BattleMech Technical Readout
Type/Model: Shootist ST-9X
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 70 tons
Chassis: Dennenbach-Mitchell Mark IV Endo Steel
Power Plant: 280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
4 Medium Lasers
2 Small Lasers
1 ER PPC
1 Rotary AC/5
1 Machine Gun
Manufacturer: Mitchell Vehicles
Location: Terra
Communications System: Dornman Echo II
Targeting & Tracking System: Wayne Marksman
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Type/Model: Shootist ST-9X
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 14 3.50
(Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 280 Fusion 6 16.00
Walking MP: 4 [5]
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks: 13 Double [26] 6 3.00
(Heat Sink Loc: 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA R: Sh+UA+LA+H 14 .00
Armor Factor: 216 pts Standard 0 13.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 32
Center Torso (Rear): 11
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 11 22/22
L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Laser RA 3 1 1.00
1 Small Laser RA 1 1 .50
1 ER PPC LA 15 3 7.00
1 Small Laser LA 1 1 .50
1 Medium Laser RT 3 1 1.00
1 Rotary AC/5 LT 1 80 10 14.00
(Ammo Locations: 3 LT, 1 RT)
1 Medium Laser CT 3 1 1.00
1 Machine Gun CT 0 100 2 1.00
(Ammo Locations: 1 RT)
1 Medium Laser HD 3 1 1.00
CASE Equipment: LT RT 2 1.00
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TOTALS: 35 78 70.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 8,542,104 C-Bills
Battle Value: 1,642
Cost per BV: 5,202.26
Weapon Value: 2,602 / 2,602 (Ratio = 1.58 / 1.58)
Damage Factors: SRDmg = 36; MRDmg = 19; LRDmg = 5
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 6/4/1, Overheat: 1
Class: MH; Point Value: 16
I never did like the fact that a single pulse laser was treated as a massive weapon while an actual large laser was handled like a small laser. If anything, one would want the larger energy weapon in the arm that can rotate so as to increase tactical flexibility.
Some poking and prodding later, we have this guy.
Previously, the Shootist was an up-close brawler with just a token ER Large Laser for ranged offense. Now, it's got an ER PPC, increasing both range and firepower. Switching to the RAC helped matters as well, especially since it freed up some tonnage to help with the aforementioned upgrade. And going to Endo instead of Ferro allowed near-maximum armor, a much larger assortment of lasers (four mediums and two smalls vs. two medium pulse and one small pulse), and an anti-infantry machine gun.
And all of this still somehow left me with just enough in the way of crit spots for TSM. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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