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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 19-Aug-2013 12:32 Post subject: HM Vee glitch? |
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I *think* I just spotted a possible glitch in my version of Heavy Metal Vee, and I want to see if anyone else has seen this.
I was wondering what would happen if someone was to give a fusion engine to a Musketeer, but since my version of Vee doesn't have the stats for anything so "new" I tried to put one together by hand.
Although it rightly recognizes the fact that the Musketeer's being 50 tons and moving 7 / 11 gives it a 115-rated engine, the Tech Info screen calculates the weight of the engine as 6.67 tons and hits me for 3.33 tons for shielding and transmission equipment.
The 3067 says that the machine's 115 ICE weighs 10 tons, and so a fusion 115 should weigh 5 (I don't have my master rules handy to look it up). This means that the shielding should be 2.5 tons, for a combined total of 7.5 tons rather than the 10 tons total.
Is my math wrong, or do I need to look for a patch?
Thanks.
edit -
Assuming a weight savings of 2.5 tons, I included an ER Medium Laser and an RL 10 in the front, accompanied by an ER Small on each of the side facings. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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jymset Scavenger in pursuit of LosTech
Joined: 05-Feb-2002 00:00 Posts: 956 Location: Germany
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Posted: 19-Aug-2013 17:17 Post subject: HM Vee glitch? |
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That is because hovercraft have the additional rule that their engine (including shielding) weighs 20% of the total mass. You always round that up.
For the Musketeer that means the correct weight for its 115-rated engine is indeed 10 tons. _________________ "Rear armour is defeatist!" - unknown Kuritan Mechwarrior
The AC5 is a great gun!
On heat, 3025 style: A Rifleman knows no heat.
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