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Navy Torpedo Bomber
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Vagabond
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PostPosted: 15-Aug-2009 06:55    Post subject: Navy Torpedo Bomber Reply to topic Reply with quote

I quickly assembled aerofighter designed to use two Arrow IV Bombs in space bombing against Naval forces. Low damage per bomb sure but a possible crit. A squadron of these could make a vicious attack. Designed to be slow but heavily armored.

Code:
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Navy Torpedo Bomber
Tech:              Inner Sphere / 3067
Vessel Type:       Aerospace Fighter
Rules:             Level 2, Custom design
Rules Set:         AeroTech2

Mass:              50 tons
Length:            16 meters
Power Plant:       200 Fusion
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Standard
Armament:         
    1 Large Laser
    4 ER Medium Laser
------------------------------------------------------------------------------
Class/Model/Name:  Navy Torpedo Bomber
Mass:              50 tons

Equipment:                                                              Mass
Power Plant:  200 Fusion                                                 8.50
Thrust:  Safe Thrust: 6  (4 at max bomb load)
      Maximum Thrust: 9  (6 at max bomb load)
Structural Integrity: 6                                                   .00
Total Heat Sinks:    14 Double                                           4.00
Fuel:                                                                    6.00
Cockpit & Attitude Thrusters:                                            3.00
Armor Type:  Standard  (264 total armor pts)                            16.50
                           Standard Scale Armor Pts
   Location:                            L / R
   Nose:                                 80
   Left/Right Wings:                  64/64
   Aft:                                  56

Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Large Laser              Nose         8      8     --     --    8      5.00
1 ER Medium Laser          RW           5      5     --     --    5      1.00
1 ER Medium Laser          LW           5      5     --     --    5      1.00
2 ER Medium Laser          Aft          5      5     --     --   10      2.00
1 Targeting Computer                                                     3.00
------------------------------------------------------------------------------
TOTALS:                                                    Heat: 28     50.00
Tons Left:                                                                .00

External Stores Load:
   2 Arrow IV Missiles            (10 tons)
   Total Stores Load               10 tons total
   Note: Safe Thrust is reduced from 6 to 4 at max bomb load.

Calculated Factors:
Total Cost:        2,582,958 C-Bills
Battle Value:      1,418
Cost per BV:       1,821.55
Weapon Value:      2,160 (Ratio = 1.52)
Damage Factors:    SRV = 27;  MRV = 23;  LRV = 0;  ERV = 0
BattleForce2:      MP: 6,  Armor/Structure: 7 / 0
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: FM;  Point Value: 14


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Karagin
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PostPosted: 22-Aug-2009 01:56    Post subject: Navy Torpedo Bomber Reply to topic Reply with quote

Different...
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Karagin
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Vagabond
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PostPosted: 26-Aug-2009 02:16    Post subject: Navy Torpedo Bomber Reply to topic Reply with quote

how so?
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Karagin
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PostPosted: 26-Aug-2009 08:33    Post subject: Navy Torpedo Bomber Reply to topic Reply with quote

The way you went about it, using the bomb feature and not giving the dive bomber torpedo SRMs or LRMs. You kept the feel of the WW2 style Torpedo Bomber.
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Karagin
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Vagabond
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PostPosted: 27-Aug-2009 18:52    Post subject: Re: Navy Torpedo Bomber Reply to topic Reply with quote

Karagin wrote:
The way you went about it, using the bomb feature and not giving the dive bomber torpedo SRMs or LRMs. You kept the feel of the WW2 style Torpedo Bomber.


Oh ok. Ya, that was the primary idea. The bombs/torpedo [arrow IV] are the primary weapons and the other weapons are for defense and opportunity attacks. By doing this i was able to pack on more armor with less high tech equipment [like xl or ferro-aluminum] and create something that hopefully can take a few hits before dieing or being forced to brake off.

And funny you should mention the WW2 style Bomber, i based this design off of the Avenger. Very Happy
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