
Length: 31 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-aluminum
Armament:
3 Medium Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: LAAT/c Carrier
Mass: 200 tons
Equipment: Mass
Power Plant, Drive & Control: 39.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 9 9.00
VSTOL Equipment: 10.00
Total Heat Sinks: 6 Double 5.00
Fuel & Fuel Pumps: 5.50
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1.50
Fire Control Computers: .00
Food & Water: (33 days supply) .50
Armor Type: Ferro-aluminum (80 total armor pts) 2.50
Standard Scale Armor Pts
Location: L / R
Fore: 20
Left/Right Wings: 20/20
Aft: 20
Cargo:
Bay 1: Cargo (1) with 1 door 100.00
Crew and Passengers:
3 Crew (3 minimum) 21.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00
1 Medium Pulse Laser Aft 6 -- -- -- 4 2.00
------------------------------------------------------------------------------
TOTALS: Heat: 12 200.00
Tons Left: .00
Calculated Factors:
Total Cost: 9,525,100 C-Bills
Battle Value: 470
Cost per BV: 20,266.17
Weapon Value: 756 (Ratio = 1.61)
Damage Factors: SRV = 18; MRV = 0; LRV = 0; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 1,614
(918 Structure, 540 Life Support, 156 Weapons)
Support Points (SP) = 2,364 (146% of MPV)
BattleForce2: MP: 3, Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/-, Overheat: 0
Class: DS; Point Value: 5
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Since it was required to be level 3 in order to get it to function as it should I have also given it a rules variation for the Carrier version:
The 100t cargo bay is designed to represent the ability of this craft to carry 100t of external cargo in the way of an exposed 'Mech or Vehicle without loosing speed.
And thus do that snazzy air drop we see in Episode 2. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 02-Jul-2008 17:31 Post subject: Executor Class SSD |
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Well... here it is...
Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Executor Class SSD
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 17,600 meters
Sail Diameter: 1,739 meters
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Lamellor Ferro-carbide
Armament:
120 NL45
120 NL55
120 Medium NPPC
120 Barracuda-T
------------------------------------------------------------------------------
==Overview:==
A Star Wars conversion of the Executor Class Super Star Destroyer. This is the
one that plowed into the second Death Star at Endor.
==Capabilities:==
Carrying a weapon complement compirised solely of energy weapons and missile
launchers. Can pour on the damage for a long time, and has the heat sinks to
fire it all at once.
Conversions:
Turbolasers = NL45s
Heavy Turbolasers = NL55s
Ion Cannons = Medium NPPCs
Concussion Missiles = Barracuda-Ts
For conversion purposes I divided the weapons complement of the SSD (250 of
each weapon) by 8., and then by 2. Thats the weapons in each arc.
==Notable Vessels & Crews:==
Executor - Vader's Command Ship, Destroyed At Endor Due to being rammed
directly in the bridge by an A-Wing, then crashing into the Death Star.
Iron Fist - Warlord Zsinj's Flagship, Destroyed by Han Solo's task force
assisted by an Imperial task force.
Lusankya - Ysanne Isard's Flagship, Captured by Rogue Squadron During tha
Bacta War at Thyferra
Razors Kiss - Unfinished Ship Stolen From Kuat Drive Yards, then destroyed.
Used as Debris to make Han Solo think he had destroyed the Iron Fist.
------------------------------------------------------------------------------
Class/Model/Name: Executor Class SSD
Mass: 2,500,000 tons
Equipment: Mass
Power Plant, Drive & Control: 300,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Lithium Fusion Battery 25,000.00
Jump Sail: (Integrity = 9) 155.00
Structural Integrity: 75 187,500.00
Total Heat Sinks: 18,000 Double 17,181.00
Fuel & Fuel Pumps: 1,020.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 140,400.00
Food & Water: (365 days supply) 2,442.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (3,798 total armor pts) 3,750.00
Capital Scale Armor Pts
Location: L / R
Fore: 696
Fore-Left/Right: 633/633
Aft-Left/Right: 633/633
Aft: 570
Cargo:
Bay 1: Fighters (48) with 2 doors 7,200.00
Fighters (48) with 2 doors 7,200.00
Fighters (48) with 2 doors 7,200.00
