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UM-R669 Urbanmech II
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Kraken
Federated Suns
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PostPosted: 21-Jan-2013 19:56    Post subject: UM-R669 Urbanmech II Reply to topic Reply with quote

              BattleMech Technical Readout

Type/Model:    Urbanmech II UM-R669
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          30 tons
Chassis:       Republic-R Endo Steel
Power Plant:   150 Leenex XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Pitban 6000 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Durallex Medium Standard
Armament:      
  1 MRM 10
  3 Medium Lasers
  2 Machine Guns
  2 Small Lasers
Manufacturer:  Orguss Industries
  Location:    (Unknown)
Communications System:  Dalban Interact
Targeting & Tracking System:  Dalban Urban

--------------------------------------------------------
Type/Model:    Urbanmech II UM-R669
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine:        150 XL Fusion                12      3.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     10 Double [20]              12       .00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   96 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             10         13      
   Center Torso (Rear):                  4      
   L/R Side Torso:            7      10/10      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   5        9/9      
   L/R Leg:                   7      13/13      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 MRM 10                 RA      4   48      4      5.00
  (Ammo Locations: 2 RT)
1 Medium Laser           RA      3           1      1.00
2 Machine Guns           LA      0  200      3      2.00
  (Ammo Locations: 1 LT)
1 Medium Laser           LA      3           1      1.00
1 Medium Laser           LT      3           1      1.00
1 Small Laser            CT      1           1       .50
1 Small Laser            HD      1           1       .50
CASE Equipment:          LT     RT           2      1.00
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         15          78     30.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        3,677,050 C-Bills
Battle Value:      739
Cost per BV:       4,975.71
Weapon Value:      467 / 467 (Ratio = .63 / .63)
Damage Factors:    SRDmg = 19;  MRDmg = 4;  LRDmg = 0
BattleForce2:      MP: 5J,  Armor/Structure: 2/1
                   Damage PB/M/L: 4/2/-,  Overheat: 0
                   Class: ML;  Point Value: 7



Why?

Why not?
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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
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PostPosted: 22-Jan-2013 05:41    Post subject: UM-R669 Urbanmech II Reply to topic Reply with quote

can you maintain 4/6/4 with an standard engine?
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 22-Jan-2013 09:50    Post subject: UM-R669 Urbanmech II Reply to topic Reply with quote

It was a trade-off between speed, tonnage, and internal space for all the heat sinks.
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chihawk
Clan Blood Spirit
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PostPosted: 30-Jan-2013 08:46    Post subject: UM-R669 Urbanmech II Reply to topic Reply with quote

This is URBIE-fail.

Instead of being a deadly street fighter this is now just a light mech with no legitimate role.

Pass.
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