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CN11-D Centurion
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 27-Feb-2013 18:10    Post subject: CN11-D Centurion Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Centurion CN11-D
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          55 tons
Chassis:       Endo Steel
Power Plant:   220 DAV Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 Rotary AC/2
  1 Machine Gun
  3 ER Medium Lasers
  1 ER Small Laser
  1 MRM 10
  1 LRM 5
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

**

Type/Model:    Centurion CN11-D
Mass:          55 tons

Equipment:                                 Crits    Mass
Int. Struct.:  91 pts Endo Steel            14      3.00
 (Endo Steel Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Engine:        220 Fusion                    6     10.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Double [20]               6       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  184 pts Standard              0     11.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             18         28      
   Center Torso (Rear):                  7      
   L/R Side Torso:           13      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   9      18/18      
   L/R Leg:                  13      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/2            RA      1  135      6     11.00
  (Ammo Locations: 3 RT)
1 Machine Gun            RA      0  100      2      1.00
  (Ammo Locations: 1 RT)
1 ER Medium Laser        LA      5           1      1.00
1 ER Small Laser         LA      2           1       .50
1 MRM 10                 LT      4   48      4      5.00
  (Ammo Locations: 2 LT)
1 LRM 5                  LT      2   24      2      3.00
  (Ammo Locations: 1 RT)
1 ER Medium Laser        CT      5           1      1.00
1 ER Medium Laser        CT(R)   5           1      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         29          70     55.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        4,897,716 C-Bills
Battle Value:      1,093
Cost per BV:       4,480.98
Weapon Value:      1,090 / 1,090 (Ratio = 1.00 / 1.00)
Damage Factors:    SRDmg = 20;  MRDmg = 11;  LRDmg = 3
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 4/2/1,  Overheat: 0
                   Class: MM;  Point Value: 11



It started out as a "what-if" in which I replaced the LRM 10 with an MRM 10, and then it went from there.

I managed to increase the level of overall firepower on the mech, with a token increase in the long-range punch.
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