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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 04-Mar-2013 09:53 Post subject: FS9-MO Firestarter |
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BattleMech Technical Readout
Type/Model: Firestarter FS9-MO
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 35 tons
Chassis: Argile H/09 Standard
Power Plant: 210 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Firestone Radial 6s Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Livingston Ceramics Standard
Armament:
4 Flamers
2 Medium Lasers
2 Machine Guns
1 SRM 2
Manufacturer: Argile Technologies of Skye
Location: Skye
Communications System: Tansech Omni-7
Targeting & Tracking System: Tansech C30-97
---------------------------------------------------------------------------
==Capabilities:==
note: refitted with ER Flamers from the AFNN.
--------------------------------------------------------
Type/Model: Firestarter FS9-MO
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3.50
Engine: 210 XL Fusion 12 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 Double [20] 6 .00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 112 pts Standard 0 7.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 5
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 4/4
L/R Arm: 6 11/11
L/R Leg: 8 15/15
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Flamer RA 3 1 1.00
1 Medium Laser RA 3 1 1.00
1 Flamer LA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 Machine Gun RT 0 200 2 1.50
(Ammo Locations: 1 RT)
1 Machine Gun LT 0 1 .50
1 Flamer CT 3 1 1.00
1 Flamer CT(R) 3 1 1.00
1 SRM 2 HD 2 50 2 2.00
(Ammo Locations: 1 LT)
CASE Equipment: LT RT 2 1.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 3 LT, 3 RT)
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TOTALS: 20 62 35.00
Crits & Tons Left: 16 .00
Calculated Factors:
Total Cost: 5,325,210 C-Bills
Battle Value: 640
Cost per BV: 8,320.64
Weapon Value: 369 / 369 (Ratio = .58 / .58)
Damage Factors: SRDmg = 13; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 6J, Armor/Structure: 3/1
Damage PB/M/L: 3/1/-, Overheat: 0
Class: ML; Point Value: 6
Personal custom unit for an upcoming character in the fic series, the operative idea being "Some guys just want to watch the whole world burn".
ER Flamers -
Thanks to a redesign of the nozzle system that delivers the gout of flame, the XM Corporation (previously famous for its assortment of personal laser weaponry) was able to redesign the Flamer, a weapon whose position on the battlefield was growing increasingly tenuous due to the rise of battle armor.
The nozzle arrangement allows the flames to shoot out a greater distance, but at the cost of the gout breaking apart at range. The end result is that while they have doubled the range that the standard Flamer can fire, the potency is reduced at the longer ranges.
Game terms: The new range brackets are 2 (short) / 4 (medium) / 6 (long). However, due to the dissipation effects of the flames, the damage decreases with each range bracket. The weapon does 3 points at short range, 2 points at medium range, and 1 point at long range. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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