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Armour Shaping (random construction idea - untested)
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 08-Mar-2010 16:44    Post subject: Armour Shaping (random construction idea - untested) Reply to topic Reply with quote

I was just thinking whether it would be a viable idea to take different armor shaping into account in 'Mech construction.

In game it would look like like a normal item, that could be mounted in any location, either filling all location's slots or prescribed amount of prescribed slots. Each Armour Shaping increases the amount of armour points in the location in which it's installed by 10%. The effect is cumulative, so two Armour Shapings increase the amount of armour points by 20%, three by 30% etc. Maximum amount of Armour Shapings that can be installed in one hit location is 6. The armour point increase is applied after the armour points are allocated and it can increase the amount of armour points above the maximum allowed number for each location (2x structure points).

Armour Shaping

Weight 0t

Mech 2 critical slots
Vehicle 1 item
Fighter 1 item
Protomech 1 item

Other units can't use this item

BV ???
Cost ???

Reason for existence? Well, I think that there could be something that would make some difference between blocky monsters like the Awesome and relatively streamlined things like the Marauder and Dragon. And this could just be the thing IMO. Any ideas?

EDITED
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PlaywithLAMs
Capellan Confederation
Si-ben-bing
Si-ben-bing


Joined: 08-Mar-2010 14:01
Posts: 98
Location: United States
PostPosted: 09-Mar-2010 18:34    Post subject: Armour Shaping (random construction idea - untested) Reply to topic Reply with quote

I think you're on to something. BV could be calculated as total number of armor points and cost could be calculated as increasing the armor's cost by doubling the armor cost in a location per 10% armor shaping done in that location.
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