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Ambassador Light Tank
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Kraken
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PostPosted: 08-May-2010 20:06    Post subject: Ambassador Light Tank Reply to topic Reply with quote

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Ambassador  Light Tank
Tech:          Inner Sphere / 3060
Config:        Hovercraft
Rules:         Level 1-FA, Standard design

Mass:          25 tons
Power Plant:   95 AML 95 I.C.E.
Cruise Speed:  97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type:    Star Slab 5.5 Standard
Armament:      
  1 Armstrong J4 Autocannon/2 
  1 Armstrong Minigun Machine Gun 
Manufacturer:  United Outworlders Corporation
  Location:    Mitchella
Communications System:  Garret Type 4
Targeting & Tracking System:  O/P 2000JSA

------------------------------------------------------------------------------
==Overview:==
If it's one thing the Outworlds Alliance learned with the Merlin, it's that
even a mediocre unit can still sell well so long as it's cheap and effective.
Desperate for both quick cash and a ground combat vehicle that they could
cheaply field themselves, the government set its engineers to work and
eventually came up with the concept for the Ambassador. 

So named because it is officially intended for export (despite roughly half
actually ending up in the OA's own arsenals), the Ambassador was designed with
one simple purpose in mind: high-speed fire support. The hover fans allow it
to move rapidly over most terrain, letting it run circles around most ground
combat vehicles. And the AC/2 allows it to snipe from range, giving it the
ability to chip away at whatever targets it does come across. A generic
machine gun has been installed as a back-up, allowing it to pin down enemy
infantry.

Of note is that there is a token amount of cargo space on board the vehicle.
While this is mainly supposed to be used for gear for the crew members, on
occasion a situation will arise wherein a crew will have an infantryman,
medic, or another ground-type soldier will be hitching a ride for whatever
reason. 

--------------------------------------------------------
Type/Model:    Ambassador  Light Tank
Mass:          25 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  15 pts Standard               0      2.50
Engine:        95 I.C.E.                     0      6.00
    Cruise MP:   9
     Flank MP:  14
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      1.25
Crew: 2 Members                              0       .00
Lift Equipment:                              0      2.50
Turret Equipment:                            0       .60
Armor Factor:   64 pts Standard              0      4.00

                          Internal    Armor
                          Structure   Value
   Front:                     3         16 
   Left / Right Sides:        3      11/11 
   Rear:                      3         10 
   Turret:                    3         16 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Autocannon/2           Turret   0   45     2      7.00
1 Machine Gun            Front    0  100     2      1.00
Cargo Bay Capacity       Body                1       .15
--------------------------------------------------------
TOTALS:                           0          5     25.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        377,375 C-Bills
Battle Value:      163
Cost per BV:       2,315.18
Weapon Value:      36 / 36 (Ratio = .22 / .22)
Damage Factors:    SRDmg = 2;  MRDmg = 2;  LRDmg = 1
BattleForce2:      MP: 9H,  Armor/Structure: 0 / 3
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 2
                   Specials: tran0

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EmeraldaWebb
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PostPosted: 12-May-2010 13:10    Post subject: Ambassador Light Tank Reply to topic Reply with quote

Kraken, this is a good hovertank design. I do think you should further cut the MG ammo in half - that would provide an additional 0.25 tons (4 points) of armor.
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Sleeping Dragon
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PostPosted: 13-May-2010 00:27    Post subject: Ambassador Light Tank Reply to topic Reply with quote

That would require the lvl 3 (advanced = not tournament legal) fractional accounting.
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Karagin
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PostPosted: 13-May-2010 03:22    Post subject: Re: Ambassador Light Tank Reply to topic Reply with quote

Sleeping Dragon wrote:
That would require the lvl 3 (advanced = not tournament legal) fractional accounting.


Who really cares about tournament legal? Haven't seen any tournament games lately... and not all of the BT players go to conventions either.
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Sleeping Dragon
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PostPosted: 13-May-2010 17:18    Post subject: Re: Ambassador Light Tank Reply to topic Reply with quote

Well, if the designation is lvl 1, then it should be Wink

I do care for tourney-legal. all of those technical gizmos still need to be aggreed upon by both sides, while TW/Tech manual stuff is generally more accepted.
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Karagin
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PostPosted: 14-May-2010 02:17    Post subject: Re: Ambassador Light Tank Reply to topic Reply with quote

Sleeping Dragon wrote:
Well, if the designation is lvl 1, then it should be Wink

I do care for tourney-legal. all of those technical gizmos still need to be aggreed upon by both sides, while TW/Tech manual stuff is generally more accepted.


