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Fang Federated Suns Captain
Joined: 11-Sep-2006 00:00 Posts: 290 Location: United States
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Posted: 26-Jun-2008 19:39 Post subject: Hammer of Light |
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Hello good gentle people of mordels and fellow battletech players and fans. I have a dilema, and the last time I had a dilema of this sort, it was the fine folks in these forums who helped out wonderfully. Here is how it is. I am writing some background and extended fiction for Ground Zero and the Stonkin family as well as their involvement with the rogue pirate army called the horde(first mentioned in the fluff for my Alpharus assault mech). Part of this involves using elements in Battlespace and Aerospace( jumpships, warships, dropships, and fighters).My knowledge of this part of the cbt universe is terribly limited. I have about nine of the specialized drop ships euipped to transport up to six mechs/ vehicles and fighter support at a time lined up in the story, some carrying battlemechs and fighter support, and a few with nothing but supplies and additional fighters(ammo, parts,medical units and such). I have no idea of what kind and size of jumpship or possible jumpships would be needed to transport this force to where it is going. Along the way they get caught and temporarily held by FWL forces while the jumpships are recharging. This is the point wher I really get stymied. I want to be able to utilize either an enormous Star League warship design, or have a unique custom design enter the scene. I have no knowledge or experience in creating warship designs. The vessel would need to be enourmous with massive firepower, travel great distances inbetween recharging(if warships do indeed need to recharge like jumpships. Or are they also transported along like dropships. I have no idea.), and be able to carry a large flotilla of fighter support. Is this even possible under current design restrictions? C-bill/H-bill cost is not a factor, as this is to be a one of a kind and NOT for general production war machine.The basic background for the vessel is that it was originally designed and thought to not have been built during the heyday of the star league. Truth be told actually one was built but the cost was so enormous the design was dropped. The completely stocked and fully armed vessel was lost on a jump, and not recouvered until around 3057 be the descendant of a memeber of the original design team. It does not have to be too practical as it is largely intended for the story line and not for game use.But I do have this thing where I like for anything I put in my fluff/writing to be able to be used byother players in their campaigns if they find it interesting. The vessel wold need to be able to stand up to other warships on an even keel, say other battleships/dreadnoughts(once again, I have no idea if they are designated as such) and be able to snap the spine of smaller vessels. Well, I have taken up enough of your time for now, so PLEASE, respond with any ideas, suggeestions, or evn designs. And remember, it could be a flyig tincan, but if you call it a warship, I probably wouldn't know the difference.
*also, I plan to spell check anything I post here in the future. gees, I need a good dictionary.*
* Full credit will be given the creatorsof any unique designs and customized vessels *
_________________ one by one the rabbits are stealing my sanity....
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 27-Jun-2008 01:54 Post subject: Hammer of Light |
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A) Warships are basically armored and armed jumpships with smaller jump cores. They can still only jump up to 30 light years at a time. They can be equipped with lithium fusion batteries... allowing a second FTL jump, of again up to 30 light years.
B) I have posted a couple designs here... but since they have all been incorporated into MY fiction... I can design something specific for you and post it tomorrow or the day after. Of course I'm sure many others will jump on this too
C) All Warships carry SOME fighter launch capability.
D) Questions:
Do you want it to carry all of your dropships? This is need to know, as I need to know how many docking collars to give it. Normally I would give a battleship a minimum of 5, with no maximum as long as it is reasonable.
How much fighter capacity are you looking for here? Are we talking a Battleship, or a Carrier, or a BattleCarrier, or a Heavy Battle Cruiser or what?
BattleShip: lower fighter support, a lot of big guns
Carrier: An enormous fighter capacity but far less effective at naval fire
BattleCarrier: a hybrid of the two but leaning closer to BattleShip
Heavy Battle Cruiser: Lower weight than a battleship, but better speed and maneuverability... can do a BattleCarrier of this as well...
Do you want a detachable recharge sail?
There are other things, but for now I'm too tired to think.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 27-Jun-2008 02:45 Post subject: Hammer of Light |
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Scratch that... I decided to come up with a design that answers all my questions the way I think they should be answered
NOTES: Design is level 3 because I break launch door rules only. Dumb rule and very impractical. Boobies.
This is lighter than the McKenna, and outguns and outclasses it by a lot... Carries 40 AeroSpace Fighters, some small craft... and even has pressurized repair facilities Who knew?! Full life pod capacity, 10 docking rings, 6 grav decks (in counter rotating pairs)
Now, the downside... It is somewhat lacking in point defense weaponry. Yet still possesses enough that it should be able to swat most fighters like flies. Or so I think anyways.