Bay 2: Cargo (1) 5,452.00
DropShip Capacity: 20 Docking Hardpoints 20,000.00
Grav Decks #1 - 2: (90-meter diameter) 100.00
Grav Decks #3 - 4: (80-meter diameter) 100.00
Grav Decks #5 - 6: (90-meter diameter) 100.00
Life Boats: 50 (7 tons each) 350.00
Escape Pods: 50 (7 tons each) 350.00
Crew and Passengers:
200 Officers (190 minimum) 2,000.00
350 Crew (345 minimum) 2,450.00
500 Gunners (480 minimum) 3,500.00
288 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
5 NL45 Nose 23 23 23 23 350 4,500.00
5 NL45 Nose 23 23 23 23 350 4,500.00
5 NL45 Nose 23 23 23 23 350 4,500.00
5 NL55 Nose 28 28 28 28 425 5,500.00
5 NL55 Nose 28 28 28 28 425 5,500.00
5 NL55 Nose 28 28 28 28 425 5,500.00
5 Medium NPPC Nose 45 45 45 45 675 9,000.00
5 Medium NPPC Nose 45 45 45 45 675 9,000.00
5 Medium NPPC Nose 45 45 45 45 675 9,000.00
15 Barracuda-T(150 msls) Nose 30 30 30 30 150 6,000.00
5 NL45 FL/R 23 23 23 23 700 9,000.00
5 NL45 FL/R 23 23 23 23 700 9,000.00
5 NL45 FL/R 23 23 23 23 700 9,000.00
5 NL55 FL/R 28 28 28 28 850 11,000.00
5 NL55 FL/R 28 28 28 28 850 11,000.00
5 NL55 FL/R 28 28 28 28 850 11,000.00
5 Medium NPPC FL/R 45 45 45 45 1350 18,000.00
5 Medium NPPC FL/R 45 45 45 45 1350 18,000.00
5 Medium NPPC FL/R 45 45 45 45 1350 18,000.00
15 Barracuda-T(150 msls) FL/R 30 30 30 30 300 12,000.00
5 NL45 L/RBS 23 23 23 23 700 9,000.00
5 NL45 L/RBS 23 23 23 23 700 9,000.00
5 NL45 L/RBS 23 23 23 23 700 9,000.00
5 NL55 L/RBS 28 28 28 28 850 11,000.00
5 NL55 L/RBS 28 28 28 28 850 11,000.00
5 NL55 L/RBS 28 28 28 28 850 11,000.00
5 Medium NPPC L/RBS 45 45 45 45 1350 18,000.00
5 Medium NPPC L/RBS 45 45 45 45 1350 18,000.00
5 Medium NPPC L/RBS 45 45 45 45 1350 18,000.00
15 Barracuda-T(150 msls) L/RBS 30 30 30 30 300 12,000.00
5 NL45 AL/R 23 23 23 23 700 9,000.00
5 NL45 AL/R 23 23 23 23 700 9,000.00
5 NL45 AL/R 23 23 23 23 700 9,000.00
5 NL55 AL/R 28 28 28 28 850 11,000.00
5 NL55 AL/R 28 28 28 28 850 11,000.00
5 NL55 AL/R 28 28 28 28 850 11,000.00
5 Medium NPPC AL/R 45 45 45 45 1350 18,000.00
5 Medium NPPC AL/R 45 45 45 45 1350 18,000.00
5 Medium NPPC AL/R 45 45 45 45 1350 18,000.00
15 Barracuda-T(150 msls) AL/R 30 30 30 30 300 12,000.00
5 NL45 Aft 23 23 23 23 350 4,500.00
5 NL45 Aft 23 23 23 23 350 4,500.00
5 NL45 Aft 23 23 23 23 350 4,500.00
5 NL55 Aft 28 28 28 28 425 5,500.00
5 NL55 Aft 28 28 28 28 425 5,500.00
5 NL55 Aft 28 28 28 28 425 5,500.00
5 Medium NPPC Aft 45 45 45 45 675 9,000.00
5 Medium NPPC Aft 45 45 45 45 675 9,000.00
5 Medium NPPC Aft 45 45 45 45 675 9,000.00
15 Barracuda-T(150 msls) Aft 30 30 30 30 150 6,000.00
1 Lot Spare Parts (5.00%) 125,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 36,000 2,500,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 57,579,732,000 C-Bills
Battle Value: 336,055
Cost per BV: 171,340.2
Weapon Value: 250,873 (Ratio = .75)
Damage Factors: SRV = 23,100; MRV = 23,100; LRV = 18,200; ERV = 7,292
Maintenance: Maintenance Point Value (MPV) = 1,645,330
(225,705 Structure, 480,025 Life Support, 939,600 Weapons)
Support Points (SP) = 1,254,800 (76% of MPV)
BattleForce2: Not applicable | _________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 02-Jul-2008 17:33 Post subject: Interdictor II Class Interdictor Cruiser |
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Second Generation Interdictor
Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Interdictor II Class Interdictor Cruiser
Tech: Inner Sphere / 3061
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 750,000 tons
K-F Drive System: (Unknown)
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Lamellor Ferro-carbide
Armament:
32 Medium NPPC
16 Medium N-Gauss
160 ER Medium Laser
16 LB 10-X AC
32 LB 5-X AC
8 LB 20-X AC
8 AR10 Launcher
8 NAC/30
10 NL55
------------------------------------------------------------------------------
==Overview:==
Created by Shrike Aerospace Ltd. The Interdictor Cruiser is a machine designed
for a single purpose. To keep the enemy from escaping. To this end the
engineers at SA Ltd. designed a built several prototype gravity well
generators. Essentially these devices create the hyperspace shadow of a small
black hole, causing jumpships to be unable to jump. The current incarnation of
the GWGs only creates the field outside the hull of the ship, to prevent
annoying problems for the crew.
