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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 20-Jul-2008 16:15 Post subject: Panzerjager |
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BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Panzerjager
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 2, Standard design
Mass: 50 tons
Power Plant: 200 Locom-Pack InterComBust I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Hellespont Lite Ferro-Fibrous
Armament:
1 LB 10-X AC
1 SRM 4
2 Machine Guns
Manufacturer: Hellespont Industries
Location: (Unknown)
Communications System: ComStar Rover
Targeting & Tracking System: ComStar Test-2
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==Overview:==
Although battlemechs are generally regarded as the kings of the battlefiield,
more conventional forces such as armor, infantry, and powered infantry can
still play a pivotal role.
While entire battlemechs were created to deal with infantry (Firestarter) and
powered infantry (Komodo, Snake, Fireball), nothing has ever been created
specifically to combat armor.
Seeing a potential market, the NETC stepped in with their Panzerjager. A
modification of their Vedette chassis, the Panzerjager sports an LB-10X in
place of the UAC/5 and mounts support weaponry in the form of an SRM 4 and a
second machine gun; all of this is at the cost of some speed.
The logic behind the weapons mix is simple. The LB-X's slug rounds can quickly
burst through even the thickest of armor, while the SRMs and cluster rounds
can sand down the surface of a unit in search of weak points. The twin machine
guns enable the unit to quickly kill any tank crews that try to evacuate.
Interestingly enough, initial testing has shown thatthe weapons load-out is
equally effective against power armor and infantry as well. Time will tell,
however, if this will hold up during actual combat.
--------------------------------------------------------
Type/Model: Panzerjager
Mass: 50 tons
Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5.00
Engine: 200 I.C.E. 0 17.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 4 Members 0 .00
Turret Equipment: 0 1.50
Armor Factor: 113 pts Ferro-Fibrous 2 6.50
Internal Armor
Structure Value
Front: 5 25
Left / Right Sides: 5 21/21
Rear: 5 21
Turret: 5 25
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LB 10-X AC Turret 0 20 2 13.00
1 SRM 4 Turret 0 25 2 3.00
1 Machine Gun Turret 0 100 2 1.00
1 Machine Gun Front 0 1 .50
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TOTALS: 0 9 50.00
Items & Tons Left: 6 .00
Calculated Factors:
Total Cost: 1,351,000 C-Bills
Battle Value: 390
Cost per BV: 3,464.1
Weapon Value: 293 / 293 (Ratio = .75 / .75)
Damage Factors: SRDmg = 14; MRDmg = 7; LRDmg = 2
BattleForce2: MP: 4T, Armor/Structure: 0 / 5
Damage PB/M/L: 2/2/1, Overheat: 0
Class: GM; Point Value: 4
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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