So, without further ado here is the currently fluffless Avatar of Hell's fury class BattleShip Hamer of Light.. (I named this ship Hammer of Light since I assumed thats what your topic titles was about)
Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Avatar of Hell's Fury Hammer of Light
Tech: Inner Sphere / 2750
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 1,750,000 tons
K-F Drive System: (Unknown)
Length: 1,295 meters
Sail Diameter: 1,473 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Lamellor Ferro-carbide
Armament:
4 NL55
24 Heavy NPPC
80 ER Large Laser
32 LB 10-X AC
5 NAC/40
4 NAC/30
4 AR10 Launcher
14 Heavy N-Gauss
2 Medium NPPC
------------------------------------------------------------------------------
Class/Model/Name: Avatar of Hell's Fury Hammer of Light
Mass: 1,750,000 tons
Equipment: Mass
Power Plant, Drive & Control: 420,000.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Kearny-Fuchida Hyperdrive: Compact (Integrity = 34) 791,875.00
Lithium Fusion Battery 17,500.00
Jump Sail (Detachable): (Integrity = 7) 118.00
Structural Integrity: 75 131,250.00
Total Heat Sinks: 5,000 Double 4,039.00
Fuel & Fuel Pumps: 17,850.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 4,375.00
Fire Control Computers: 19,820.00
Food & Water: (481 days supply) 2,250.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (2,673 total armor pts) 2,625.00
Capital Scale Armor Pts
Location: L / R
Fore: 492
Fore-Left/Right: 445/445
Aft-Left/Right: 445/445
Aft: 401
Cargo:
Bay 1: Fighters (20) with 4 doors 3,000.00
Small Craft (2) with 1 door 400.00
Bay 2: Fighters (20) with 4 doors 3,000.00
Small Craft (2) with 1 door 400.00
Bay 3: Cargo (1) with 10 doors 5,000.00
Bay 4: Press Repair Facil. (13-100 T Capy) 104.00
DropShip Capacity: 10 Docking Hardpoints 10,000.00
Grav Decks #1 - 2: (90-meter diameter) 100.00
Grav Decks #3 - 4: (80-meter diameter) 100.00
Grav Decks #5 - 6: (90-meter diameter) 100.00
Life Boats: 100 (7 tons each) 700.00
Escape Pods: 100 (7 tons each) 700.00
Crew and Passengers:
100 Officers (90 minimum) 1,000.00
350 Crew (295 minimum) 2,450.00
100 Gunners (76 minimum) 700.00
250 Marines 1,250.00
36 Marine Battle Armor Troopers/Elementals 252.00
100 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 NL55 Nose 11 11 11 11 170 2,200.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
5 ER Large Laser Nose 4(40) 4(40) 4(40) -- 60 25.00
5 ER Large Laser Nose 4(40) 4(40) 4(40) -- 60 25.00
2 LB 10-X AC(50 rounds) Nose 1(12) 1(12) -- -- 4 27.00
2 LB 10-X AC(20 rounds) Nose 1(12) 1(12) -- -- 4 24.00
1 NAC/40(25 rounds) Nose 40 40 -- -- 135 4,530.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
2 NAC/30(50 rounds) FL/R 60 60 60 -- 400 14,080.00
2 AR10 (20 KW, 20 WS, 20 B)FL/R * * * * 80 5,800.00
2 Heavy N-Gauss(50 rounds) FL/R 60 60 60 60 72 28,050.00
5 ER Large Laser FL/R 4(40) 4(40) 4(40) -- 120 50.00
5 ER Large Laser FL/R 4(40) 4(40) 4(40) -- 120 50.00
2 LB 10-X AC(20 rounds) FL/R 1(12) 1(12) -- -- 8 48.00
2 LB 10-X AC(20 rounds) FL/R 1(12) 1(12) -- -- 8 48.00
1 Heavy N-Gauss(25 rounds) FL/R 30 30 30 30 36 14,026.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
1 NAC/40(25 rounds) L/RBS 40 40 -- -- 270 9,060.00
1 NAC/40(25 rounds) L/RBS 40 40 -- -- 270 9,060.00
2 Heavy N-Gauss(50 rounds) L/RBS 60 60 60 60 72 28,050.00
5 ER Large Laser L/RBS 4(40) 4(40) 4(40) -- 120 50.00
5 ER Large Laser L/RBS 4(40) 4(40) 4(40) -- 120 50.00
2 LB 10-X AC(20 rounds) L/RBS 1(12) 1(12) -- -- 8 48.00
2 LB 10-X AC(20 rounds) L/RBS 1(12) 1(12) -- -- 8 48.00
2 Heavy N-Gauss(50 rounds) L/RBS 60 60 60 60 72 28,050.00
