BattleMech Technical Readout
Type/Model: Snake II SNK-2V
Tech: Inner Sphere / 3075
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 45 tons
Chassis: Ceresplex IV Standard
Power Plant: 225 VOX XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Anderson Propulsion 30 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Starshield CASE Standard
Armament:
1 ER PPC
2 Medium Lasers
1 Beagle Active Probe
1 MRM 10
1 Guardian ECM
1 Streak SRM 2
Manufacturer: Ceres Metals Industries
Location: Capella
Communications System: CeresCom Model 21-RS
Targeting & Tracking System: Dwyerson Mark XII
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==Overview:==
Many nations learned hard lessons in the wake of the Jihad. For the Cappell
Confederation, one such lesson was painfully clear: the original Snake was
failure.
Whereas pilots and technicians all across the Federated Suns had made it a
point to strip various weapons systems off of the controversial Fireball an
replace them with energy weapons, Cappellan military doctrine was that
installing energy weapons on the Snake was wrong thing to do on the premise
that it would encourage pilots to remain in the field even if all they had
a lone weapon.
The Jihad proved the folly of this argument via the staggering losses
sustained by units fielding Snakes. As ammunition shortages among the
resistance units became common, Snake pilots were frequently forced to go i
battle with empty ammunition bins, leaving them unable to do little more th
make physical attacks and draw attention away from mechs that still had ene
weapons and so could still engage in ranged combat. As a result, an estimat
95% of all Snake units that were deployed in the field were lost during the
Jihad, either destroyed outright or stripped for parts to keep more useful
machines in place; the few that survived did so because they were kept in t
rear lines to serve as utility machines.
Although the Cappellan Confederation has confirmed plans to continue
production of the original Snake to help replace losses suffered during the
war, we have it on good authority that a new, revised machine is under
development.
==Capabilities:==
To put it simply, it is our personal estimation that there is virtually no
comparison between the original Snake and this new Snake II.
Perhaps the most important difference between the Snake II and the original
Snake is the presence of an ER PPC in the right arm. Not only does this wea
give the mech incredible range and a main weapon that is not reliant upon
ammunition, a PPC of any stripe can generally disable, if not destroy, the
average battle armor suit or battle armor transport in a single shot.
Supporting this new weapon is a Guardian ECM suite to help the mech evade
premature detection and an Active Probe to help the mech spot hidden battle
armor units, such as the devastating Purifier Adaptive that waylaid so many
the original Snakes.
Owing to complains that the three Streak 2 launchers were insufficient agai
large groups of battle armor, a deal was struck with the Draconis Combine i
order to gain the technology to produce an MRM 10; although inaccurate, MRM
allow entire barrages of missiles to be fired into the middle of battle arm
patrols. A Streak 2 was retained, however, but moved to the former laser
mounting in the head.
Two medium lasers have been installed in the left arm, taking advantage of
previous mounting point for lasers. This will permit further up-close
firepower, and also represents a final, if silent, admission by the Cappell
military that the original way of thinking with the original Snake was
incorrect.
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Type/Model: Snake II SNK-2V
Mass: 45 tons
Equipment: Crits Mass
Int. Struct.: 75 pts Standard 0 4.50
Engine: 225 XL Fusion 12 5.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 11 Double [22] 6 1.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 112 pts Standard 0 7.00
Internal Armor
Structure Value
Head: 3 8
Center Torso: 14 16
Center Torso (Rear): 6
L/R Side Torso: 11 11/11
L/R Side Torso (Rear): 4/4
L/R Arm: 7 10/10
L/R Leg: 11 16/16
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 ER PPC RA 15 3 7.00
2 Medium Lasers LA 6 2 2.00
1 Beagle Active Probe RT 0 2 1.50
1 MRM 10 LT 4 24 3 4.00
(Ammo Locations: 1 RT)
1 Guardian ECM LT 0 2 1.50
1 Streak SRM 2 HD 2 50 2 2.50
(Ammo Locations: 1 RT)
CASE Equipment: RT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
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TOTALS: 27 62 45.00
Crits & Tons Left: 16 .00
Calculated Factors:
Total Cost: 7,846,820 C-Bills
Battle Value: 1,131
Cost per BV: 6,937.95
Weapon Value: 698 / 682 (Ratio = .62 / .60)
Damage Factors: SRDmg = 20; MRDmg = 10; LRDmg = 4
BattleForce2: MP: 5J, Armor/Structure: 3/2
Damage PB/M/L: 3/2/1, Overheat: 1
Class: MM; Point Value: 11
Specials: ecm, prb
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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