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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Velite VTL-1A
Designer:           -Mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,846,667 C-Bills
Battle Value:       608

Chassis:              Standard
Power Plant:          125 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 Large Laser
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Velite is a major overhaul of the Commando currently serving in the ranks of the 1st
    Free Worlds Guards.  The 'mech appears to have been built from the remains of a captured
    Steiner Commando; the head and torso structure remains the same, but the 'mech can be
    distinguished from the Commando by the large laser, clearly visible on it's left arm.

Capabilities:
    The Velite carries a heavy armor load-out for it's weight class, and a strong weapon.  It is
    slower than the standard Commando, but carries jump jets, allowing it to keep up with
    competitors like the Wasp, Stinger and Javelin.  The large laser provides considerable sting
    for a 25 ton 'mech, but taxes the radiators when fired in conjunction with the jump jets.
    Pilots tend to underestimate the Velite's heat levels because of the heat sink situated
    directly beneath the cockpit, which keeps the cockpit temperature an average of 10 degrees
    celsius cooler than is typical at a given reactor temperature.  The techs initially worried
    the large heat vents on the back of the head would attract heat-seeking warheads to the
    cockpit, but in practice this has not proven to be a problem.

Deployment:
    The only two operational Velites serve in the 1st Free Worlds Guards.  The colonel prefers
    to deploy the Velites in built-up areas, where their below average speed will not be a major
    hinderance.  The Guards regiment's fanatical loyal to Janos Marik means it sees considerable
    duty putting down rebellious factions throughout the League; the Velite has proven its
    mettle in several of these actions.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.50                     
Engine:                                     125 Fusion                 4.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   79                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             12       
    Center Torso (rear):                               4       
    R/L Torso:                          6              8       
    R/L Torso (rear):                                  4       
    R/L Arm:                            4              4       
    R/L Leg:                            6             11       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
Large Laser                                               RT                2          5.00             
Machine Gun (Ammo 100)                                    RT                1          0.50             
2 Jump Jets                                               LT                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"j
Damage: (S) 1 / (M) 1 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: