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BattleMech Technical Readout
Name/Model: Rakshasa MDG-2A
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3055 Upgrades Unabridged
Record Sheets: Upgrades
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Civil War / 3064
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 18,283,125 C-Bills
Battle Value: 1,766
Chassis: Endo Steel
Power Plant: 375 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Rotary AC/5
1 Large Pulse Laser
4 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Since the Inner Sphere's first look at an OmniMech on The Rock in 3049, 'Mech designers have
marveled at the design excellence of the so-called Mad Cat. Few could believe that the
firepower of a Marauder and a Catapult could be combined on one chassis, and still move at a
33 percent higher speed. NAIS technicians and students have been laboring for more than five
years to emulate the Mad Cat's design profile. A recent breakthrough has produced a
masterpiece of design, the Rakshasa, so named for the mythical creature than mimicked its
adversaries' appearance and skills.
Capabilities:
Whether because of, or in spite of, the tight security around the Rakshasa project, rumors
abound that the "breakthrough" that led to the final design came from analysis of a captured
Clan Mad Cat. No matter what the truth, the Rakshasa is an amazing product of years of
development. Built on a heavily modified GM Marauder chassis, the 'Mech uses endo steel
technology to strengthen and lighten the skeleton.
After long debate, the designers chose to focus on firepower rather than safety. They
eliminated the plans for CASE to make room for Artemis IV fire-control processors. These
sensors provide the two Federated 10-shot missile LRM packs with unmatched accuracy and
tight shot grouping. It is hoped that this accuracy will make up for the smaller launchers,
since Clan LRM racks are considerably lighter.
The Rakshasa's "bite" comes from two arm-mounted ExoStar ER large lasers, each of which
is supplemented by a Martell medium laser for additional short-range fire-power. The muzzles
of these weapons are recessed into the 'Mech's forearms, allowing the pilot to engage in
hand-to- hand combat without damaging the laser's optics and emitters. A single Martell
medium pulse laser rounds out the Rakshasa's armaments, making it a virtual double of its
parent design.
Field testing and simulation show that while the Rakshasa's mission profile matches
that of the Mad Cat, its weapon range and firepower are clearly inferior to the Clan design.
Despite this shortcoming, the Rakshasa remains a formidable heavy 'Mech, with superior
accuracy, speed, and maneuverability.
Deployment:
General Motors has just begun full production of the Rakshasa, expecting to send four out by
the end of the year, and six each year thereafter. Initial shipments are designated to the
Tenth Lyran Guards RCT at Ft. London. Because this unit is not only in an extremely
important tactical location, but also commanded by Victor Steiner' Davion himself, the
Rakshasa should get quite a workout once it arrives.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 375 XL 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 206 11.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 32
Center Torso (rear): 9
R/L Torso: 16 22
R/L Torso (rear): 7
R/L Arm: 12 21
R/L Leg: 16 28
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Pulse Lasers RT 2 4.00
Rotary AC/5 (Ammo 60) LT 3 3.00
Large Pulse Laser RA 2 7.00
2 Medium Pulse Lasers RA 2 4.00
Rotary AC/5 LA 6 10.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 6 / (M) 6 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 3
Specials:
Distribution
Name/Model: Rakshasa MDG-2A
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
=====================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Rotary AC/5 3. Cockpit 3. Large Pulse Laser
4. Rotary AC/5 4. Ferro-Fibrous 4. Large Pulse Laser
5. Rotary AC/5 5. Sensors 5. Medium Pulse Laser
6. Rotary AC/5 6. Life Support 6. Medium Pulse Laser
1. Rotary AC/5 1. Ferro-Fibrous
2. Rotary AC/5 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Rotary AC/5 (Ammo 20) 4. Gyro 4. Medium Pulse Laser
5. Rotary AC/5 (Ammo 20) 5. Gyro 5. Medium Pulse Laser
6. Rotary AC/5 (Ammo 20) 6. Gyro 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Gyro 1. Ferro-Fibrous
2. Ferro-Fibrous 2. XL Engine 2. Ferro-Fibrous
3. Ferro-Fibrous 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5. Endo Steel 5. Roll Again
6. Endo Steel 6. Endo Steel 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Rakshasa MDG-2A
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 206 x 2.5 x 1 515.000
Internal Structure (Endo Steel w/ XL Engine): 114 x 1.5 x 1 x 0.5 (+) 85.500 = 600.500
Gyro (Standard): 75 x 0.5 (+) 37.500 = 638.000
Explosive Ammunition: 3 Critical Spaces (-) 45.000 = 593.000
Defensive Movement Factor: +3 (*) 1.30 = 770.900
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 770.900
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 30 (Heat Sinks) - 2 (Movement) - 32 (Weapons) = 2
Offensive Equipment:
Rotary AC/5 247.000
Large Pulse Laser (+) 119.000 = 366.000
Medium Pulse Laser (+) 48.000 = 414.000
Medium Pulse Laser (+) 48.000 = 462.000
Medium Pulse Laser (+) 48.000 = 510.000
Medium Pulse Laser (+) 48.000 = 558.000
Rotary AC/5 (Ammo 20) (+) 31.000 = 589.000
Rotary AC/5 (Ammo 20) (+) 31.000 = 620.000
Rotary AC/5 (Ammo 20) (+) 31.000 = 651.000
Total 'Mech Tonnage: (+) 75.000 = 726.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 994.620
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 994.620
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 770.900
Offensive Battle Rating: (+) 994.620 = 1,765.520
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,766
Cost Breakdown
Name/Model: Rakshasa MDG-2A
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (206 pts) 11.5 x 20,000 230,000.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 350,000.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 500,000.00
Engine (XL): (20,000 x 375 x 75) / 75 (+) 7,500,000.00 = 8,000,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 9,200,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,400,000.00
Life Support: 50,000 (+) 50,000.00 = 9,450,000.00
Sensors: 75 x 2,000 (+) 150,000.00 = 9,600,000.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 9,690,000.00
Arm Actuators: 75 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 15,000.00 = 9,705,000.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 9,757,500.00
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 9,757,500.00
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
Large Pulse Laser 175,000 175,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 235,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 295,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 355,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 415,000.00
Rotary AC/5 275,000 (+) 275,000.00 = 690,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 690,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 690,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 690,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 690,000.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,757,500.00
Weapons and Equipment Cost: (+) 690,000.00 = 10,447,500.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 18,283,125.00
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 18,283,125.00
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Alpha Strike Conversion
Name/Model: Rakshasa MDG-2A
Technology: Inner Sphere
Tonnage: 75
Configuration: Biped BattleMech
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
2 (Movement) + 32 (Weapons) - 4 (Base) (-) 30 = 0
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Medium Pulse Laser (+) 0.660 = 1.980
Medium Pulse Laser (+) 0.660 = 2.640
Large Pulse Laser (+) 0.990 = 3.630
Rotary AC/5 (+) 2.000 = 5.630
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.7
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 6
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
2 (Movement) + 32 (Weapons) - 4 (Base) (-) 30 = 0
Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.660 = 0.660
Medium Pulse Laser (+) 0.660 = 1.320
Medium Pulse Laser (+) 0.660 = 1.980
Medium Pulse Laser (+) 0.660 = 2.640
Large Pulse Laser (+) 0.990 = 3.630
Rotary AC/5 (+) 2.000 = 5.630
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.7
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 6
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
2 (Movement) - 4 (Base) (-) -2 = 32
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 206 armor points x 1 206.000 = 206.000
Armor Factor Conversion (/) 30 = 6.867
------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 75 ton BattleMech = 3.0
------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 0 (Long) = 18.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 19.500
Overheat Factor 0 (Overheat) (+) 0.000 = 19.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 19.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 17.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 20.400
Final DIR Round to nearest half point = 20.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 20.500 = 21.750
Unit's Final Point Value:
Offensive Value = 19.500
Defensive Value (+) 21.750 = 41.250
Agile [2 (TMM) - 1] x 6 (Medium) (+) 6.000 = 47.250
------------------------------------------------------------------------------------------------------------
Final Point Value: 47
Number of Reviews: 4
Write Review
Average Member Rating: 3.12
Member Review - Rudel Gurken : 09-Mar-2008 13:05
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
The weaponload of this variant is very different from the original. Its weapons have a hard punch up close but at longer ranges it lacks firepower. Heat isn't much of a problem here. It can alphastrike at full speed without even getting any negative effects. Though its speed is a boon to a machine with that limited range the XL can pose a big problem in a close range fight. The armor isn't bad but it will go down faster than a Mech with a standard engine.
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Member Review - mud : 04-Nov-2004 00:00
0 out of 1 users (0.00%) have found this review useful
Rating:
2.00
Comment:
The RAC will cause a lot of pain until it runs out of ammunition, but this 'mech seriously suffers from it's lack of ranged power.
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Member Review - StarRaven : 18-Aug-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This one's pretty good, better than the original, I think. The RAC and pulse lasers will do quite a bit of damage at close range, and there's plenty of ammo for the RAC. The heat sinks will let you run and shoot, but you'll have some problems at higher rates of fire with the RAC. Also, I'd drop a pulse laser or downgrade two to standard meds to add some more armor.
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Member Review - DarkAdder : 26-Feb-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Pretty good, but can crank out more heat than a blast furnace. If everything in the alpha strike hits, though, youre going to carve someone a new ammo dump. Im not sure that the DHS can keep up with them, though. Despite the RAC, this mech could do pretty well as a guerilla fighter. As is, its going to start hurting once the ammo gives out.
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