Due to the massive cost of the Mark VI GWG, SA Ltd. can only produce one of
these ships every 6 years, with the first being launched in 3061, and the
second in 3067.
NOTE: Custom equipment follows:
Mark I Gravity Well Generator - 350 tons - 2 billion c-bills - radius 8
million km
Mark II Gravity Well Generator - 300 tons - 2.4 billion c-bills - radius 10
million km
Mark III Gravity Well Generator - 275 tons - 4 billion c-bills - radius 10
million km
Mark IV Gravity Well Generator - 275 tons - 7 billion c-bills - radius 12
million km
Mark V Gravity Well Generator - 200 tons - 5.8 billion c-bills - radius 8
million km
Mark VI Gravity Well Generator - 250 tons - 9.3 billion c-bills - radius 15
million km
All GWGs require a special power and shielding system (1 to 5 GWG or portion
thereof):
Gravity Well Generator Power and Shielding System - 100 tons - 18 million
c-bills
==Capabilities:==
Mounting 4 of Shrike Aerospace Ltd.'s Mark VI Gravity Well Generator, the
Interdictor II class Interdictor Cruiser can create a gravity well in a sphere
around itself with a 15 million kilometer radius. They are also well equipped
with weapons and armor, in order to better survive since most enemy attacks
will attempt to cripple or destroy them. As a last resort they are also
equipped with Lithium Fusion Batteries to allow a quick escape in dire
situations.
==Notable Vessels & Crews:==
Holding in Claws - 3061
Ripping to Shreds - 3067
==Deployment==
Currently there are only two of these vessels, and both are owned solely by
Shrike Aerospace Ltd.
------------------------------------------------------------------------------
Class/Model/Name: Interdictor II Class Interdictor Cruiser
Mass: 750,000 tons
Equipment: Mass
Power Plant, Drive & Control: 90,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 16) 339,375.00
Lithium Fusion Battery 7,500.00
Jump Sail: (Integrity = 4) 68.00
Structural Integrity: 75 56,250.00
Total Heat Sinks: 3,750 Double 3,281.00
Fuel & Fuel Pumps: 5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,875.00
Fire Control Computers: 18,732.00
Food & Water: (150 days supply) 305.25
Armor Type: Lamellor Ferro-carbide (1,173 total armor pts) 1,125.00
Capital Scale Armor Pts
Location: L / R
Fore: 217
Fore-Left/Right: 195/195
Aft-Left/Right: 195/195
Aft: 176
Cargo:
Bay 1: Fighters (16) with 4 doors 2,400.00
Bay 2: Cargo (1) with 10 doors 630.75
DropShip Capacity: 5 Docking Hardpoints 5,000.00
Grav Decks #1 - 2: (90-meter diameter) 100.00
Grav Decks #3 - 4: (90-meter diameter) 100.00
Escape Pods: 25 (7 tons each) 175.00
Crew and Passengers:
70 Officers 700.00
155 Crew 1,085.00
150 Gunners 1,050.00
32 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Medium NPPC Nose 36 36 36 36 540 7,200.00
2 Medium N-Gauss(20 rounds)Nose 50 50 50 50 30 11,008.00
10 ER Medium Laser Nose 5(50) 5(50) -- -- 50 10.00
10 ER Medium Laser Nose 5(50) 5(50) -- -- 50 10.00
2 LB 10-X AC(20 rounds) Nose 4(36) 4(36) 1(12) -- 4 24.00
4 LB 5-X AC(80 rounds) 8 36.00
1 LB 20-X AC(10 rounds) 12 16.00
4 Medium NPPC FL/R 36 36 36 36 1080 14,400.00
2 Medium N-Gauss(20 rounds)FL/R 50 50 50 50 60 22,016.00
10 ER Medium Laser FL/R 5(50) 5(50) -- -- 100 20.00
10 ER Medium Laser FL/R 5(50) 5(50) -- -- 100 20.00
2 LB 10-X AC(20 rounds) FL/R 4(36) 4(36) 1(12) -- 8 48.00
4 LB 5-X AC(80 rounds) 8 72.00
1 LB 20-X AC(10 rounds) 12 32.00
2 AR10 (24 KW, 24 WS, 24 B)FL/R * * * * 80 6,760.00
2 NAC/30(30 rounds) FL/R 60 60 60 -- 400 14,048.00
4 Medium NPPC L/RBS 36 36 36 36 1080 14,400.00
2 Medium N-Gauss(20 rounds)L/RBS 50 50 50 50 60 22,016.00
10 ER Medium Laser L/RBS 5(50) 5(50) -- -- 100 20.00
10 ER Medium Laser L/RBS 5(50) 5(50) -- -- 100 20.00
2 LB 10-X AC(20 rounds) L/RBS 4(36) 4(36) 1(12) -- 8 48.00