2 Heavy NPPC AL/R 30 30 30 30 900 12,000.00
5 ER Large Laser AL/R 4(40) 4(40) 4(40) -- 120 50.00
5 ER Large Laser AL/R 4(40) 4(40) 4(40) -- 120 50.00
2 LB 10-X AC(20 rounds) AL/R 1(12) 1(12) -- -- 8 48.00
2 LB 10-X AC(20 rounds) AL/R 1(12) 1(12) -- -- 8 48.00
2 NL55 Aft 11 11 11 11 170 2,200.00
2 Medium NPPC Aft 18 18 18 18 270 3,600.00
5 ER Large Laser Aft 4(40) 4(40) 4(40) -- 60 25.00
5 ER Large Laser Aft 4(40) 4(40) 4(40) -- 60 25.00
2 LB 10-X AC(20 rounds) Aft 1(12) 1(12) -- -- 4 24.00
2 LB 10-X AC(20 rounds) Aft 1(12) 1(12) -- -- 4 24.00
1 Lot Spare Parts (5.00%) 87,500.00
------------------------------------------------------------------------------
TOTALS: Heat: 8,441 1,750,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 34,276,172,000 C-Bills
Battle Value: 291,682
Cost per BV: 117,512.13
Weapon Value: 165,695 (Ratio = .57)
Damage Factors: SRV = 11,359; MRV = 11,198; LRV = 8,527; ERV = 2,752
Maintenance: Maintenance Point Value (MPV) = 1,049,729
(150,280 Structure, 545,988 Life Support, 353,461 Weapons)
Support Points (SP) = 647,100 (62% of MPV)
BattleForce2: Not applicable |
Avatar of Hell's Fury Hammer of Light.hma |
Description: |
Copy of the Heavy Metal Aero file.
Avatar of Hell's Fury class Battleship Hammer of Light |
Download |
Filename: |
Avatar of Hell's Fury Hammer of Light.hma |
Filesize: |
2.59 KB |
Downloaded: |
454 Time(s) |
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5797 Location: United States
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Posted: 27-Jun-2008 17:06 Post subject: Hammer of Light |
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Code: | AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Hammer of Light Armored Cruiser
Tech: Inner Sphere / 2750
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2
Mass: 1,000,000 tons
K-F Drive System: (Unknown)
Length: 905 meters
Sail Diameter: 1,206 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Lamellor Ferro-carbide
Armament:
14 NAC/40
16 ER PPC
16 Large Pulse Laser
16 Gauss Rifle
24 AMS
16 Heavy NPPC
------------------------------------------------------------------------------
Class/Model/Name: Hammer of Light
Mass: 1,000,000 tons
Equipment: Mass
Power Plant, Drive & Control: 240,000.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Kearny-Fuchida Hyperdrive: Compact (Integrity = 20) 452,500.00
Lithium Fusion Battery 10,000.00
Jump Sail (Detachable): (Integrity = 5) 80.00
Structural Integrity: 117 117,000.00
Total Heat Sinks: 2,965 Double 2,228.00
Fuel & Fuel Pumps: 7,378.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 2,500.00
Fire Control Computers: .00
Food & Water: (366 days supply) 1,476.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (2,412 total armor pts) 2,340.00
Capital Scale Armor Pts
Location: L / R
Fore: 404
Fore-Left/Right: 404/404
Aft-Left/Right: 400/400
Aft: 400
Cargo:
Bay 1: Fighters (6) with 2 doors 900.00
Cargo (1) with 1 door 1,200.00
Bay 2: Fighters (6) with 2 doors 900.00
Cargo (1) with 1 door 1,200.00
Bay 3: Fighters (6) with 2 doors 900.00
Cargo (1) with 1 door 1,200.00
Bay 4: Small Craft (8) with 2 doors 1,600.00
Cargo (1) with 1 door 1,600.00
Bay 5: Cargo (1) with 3 doors 4,625.00
Bay 6: Cargo (1) with 3 doors 4,625.00
DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Decks #1 - 6: (150-meter diameter) 600.00
Escape Pods: 104 (7 tons each) 728.00
Crew and Passengers:
100 Officers (96 minimum) 1,000.00
400 Crew (145 minimum) 2,800.00
84 Gunners (42 minimum) 588.00
24 1st Class Passengers 240.00
48 2nd Class Passengers 336.00
74 Marines 370.00
76 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 NAC/40(83 rounds) Nose 40 40 -- -- 135 4,600.00
