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Vulcan VL-2AF
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 07-Mar-2013 11:49    Post subject: Vulcan VL-2AF Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Vulcan VL-2AF
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          40 tons
Chassis:       MatherTech 500 Standard
Power Plant:   240 Pitban XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Model 9 Pitban Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    StarGuard I Ferro-Fibrous 
Armament:      
  1 Flamer
  1 Small Laser
  1 Machine Gun
  1 LRM 5
  1 Autocannon/2
  2 Medium Lasers
Manufacturer:  MatherTechno Incorporated
  Location:    Northwind
Communications System:  Hartford 200S
Targeting & Tracking System:  Hartford TA10

--------------------------------------------------------
Type/Model:    Vulcan VL-2AF
Mass:          40 tons

Equipment:                                 Crits    Mass
Int. Struct.:  67 pts Standard               0      4.00
Engine:        240 XL Fusion                12      6.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:             12         13      
   Center Torso (Rear):                  4      
   L/R Side Torso:           10      10/10      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6        9/9      
   L/R Leg:                  10      14/14      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Flamer                 RA      3           1      1.00
1 Small Laser            RA      1           1       .50
1 Machine Gun            LA      0  200      2      1.50
  (Ammo Locations: 1 LT)
1 LRM 5                  LA      2   24      2      3.00
  (Ammo Locations: 1 LT)
1 Autocannon/2           RT      1   45      2      7.00
  (Ammo Locations: 1 LT)
1 Medium Laser           RT      3           1      1.00
1 Medium Laser           LT      3           1      1.00
CASE Equipment:          LT                  1       .50
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 2 LT, 2 RT, 2 CT)
--------------------------------------------------------
TOTALS:                         13          69     40.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        6,544,650 C-Bills
Battle Value:      771
Cost per BV:       8,488.52
Weapon Value:      488 / 488 (Ratio = .63 / .63)
Damage Factors:    SRDmg = 11;  MRDmg = 5;  LRDmg = 2
BattleForce2:      MP: 6J,  Armor/Structure: 2/2
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: MM;  Point Value: 8



Also a personal custom.

Coincidentally enough, the faction that the pilot works for actually has a factory that produces 240XL engines (it's for their rendition of the Sparrowhawk) and so the custom would simply be a matter of the pilot "appropriating" one for the mech.

And then so long as the internals were being reworked to fit the XL, she could have easily gotten the ammo feeds redone so that she only needed to have CASE in a single torso, clearing room in the opposite torso for a DHS. The Ferro was just the icing on the cake.

Of note is that even after everything - including boosting the armor by a fair amount - I still had just enough tonnage and internal space for an LRM 5 (boosting the long-range firepower) and a small laser (another weapon for point defense).
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