4 LB 5-X AC(80 rounds) 8 72.00
1 LB 20-X AC(10 rounds) 6 32.00
5 NL55 L/RBS 28 28 28 28 425 11,000.00
4 Medium NPPC AL/R 36 36 36 36 540 14,400.00
2 Medium N-Gauss(20 rounds)AL/R 50 50 50 50 30 22,016.00
10 ER Medium Laser AL/R 5(50) 5(50) -- -- 50 20.00
10 ER Medium Laser AL/R 5(50) 5(50) -- -- 100 20.00
2 LB 10-X AC(20 rounds) AL/R 4(36) 4(36) 1(12) -- 8 48.00
4 LB 5-X AC(80 rounds) 8 72.00
1 LB 20-X AC(10 rounds) 12 32.00
2 AR10 (24 KW, 24 WS, 24 B)AL/R * * * * 80 6,760.00
2 NAC/30(30 rounds) AL/R 60 60 60 -- 400 14,048.00
4 Medium NPPC Aft 36 36 36 36 540 7,200.00
2 Medium N-Gauss(20 rounds)Aft 50 50 50 50 30 11,008.00
10 ER Medium Laser Aft 5(50) 5(50) -- -- 50 10.00
10 ER Medium Laser Aft 5(50) 5(50) -- -- 50 10.00
2 LB 10-X AC(20 rounds) Aft 4(36) 4(36) 1(12) -- 4 24.00
4 LB 5-X AC(80 rounds) 4 36.00
1 LB 20-X AC(10 rounds) 6 16.00
1 Lot Spare Parts 15,000.00
4 Mark VI Gravity Well Gene 1,000.00
1 GWG Power and Shielding S 100.00
------------------------------------------------------------------------------
TOTALS: Heat: 7,282 750,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 18,242,144,000 C-Bills
Battle Value: 192,950
Cost per BV: 94,543.37
Weapon Value: 100,398 (Ratio = .52)
Damage Factors: SRV = 10,302; MRV = 10,090; LRV = 7,357; ERV = 2,909
Maintenance: Maintenance Point Value (MPV) = 533,514
(64,836 Structure, 144,288 Life Support, 324,390 Weapons)
Support Points (SP) = 445,090 (83% of MPV)
BattleForce2: Not applicable | _________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5801 Location: United States
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Posted: 13-Jul-2008 02:32 Post subject: Some more Aero and Warship Conversions - Star Wars |
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As a simple could i joke.
Code: | Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Droideka
Tech/Era: Clan / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Assault Battle Armor (1,501 - 2,000 kg)
Rules: Level 2, Custom design
Ground Speed: 10.8 km/h
Armor Type: Improved Stealth
------------------------------------------------------------------
Type/Model: Droideka
Equipment: Slots Mass
Chassis Type: Assault Class Humanoid with HarJel 0 700
Motive System: Ground Movement (1 MP) 0 0
Armor Type: 14 Points Improved Stealth 5 490
Manipulators:
Left Arm: None 0 0
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
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Small Pulse Laser LA 14 1 400
Anti-Personnel Weapon Mount LA 1 5
Pulse Laser Rifle LA 0 0
Small Pulse Laser RA 14 1 400
Anti-Personnel Weapon Mount RA 1 5
Pulse Laser Rifle RA 0 0
------------------------------------------------------------------
TOTALS: 9 2,000
Slots & Mass Left: 5 0
Calculated Factors:
Total Cost: 987,000 C-Bills, Including Trooper
Training Costs of 200,000 C-bills
Battle Value: 64 (320 for 5) Weapon Value: 74 (Ratio=1.16)
Cost per BV: 12,296.88 (w/o Trooper Training costs)
Damage Factors: SRDmg = 5 MRDmg = 0 LRDmg = 0
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 1 Armor/Structure: 4 / 0
Damage PB/M/L: 2/2/- Overheat: 0
Point Value: 3 Specials: car5
CBT:RPG Data: Armor Value (M/B/E/X): 9/9/9/9 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1+2D6, Target Size Modifier: -3
Movement Speed: Half Normal
Attribute Modifiers: STR: +4, DEX: -3, RFL: -3
Equipment Rating: F/D/E
Created by HeavyMetal Battle Armor
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 13-Jul-2008 03:17 Post subject: Some more Aero and Warship Conversions - Star Wars |
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The only thing it lacks is the accelerated movement from rolling... _________________ The dragon NEVER sleeps!
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