Most folks don't care what is used UNLESS the items are able to be abused.

And you are forgetting something, fractional accounting doesn't make the vehicle Level 3, well it didn't before all of these "hey let's copy DD and have core rule book sets up the yazzo" take on things.
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Sleeping Dragon
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PostPosted: 15-May-2010 03:48    Post subject: Re: Ambassador Light Tank Reply to topic Reply with quote

I thought that it had been presented with the Maximum Tech and thus moved to lvl 3. I know, the vehicle rules missed a few "round up to the nearest half ton" notes, but the general rule still demanded the ammo to be assigned in full ton lots (MG being an exception) and armour in half ton lots at least. So whatever remained could only be used for only one thing - cargo.

Don't you think that if it was legal to use for example SRM-2 and MG ammo in quarter ton lots we wouldn't do just that all the time?
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PostPosted: 15-May-2010 04:54    Post subject: Re: Ambassador Light Tank Reply to topic Reply with quote

Sleeping Dragon wrote:
I thought that it had been presented with the Maximum Tech and thus moved to lvl 3. I know, the vehicle rules missed a few "round up to the nearest half ton" notes, but the general rule still demanded the ammo to be assigned in full ton lots (MG being an exception) and armour in half ton lots at least. So whatever remained could only be used for only one thing - cargo.

Don't you think that if it was legal to use for example SRM-2 and MG ammo in quarter ton lots we wouldn't do just that all the time?


No, because not all ammo needs to be adjusted to the point of quartering. Vehicles can use CASE so it does cut down on the dangers of ammo going off.

The rules say that the Fractional Accounting allows you to squeeze more out of the vehicle or mech, that means ammo and armor will be adjusted to fit that. PRIOR to all the "hey it is hard to deal in fractions so let's dumb things down" idea became popular you had to deal with quarter weights a lot with certain tonnage mechs and vehicles. It is not hard to follow the idea.

As for tossing all the extra weight into cargo, that doesn't work either, since not every vehicle will need .25 tons of cargo space, where as it could need the same weight in ammo or armor to stay alive.
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Sleeping Dragon
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PostPosted: 15-May-2010 06:00    Post subject: Re: Ambassador Light Tank Reply to topic Reply with quote

Heh, it's not about 50 SRM shots being dangerous, it's about them being useless 95 % of time.

The rules still ban doing this thing tough, and since I go by the book, I have to point out that you can't just put in MG with 50 shots on a vehicle to save weight for 4 points of armour (seriously, I'd go for 25 shots and 6 points). You can disagree, you can argue, but that's about all. Rules have been this way since BMR at least.
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Karagin
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PostPosted: 23-May-2010 08:01    Post subject: Re: Ambassador Light Tank Reply to topic Reply with quote

Sleeping Dragon wrote:
Heh, it's not about 50 SRM shots being dangerous, it's about them being useless 95 % of time.

The rules still ban doing this thing tough, and since I go by the book, I have to point out that you can't just put in MG with 50 shots on a vehicle to save weight for 4 points of armour (seriously, I'd go for 25 shots and 6 points). You can disagree, you can argue, but that's about all. Rules have been this way since BMR at least.


So then you are saying that HMVEE is incorrect and not following the rules? Since that is the program used to make the vehicle.

And wait, I can use what ever rule set I want to make vehicles, just as you can use the watered down rules that are currently in place or not.
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Sleeping Dragon
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PostPosted: 23-May-2010 13:57    Post subject: Re: Ambassador Light Tank Reply to topic Reply with quote

Aehm... the tank is okay, I was talking about the changes suggested by EmeraldaWebb. Those would make the design lvl 3 in the first place. The Fractional accounting as used by the original design is not the thing I'd use, but I didn't really react to it.
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Karagin
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PostPosted: 23-May-2010 14:08    Post subject: Ambassador Light Tank Reply to topic Reply with quote

Okay fair enough...
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Karagin
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