1 NAC/40(83 rounds) Nose 40 40 -- -- 135 4,600.00
2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00
2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00
2 Large Pulse Laser Nose 2(18) 2(18) -- -- 20 14.00
2 Large Pulse Laser Nose 2(18) 2(18) -- -- 20 14.00
2 Gauss Rifle(80 rounds) Nose 3(30) 3(30) 3(30) -- 2 40.00
2 Gauss Rifle(80 rounds) Nose 3(30) 3(30) 3(30) -- 2 40.00
3 AMS(120 rounds) Nose -- -- -- -- 3 11.50
3 AMS(120 rounds) Nose -- -- -- -- 3 11.50
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
1 NAC/40(83 rounds) FL/R 40 40 -- -- 270 9,200.00
1 NAC/40(83 rounds) FL/R 40 40 -- -- 270 9,200.00
1 NAC/40(83 rounds) FL/R 40 40 -- -- 270 9,200.00
1 NAC/40(83 rounds) L/RBS 40 40 -- -- 270 9,200.00
1 NAC/40(83 rounds) L/RBS 40 40 -- -- 270 9,200.00
2 ER PPC L/RBS 2(20) 2(20) 2(20) -- 60 28.00
2 ER PPC L/RBS 2(20) 2(20) 2(20) -- 60 28.00
2 Large Pulse Laser L/RBS 2(18) 2(18) -- -- 40 28.00
2 Large Pulse Laser L/RBS 2(18) 2(18) -- -- 40 28.00
2 Gauss Rifle(80 rounds) L/RBS 3(30) 3(30) 3(30) -- 4 80.00
2 Gauss Rifle(80 rounds) L/RBS 3(30) 3(30) 3(30) -- 4 80.00
3 AMS(120 rounds) L/RBS -- -- -- -- 6 23.00
3 AMS(120 rounds) L/RBS -- -- -- -- 6 23.00
1 NAC/40(83 rounds) Aft 40 40 -- -- 135 4,600.00
1 NAC/40(83 rounds) Aft 40 40 -- -- 135 4,600.00
2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00
2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00
2 Large Pulse Laser Aft 2(18) 2(18) -- -- 20 14.00
2 Large Pulse Laser Aft 2(18) 2(18) -- -- 20 14.00
2 Gauss Rifle(80 rounds) Aft 3(30) 3(30) 3(30) -- 2 40.00
2 Gauss Rifle(80 rounds) Aft 3(30) 3(30) 3(30) -- 2 40.00
3 AMS(120 rounds) Aft -- -- -- -- 3 11.50
3 AMS(120 rounds) Aft -- -- -- -- 3 11.50
1 Lot Spare Parts (2.00%) 20,000.00
------------------------------------------------------------------------------
TOTALS: Heat: 5,930 1,000,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 23,015,015,064 C-Bills
Battle Value: 207,108
Cost per BV: 111,125.67
Weapon Value: 126,012 (Ratio = .61)
Damage Factors: SRV = 7,910; MRV = 7,754; LRV = 5,889; ERV = 694
Maintenance: Maintenance Point Value (MPV) = 647,722
(133,684 Structure, 325,550 Life Support, 188,488 Weapons)
Support Points (SP) = 673,892 (104% of MPV)
BattleForce2: Not applicable
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_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Fang Federated Suns Captain
Joined: 11-Sep-2006 00:00 Posts: 290 Location: United States
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Posted: 27-Jun-2008 21:41 Post subject: Hammer of Light |
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WoW! You guys rock! Had in mind a fully laden fairly unarmed jumpship at a pirate jumppoint coming in to recharge, two small(well, small for a warship anyway) FWL warships are coasting in to investigate and flank the jumpshp, one on either side.Then the Hammer of Light silently ( well, its space. everything is silent. Duh, Vacuum?) glides in. Fighters are deployed and assault dropships begin to detach from the docking rings. The FWL captains are at a momentary loss of words at the descending unknown vessel. Would I need to use naval terminology in reference to a space battle?
_________________ one by one the rabbits are stealing my sanity....
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 27-Jun-2008 23:25 Post subject: Hammer of Light |
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You probably should... yes... if you have questions PM me and I'll sort you out mate
Just like old times LOL
So, which ship are you going to use?
