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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Crusader Hawk (Chalk) CHK-002
Designer:           Angstrum
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3052
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         20,283,893 C-Bills
Battle Value:       1,806

Chassis:              Standard
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 ER Large Laser
    2 LRM 15s
    2 SRM 6s
    3 Medium Lasers
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Upgraded version of the original 001.  An XL engine increased the speed at the same weight.
    30 additional meters of jump and double heat exchangers make this mech even more dangerous.
    Edward will face a new test of his mercenary unit with a contract to fight the clans.

Capabilities:
    With the addition of lostech from the helm memory core the CHK-002 is a heavily upgraded
    version of his grandfather's original.  An XL engine starts the process and an ER version of
    the furburner large laser add to this mech offensive punch.

Deployment:
    Always deployed with Edward.

Variants:
    Original CHK-001

Notable MechWarriors:
    Edward Stenson III.  Grandson of the original leader of Heaven's Hand mercenary unit.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                       340 XL                  13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             30       
    Center Torso (rear):                               7       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             29       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
ER Large Laser                                            RT                2          5.00             
2 Jump Jets                                               RT                2          2.00             
Machine Gun (Ammo 200)                                    RT                1          1.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
2 Jump Jets                                               LT                2          2.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             
SRM 6 (Ammo 15)                                           LT                1          1.00             
LRM 15                                                    RA                3          7.00             
Machine Gun                                               RA                1          0.50             
Medium Laser                                              RA                1          1.00             
LRM 15                                                    LA                3          7.00             
Machine Gun                                               LA                1          0.50             
Medium Laser                                              LA                1          1.00             
SRM 6                                                     RL                2          3.00             
SRM 6                                                     LL                2          3.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 2
Armor (A): 8,  Structure (S): 4
Specials: IF1, SRM1/1