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Land Crab
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Karagin
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PostPosted: 03-Jun-2013 15:48    Post subject: Land Crab Reply to topic Reply with quote

I see this one getting used as city defender vs close in fighter to some what. It has the LRM 5 for those units that just want hang back, more a baiting kind of thing, or lay a few minefields as needed. Or even work with other vehicles in use of the semi-guided LRMs etc...

The other weapons have the medium to short range punching that is normal of many fights in close to urban terrain.

Code:
           BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Land Crab
Tech:          Inner Sphere / 3025
Config:        Tracked Vehicle
Rules:         Level 2, Standard design

Mass:          100 tons
Power Plant:   300 Vlar Fusion
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Ferro-Fibrous
Armament:     
  2 Autocannon/20s
  1 Large Laser
  1 LRM 5
  1 Medium Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Land Crab
Mass:          100 tons

Equipment:                                 Items    Mass
Int. Struct.:  50 pts Standard               0     10.00
Engine:        300 Fusion                    0     19.00
Shielding & Transmission Equipment:          0      9.50
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     11 Single                    0      1.00
Cockpit & Controls:                          0      5.00
Crew: 7 Members                              0       .00
Turret Equipment:                            0      3.00
Armor Factor:  215 pts Ferro-Fibrous         2     12.00

                          Internal    Armor
                          Structure   Value
   Front:                    10         50
   Left / Right Sides:       10      45/45
   Rear:                     10         35
   Turret:                   10         40

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Autocannon/20s         Turret   0   15     3     31.00
1 Large Laser            Front    8          1      5.00
1 LRM 5                  Front    0   24     2      3.00
1 Medium Laser           Front    3          1      1.00
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                          11         10    100.00
Items & Tons Left:                          15       .00

Calculated Factors:
Total Cost:        6,574,000 C-Bills
Battle Value 2:    1,354 (old BV = 872)
Cost per BV:       4,855.24
Weapon Value:      1,217 / 1,217 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 43;  MRDmg = 12;  LRDmg = 2
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 9
                   Damage PB/M/L: 4/5/-,  Overheat: 0
                   Class: GA;  Point Value: 14
 

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Karagin
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Rudel Gurken
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PostPosted: 03-Jun-2013 15:53    Post subject: Land Crab Reply to topic Reply with quote

Nice Crab-on-tracks Wink
This behind a building can give a huge first impact.
But what does FF and CASE on a 3025 design?
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Karagin
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PostPosted: 03-Jun-2013 17:05    Post subject: Land Crab Reply to topic Reply with quote

The date doesn't matter anymore, I didn't change it when I was working on the design, go off the level if you want, but then again since the current rules don't really have levels well just call it a SLDF design if you want.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Rudel Gurken
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PostPosted: 04-Jun-2013 11:08    Post subject: Land Crab Reply to topic Reply with quote

No problem, the 3025 just jumped into my eye here Wink
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Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Vagabond
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PostPosted: 04-Jun-2013 23:00    Post subject: Land Crab Reply to topic Reply with quote

A variant with Harden Armor would make it even nastier.
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Sleeping Dragon
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PostPosted: 05-Jun-2013 00:27    Post subject: Land Crab Reply to topic Reply with quote

I'd prefer going for SPL or MG instead of ML in front arc to deal with infantry and drop the extra heat sink for armour or ammo. LL is a neat backup, but seven shots per gun isn't too much, especially if you try new ammo types. Still I'd take this over Demolisher II from TRO 3060 more often than not.
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Karagin
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PostPosted: 05-Jun-2013 10:48    Post subject: Land Crab Reply to topic Reply with quote

Thanks for the ideas for variants, I will add them into the fluff! Ammo is limited which makes this have a major weakness.
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Karagin
Only the dead have seen the end of war. - Plato

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Sleeping Dragon
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PostPosted: 05-Jun-2013 14:46    Post subject: Land Crab Reply to topic Reply with quote

Note that even with another ton of ammo you'd have only four shots per gun if you go for AP ammo or precision ammo. There could also be another variant as I'm thinking about it - completely devoid of small arms, just the ACs and PPC Smile

Oh, another thing - if you consider updates to 3060+ tech then twin light PPCs and more ammo could just be the thing, as it can employ new AC ammo and gets additional range. Another way to go for dark age could be fuel cell that weighs mere 23 tons and drop the energy weapon in favour of bigger missile launcher, ammo and armour. You could easily have MML-9 or LRM-15 just by replacing the LL and LRM-5 and you still have five tons to play with and one heat sink. SPL with one heat sink and some ammo could be the obvious way, but AMS and C3 could also be interesting investments. Thanks to relatively few items carried you could also consider heavy FF, to give it some more endurance AND support the flavour of IT MUST HAVE IT ALL that seems to be in fashion these days.
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Karagin
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PostPosted: 05-Jun-2013 15:49    Post subject: Land Crab Reply to topic Reply with quote

Nice ideas! I will play around with them and see how things turn out, I do like the take it forward to keep it going with newer stuff.
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Karagin
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Sleeping Dragon
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PostPosted: 05-Jun-2013 16:08    Post subject: Land Crab Reply to topic Reply with quote

Actually if this was done sensibly with all designs there could be less clutter of new junk and more continuity. Project Phoenix wasn't bad at all when it comes to evolution, even if some upgrades were questionalble. Plus it would look far more realistic if each house supported a few general types rather than a score of different and largely icompatible types. Quartermaster's job would be a nightmare in most militaries of the Inner Sphere.
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Karagin
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PostPosted: 05-Jun-2013 20:13    Post subject: Land Crab Reply to topic Reply with quote

I agree...
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Karagin
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