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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 03-Jun-2013 15:48 Post subject: Land Crab |
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I see this one getting used as city defender vs close in fighter to some what. It has the LRM 5 for those units that just want hang back, more a baiting kind of thing, or lay a few minefields as needed. Or even work with other vehicles in use of the semi-guided LRMs etc...
The other weapons have the medium to short range punching that is normal of many fights in close to urban terrain.
Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Land Crab
Tech: Inner Sphere / 3025
Config: Tracked Vehicle
Rules: Level 2, Standard design
Mass: 100 tons
Power Plant: 300 Vlar Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Ferro-Fibrous
Armament:
2 Autocannon/20s
1 Large Laser
1 LRM 5
1 Medium Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Land Crab
Mass: 100 tons
Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 10.00
Engine: 300 Fusion 0 19.00
Shielding & Transmission Equipment: 0 9.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: 11 Single 0 1.00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 3.00
Armor Factor: 215 pts Ferro-Fibrous 2 12.00
Internal Armor
Structure Value
Front: 10 50
Left / Right Sides: 10 45/45
Rear: 10 35
Turret: 10 40
Weapons and Equipment Loc Heat Ammo Items Mass
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2 Autocannon/20s Turret 0 15 3 31.00
1 Large Laser Front 8 1 5.00
1 LRM 5 Front 0 24 2 3.00
1 Medium Laser Front 3 1 1.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 11 10 100.00
Items & Tons Left: 15 .00
Calculated Factors:
Total Cost: 6,574,000 C-Bills
Battle Value 2: 1,354 (old BV = 872)
Cost per BV: 4,855.24
Weapon Value: 1,217 / 1,217 (Ratio = .90 / .90)
Damage Factors: SRDmg = 43; MRDmg = 12; LRDmg = 2
BattleForce2: MP: 3T, Armor/Structure: 0 / 9
Damage PB/M/L: 4/5/-, Overheat: 0
Class: GA; Point Value: 14
| _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1469 Location: Germany
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Posted: 03-Jun-2013 15:53 Post subject: Land Crab |
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Nice Crab-on-tracks
This behind a building can give a huge first impact.
But what does FF and CASE on a 3025 design? _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 03-Jun-2013 17:05 Post subject: Land Crab |
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The date doesn't matter anymore, I didn't change it when I was working on the design, go off the level if you want, but then again since the current rules don't really have levels well just call it a SLDF design if you want. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1469 Location: Germany
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Posted: 04-Jun-2013 11:08 Post subject: Land Crab |
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No problem, the 3025 just jumped into my eye here _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 04-Jun-2013 23:00 Post subject: Land Crab |
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A variant with Harden Armor would make it even nastier. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 05-Jun-2013 00:27 Post subject: Land Crab |
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I'd prefer going for SPL or MG instead of ML in front arc to deal with infantry and drop the extra heat sink for armour or ammo. LL is a neat backup, but seven shots per gun isn't too much, especially if you try new ammo types. Still I'd take this over Demolisher II from TRO 3060 more often than not. _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 05-Jun-2013 10:48 Post subject: Land Crab |
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Thanks for the ideas for variants, I will add them into the fluff! Ammo is limited which makes this have a major weakness. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 05-Jun-2013 14:46 Post subject: Land Crab |
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Note that even with another ton of ammo you'd have only four shots per gun if you go for AP ammo or precision ammo. There could also be another variant as I'm thinking about it - completely devoid of small arms, just the ACs and PPC
Oh, another thing - if you consider updates to 3060+ tech then twin light PPCs and more ammo could just be the thing, as it can employ new AC ammo and gets additional range. Another way to go for dark age could be fuel cell that weighs mere 23 tons and drop the energy weapon in favour of bigger missile launcher, ammo and armour. You could easily have MML-9 or LRM-15 just by replacing the LL and LRM-5 and you still have five tons to play with and one heat sink. SPL with one heat sink and some ammo could be the obvious way, but AMS and C3 could also be interesting investments. Thanks to relatively few items carried you could also consider heavy FF, to give it some more endurance AND support the flavour of IT MUST HAVE IT ALL that seems to be in fashion these days. _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 05-Jun-2013 15:49 Post subject: Land Crab |
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Nice ideas! I will play around with them and see how things turn out, I do like the take it forward to keep it going with newer stuff. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 05-Jun-2013 16:08 Post subject: Land Crab |
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Actually if this was done sensibly with all designs there could be less clutter of new junk and more continuity. Project Phoenix wasn't bad at all when it comes to evolution, even if some upgrades were questionalble. Plus it would look far more realistic if each house supported a few general types rather than a score of different and largely icompatible types. Quartermaster's job would be a nightmare in most militaries of the Inner Sphere. _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 05-Jun-2013 20:13 Post subject: Land Crab |
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I agree... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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