Its funny because Vagabond and I are 2 of the top 3 ship designers here... so I'm asking out of competitive spirit
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Fang Federated Suns Captain
Joined: 11-Sep-2006 00:00 Posts: 290 Location: United States
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Posted: 27-Jun-2008 23:37 Post subject: Hammer of Light |
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Sweet! I will do so. I think I may actually use both if that is OK. After a brief battle leaving one of the FWL warships a scorched flickering hulk and the other damaged, the second Hammer of Light slides into view. I am thinking of somehow perhaps working the Stars End pirates into the fluff as a place for possible repair/refit/maintenance away from prying eyes.No, the pirates do not have control of the vessels. Not sure about how to sort that all out yet, as I am not really aware of anywhere else that could be used without drawing a lot of unwanted attention. And I am certain that Ground Zero and Stonkin Mechs do NOT have the needed facilities laying around.
_________________ one by one the rabbits are stealing my sanity....
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 28-Jun-2008 04:12 Post subject: Hammer of Light |
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Well, you can look for naval battle in Kerensky and Kurita and if you can get your hands on AT2 (or better Battlespace...)
_________________ The dragon NEVER sleeps!
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 28-Jun-2008 05:30 Post subject: Re: Hammer of Light |
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Fang wrote: | Sweet! I will do so. I think I may actually use both if that is OK. After a brief battle leaving one of the FWL warships a scorched flickering hulk and the other damaged, the second Hammer of Light slides into view. I am thinking of somehow perhaps working the Stars End pirates into the fluff as a place for possible repair/refit/maintenance away from prying eyes.No, the pirates do not have control of the vessels. Not sure about how to sort that all out yet, as I am not really aware of anywhere else that could be used without drawing a lot of unwanted attention. And I am certain that Ground Zero and Stonkin Mechs do NOT have the needed facilities laying around. |
As in Vagabond's lighter vessel being the Hammer of Light and the one I made being the Hammer of Light II or something? You'll need a way to justify 2 entirely different classes of ship. A different name for one of them would be good too.
As for where to base them (or repair them) you can always make something up. For instance you "find" (in their ships databases maybe) an ancient Star League drydoock facility in the Altaraan Nebula or something like that. Make it up, but keep it within reason.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 28-Jun-2008 05:32 Post subject: Re: Hammer of Light |
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Sleeping Dragon wrote: | Well, you can look for naval battle in Kerensky and Kurita and if you can get your hands on AT2 (or better Battlespace...) |
Or get his hands on the novels in the Twilight of the Clans series. The space battles between the Task Force Serpent fleet and the Ghost Bear and Smoke Jaguar ships are well written. I love Commodore Beresick and The Invisible Truth.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Fang Federated Suns Captain
Joined: 11-Sep-2006 00:00 Posts: 290 Location: United States
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Posted: 28-Jun-2008 11:09 Post subject: Re: Hammer of Light |
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What about this. The PPC and Laser laden design is the Hammer of Light, and the other is Hammer of Mercy.
_________________ one by one the rabbits are stealing my sanity....
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ralgith Blighted Sun Battalion 1st Company "Ralgith's Renegades" Colonel
Joined: 18-Aug-2003 00:00 Posts: 2021 Location: United States
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Posted: 28-Jun-2008 11:57 Post subject: Re: Hammer of Light |
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Heheh, do you mean normal PPC and Laser? Or Naval Weapons? Cause Vagabond and I both used quite a few Naval PPCs
I love the things
Anyways, just curious now so I can edit my file accordingly and change the ship's name if need be.
_________________ Colonel Ralgith t'Mayasara Blighted Sun Battalion 1st Company 'Ralgith's Renegades'
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5797 Location: United States
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Posted: 28-Jun-2008 14:39 Post subject: Re: Hammer of Light |
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ralgith wrote: | Heheh, do you mean normal PPC and Laser? Or Naval Weapons? Cause Vagabond and I both used quite a few Naval PPCs
I love the things
Anyways, just curious now so I can edit my file accordingly and change the ship's name if need be. |
Plus mine has lots of standard PPCs and Lasers while yours has more NPPCs and NLasers. lol.
My vessel is more of an Armored Escort for a 'Mech battalion with attached Aero support. If you use the right dropships even a Regiment or small RTC with attached Logistical support.
The big guns will deter assault dropships and light cruiser and below warships [canon only mostly] while the cargo, 3 flight decks, and armor give it duration in the field. It also has effective AA screen.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Fang Federated Suns Captain
Joined: 11-Sep-2006 00:00 Posts: 290 Location: United States
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Posted: 28-Jun-2008 17:22 Post subject: Re: Hammer of Light |
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Oops. I should have been more specific. Ralgith's design is Hammer of Light, and Vagabond's will be Hammer of Mercy.
_________________ one by one the rabbits are stealing my sanity....
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5797 Location: United States
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Posted: 28-Jun-2008 20:15 Post subject: Hammer of Light |
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Oh i see, sure.... choose the battleship over the armored cruiser. I see how it is, humph. lol.
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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