BattleMech Technical Readout
Name/Model: Griffin GRF-1N
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave One
Battle of Tukayyid Supplemental
Record Sheets: Succession Wars
Record Sheets: A Game of Armored Combat
Record Sheets: 3039 Unabridged
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Periphery
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, ComStar & Word of Blake
Record Sheets: Phoenix Upgrade, Clans
Record Sheets: Phoenix Upgrade, Steiner
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: Phoenix Upgrade, Liao
Record Sheets: Phoenix Upgrade, Kurita
Record Sheets: Phoenix Upgrade, Davion
Record Sheets: 3039
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 55
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Star League / 2492
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 4,864,107 C-Bills
Battle Value: 1,272
Chassis: Earthwerks GRF
Power Plant: Core Tek 275
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Rawlings 55
Jump Capacity: 150 meters
Armor: Starshield A
Armament:
1 Fusigon PPC
1 Delta Dart LRM 10
Manufacturer: Defiance Industries, Earthwerks Incorporated, Kallon Industries
Primary Factory: Hesperus II (DI), Keystone (EI), Talon (KI)
Communications: Neil 6000
Targeting & Tracking: Octagon Tartrac System C
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Single): 12 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 20
Center Torso (rear): 7
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 14
R/L Leg: 13 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
2 Jump Jets RT 2 1.00
LRM 10 RT 2 5.00
LRM 10 (Ammo 24) RT 2 2.00
2 Jump Jets LT 2 1.00
PPC RA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 1 / (M) 2 / (L) 2, OV: 0
Armor (A): 5, Structure (S): 5
Specials: IF1
Distribution
Name/Model: Griffin GRF-1N
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5.PPC
6. Roll Again 6. Life Support 6.PPC
1. Roll Again 1.PPC
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Roll Again 3. Fusion Engine 3.LRM 10
4. Roll Again 4. Gyro 4.LRM 10
5. Roll Again 5. Gyro 5. LRM 10 (Ammo 12)
6. Roll Again 6. Gyro 6. LRM 10 (Ammo 12)
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Its a nice design, like alot of 3025 designs its a Medium mech with the duel weapon loadout, but at least the Jets allow it to keep at range. However if you want a mech with a decent double punch, the Enforcer is a better option.
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Member Review - Sleeping Dragon : 22-Oct-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
The Griffin is a good mechs as long as it avoids combat and snipes.
It doesn't have anything to cover it's minimal range, but the PPC can still do it's work, with 5/8/5 mobility it can avoid most heavies, so it keep them from exploiting it's short range weakness, but there is another problem, the allocation of weapons. Disarming it may be a matter of one or two for a single flanking Jenner or Spider, so keep it out of reach or with someone who can cover GRFs back.
Not bad, but still there is a room for upgrades.
Oh, just one more thing, watch your heat! This mech seems to encourage to try to shoot a lot while moving, but it doesn't have the heat dissipation to deal with it, so be careful.
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Member Review - CO_17thRecon : 08-Oct-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I'm going to just admit it outright. I really wanted to like this design. I really did. But the fact is, I can't. It has only two weapons, when I prefer to have a selection, and only one of those weapons is a choice weapon for me. The Griffin is alright at range, especially for it's tonnage. But there are better support machines capable of more intense fire.
Even with it being oversinked, the SHD-2K gets my nod over this thing. It's not that this is a bad design, no no. It's just that this design is not what I want. It has heat problems if it remains mobile (unless you launch the missile instead), and when standing still can only do an AWS-8Q like staggering of fire.
To sum up: a solid design, but too intensely focused. Also, the right torso poses a weakness issue for losing weaponry. I've had it happen before in the past. I prefer the ol' Dervish to this.
I also can't make any real suggestions for improvement. I tried a variant with a MLAS and LLAS instead of the PPC...but it had problems as well.
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Member Review - Rudel Gurken : 21-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
One of the classics with a strong long range punch combined with high mobility.
This mobility has to be used to keep the enemy at range though and you´ll have to have a close look on your heatscale (but wich 3025 mech hasn´t to?).
A weakness that ocurred in our games : If the right torso is destroyed you lose all weapons!
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Member Review - Knightrunner : 20-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Simply one of the best 3025 mechs. Speed, maneuverability, firepower, armor- all good, though not exceptional. Heat is no worse than other 3025 designs- anything with decent firepower runs hot. It can face any mech with a good chance of victory. Sure the range minimums might be a concern, but between jump jets, physical attacks, and decent lancemates a good pilot will never have to worry much.
The 'Classic Trio' can be used in almost any situation. Two of these, a Shadow Hawk, and a Wolverine make a nearly perfect lance- good for mercs and House units alike.
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