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BattleMech Technical Readout
Name/Model: Pillager PLG-4Z
Designer: Catalyst Game Labs
Source(s): Record Sheets: Succession Wars
Record Sheets: 3058 Unabridged, Clan & Star League
Record Sheets: Upgrades
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Civil War / 3064
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,962,000 C-Bills
Battle Value: 2,868
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Stealth with CASE
Armament:
2 Gauss Rifles
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown
================================================================================================
Overview:
The success of its Victor design led HildCo Interplanetary to develop a larger version of
that BattleMech for city assaults and defense either standing alone or as part of a lance.
That 'Mech was the Pillager. Built during the Reunification War, the Pillager enjoyed great
success with the SLDF and helped turn the tide of that conflict in the Star League's favor.
The Pillager is the largest BattleMech ever constructed by HildCo. The destruction of the
facilities that made its advanced systems kept the Pillager out of production from the end
of the Second Succession War, but the decoding of the Gray Death memory core provided
HildCo's engineers with the knowledge their predecessors had lost. HildCo Interplanetary
recently restarted production of the Pillager at its plant of St. Ives.
Capabilities:
Build on one of the largest chassis ever designed in the Inner Sphere, the Pillager presents
an intimidating sight. The new Vlar 300 XL engine gives the Pillager the same top speed as
the Atlas but at half the weight, allowing for the installation of heavier weapons and
armor. The Pillager's main weapons are its two Gauss rifles, a large laser and four medium
lasers. The Pillager's nineteen tons of armor give it excellent protection. Fourteen double
heat sinks keep the modern day Pillager cool-indeed, it is one of the coolest running 'Mechs
on the battlefield. The Pillager is also equipped with jump jets that allow it to leap to
ninety meters.
The Pillager has a long and colorful combat history, including action in the
Reunification War, the Amaris Civil War, and the Succession Wars. According to records of
those conflicts, enemy forces tended to flee from the mere sight of approaching Pillagers.
Deployment:
HildCo has already completed four production runs of the Pillager and has begun a fifth. The
biggest customer so far has been the St. Ives Compact Military. The St. Ives government has
announced plans to sell the Pillager to mercenary units in the future.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Stealth
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 52
Center Torso (rear): 10
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Medium Laser H 1 1.00
ER Medium Laser CT 1 1.00
Jump Jet CT 1 2.00
CASE RT 1 0.50
Gauss Rifle RT 7 15.00
Gauss Rifle (Ammo 8) RT 1 1.00
Jump Jet RT 1 2.00
CASE LT 1 0.50
Gauss Rifle LT 7 15.00
Gauss Rifle (Ammo 8) LT 1 1.00
Jump Jet LT 1 2.00
Gauss Rifle (Ammo 24) RA 3 3.00
Guardian ECM Suite LA 2 1.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 3, OV: 0
Armor (A): 10, Structure (S): 8
Specials: CASE, ECM, STL
Distribution
Name/Model: Pillager PLG-4Z
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
========================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Medium Laser 4. Hand Actuator
5. Guardian ECM Suite 5. Sensors 5. Gauss Rifle (Ammo 8)
6. Guardian ECM Suite 6. Life Support 6. Gauss Rifle (Ammo 8)
1. Roll Again 1. Gauss Rifle (Ammo 8)
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Left Torso Center Torso Right Torso
1. Gauss Rifle 1. Fusion Engine 1. Gauss Rifle
2. Gauss Rifle 2. Fusion Engine 2. Gauss Rifle
3. Gauss Rifle 3. Fusion Engine 3. Gauss Rifle
4. Gauss Rifle 4. Gyro 4. Gauss Rifle
5. Gauss Rifle 5. Gyro 5. Gauss Rifle
6. Gauss Rifle 6. Gyro 6. Gauss Rifle
1. Gauss Rifle 1. Gyro 1. Gauss Rifle
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Gauss Rifle (Ammo 8) 3. Fusion Engine 3. Gauss Rifle (Ammo 8)
4. CASE 4. Fusion Engine 4. CASE
5. Stealth 5. Jump Jet 5. Stealth
6. Stealth 6. ER Medium Laser 6. Stealth
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Stealth 5. Stealth
6. Stealth 6. Stealth
Battle Value Breakdown
Name/Model: Pillager PLG-4Z
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Stealth): 307 x 2.5 x 1 767.500
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 995.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,045.500
Defensive Equipment:
Guardian ECM Suite (+) 61.000 = 1,106.500
Defensive Movement Factor: +2 (w/ Stealth) (*) 1.40 = 1,549.100
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,549.100
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 3 (Movement) - 10 (Stealth) - 12 (Weapons) = 1
Offensive Equipment:
Gauss Rifle 320.000
Gauss Rifle (+) 320.000 = 640.000
ER Medium Laser (+) 62.000 = 702.000
ER Medium Laser (+) 62.000 = 764.000
Gauss Rifle (Ammo 8) (+) 40.000 = 804.000
Gauss Rifle (Ammo 8) (+) 40.000 = 844.000
Gauss Rifle (Ammo 8) (+) 40.000 = 884.000
Gauss Rifle (Ammo 8) (+) 40.000 = 924.000
Gauss Rifle (Ammo 8) (+) 40.000 = 964.000
Total 'Mech Tonnage: (+) 100.000 = 1,064.000
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 1,319.360
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,319.360
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,549.100
Offensive Battle Rating: (+) 1,319.360 = 2,868.460
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,868
Cost Breakdown
Name/Model: Pillager PLG-4Z
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Stealth): (307 pts) 19.5 x 50,000 975,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 1,015,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 1,215,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 3,215,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,115,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,315,000.00
Life Support: 50,000 (+) 50,000.00 = 4,365,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 4,565,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,625,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 4,671,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,741,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,741,000.00
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 180,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 260,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 560,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 860,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 860,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 860,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 860,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 860,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 860,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 1,060,000.00
Jump Jets 100 x (3 x 3) x 200 (+) 180,000.00 = 1,240,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,240,000.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,741,000.00
Weapons and Equipment Cost: (+) 1,240,000.00 = 5,981,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 11,962,000.00
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 11,962,000.00
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Alpha Strike Conversion
Name/Model: Pillager PLG-4Z
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"j
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
3 (Movement) + 12 (Weapons) + 10 (Stealth) - 4 (Base) (-) 21 = -1
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Gauss Rifle (+) 1.245 = 2.245
Gauss Rifle (+) 1.245 = 3.490
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 69.800
Divided by the maximum heat output - 4 (/) 21 = 3.324
Rounded up to the nearest tenth = 3.4
--------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
==========================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
3 (Movement) + 12 (Weapons) + 10 (Stealth) - 4 (Base) (-) 21 = -1
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Gauss Rifle (+) 1.500 = 2.500
Gauss Rifle (+) 1.500 = 4.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 80.000
Divided by the maximum heat output - 4 (/) 21 = 3.810
Rounded up to the nearest tenth = 3.9
--------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) + 2 (Weapons) + 10 (Stealth) - 4 (Base) (-) 11 = 9
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Gauss Rifle (+) 1.500 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
--------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
==========================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------
Stealth: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
--------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
==========================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
--------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
==========================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with Stealth = STL
==========================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 15.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 17.000
Overheat Factor 0 (Overheat) (+) 0.000 = 17.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move) + 1 (Stealth)] x 0.1} (*) 1.200 = 33.600
Final DIR Round to nearest half point = 33.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 33.500 = 34.750
Unit's Final Point Value:
Offensive Value = 17.000
Defensive Value (+) 34.750 = 51.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 53.750
--------------------------------------------------------------------------------------------------------------------------
Final Point Value: 54
Number of Reviews: 6
Write Review
Average Member Rating: 3.58
Member Review - bladewind : 28-Apr-2008 12:49
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Nothing too impressive but this is a sniper that Liao got a good one in their hands here. The Stealth is perfect for this design and it packs 2 Gauss. Unlike its glassy jaw Steiner cousin, this mech will survive long enough to deplete its ammo racks, that is when you must go. 2 lasers won't cut it in this era. If all else fails, you got the fist and jumpjets to do the DFA but like I said it is good to run. The loss of the large laser is keenly felt here.
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Member Review - Rudel Gurken : 20-Mar-2008 23:32
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Two gauss rifles with 20 shots each can give any enemy hell at great ranges. The stealth armor makes retaliation difficult but even if the opponent gets close, full armor, CASE and standard engine make it very hard to take down. The jump jets give it good mobility and the lasers are standard support weapons. As the gauss has only a very short min range short range combat isn't really that much of a problem.
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Member Review - DarkAdder : 02-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I have to agree with Looter on this one. This seems a very clan-style retrofit. Reminicent of the Glass Spider (Galahad) second-line mech.
Still, twin gauss rifles are a punch that very very few mechs, not to mention vehicles, can afford to dismiss outright.
What makes me a bit hesitant to use this mech is the fact that its spoling for a punching match. Two gauss rifles will force your opponent to either close the distance, stand and fight, or break away. Using Stealth armor forces your enemy to close the distance if he wants a chance to hit this mech. Considering that this is a 100 ton mech, and thus not as light on its feet, it really cant outrun many other mechs. Its a 50-50 chance then. Your enemy will either run for the hills, or charge in, hell bent for vinyl on destroying this thing.
Find a good place to park this thing, and deal as much damage as possible. Be ready to cut and run, though, no matter how much ammo you have left.
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Member Review - Looter : 08-May-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Oddly enough I think this is a design to fight a clan built type of mech. The Stealth armor defeats TC pretty good and the Gauss Rifles are about the best weapons the innersphere has to really match Clan ranged weaponry. Its backup weaponry is weak though but it has plenty of ammo for the Gauss rifles. Plus the mobility of JJ's can help it keep the range open for the best Stealth armor usage. I like it.
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Member Review - mud : 03-Nov-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
This is not the smartest design I've ever seen. The extra ammunition is not worth all of the other firepower this 'mech looses. Becides, it's an assault 'mech, it's not like it's meant for missions behind enemy lines.
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