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BattleMech Technical Readout
Name/Model: Trooper TPR-1000
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 20
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 2,189,200 C-Bills
Battle Value: 714
Chassis: Reinforced
Power Plant: 100 XL
Walking Speed: 54 kph
Maximum Speed: 75.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Hardened
Armament:
1 Improved Heavy Medium Laser
2 SRM 2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Designed as one of the smallest ?juggernaut? models ever created, the Republic of the Sphere
developed the new Trooper to build on the legacy of the original Trooper that eventually
became the Flea BattleMech. Designed for infantry support, the new Trooper was a surprise
for the few Clan units that encountered them during the assault on Terra after Clan Wolf
found out how to breach the Fortress Wall. IlKhan Alaric Ward is still considering whether
or not to continue production of this design for his troops.
Capabilities:
Built around one of the smallest engines to ever be mounted on a ?Mech, and combined with an
Inner Sphere-designed extra light gyro and a Clan-built small cockpit, the neo-Trooper
needed all the mass it could save for its paltry 3 tons of equipment space. This is due to
its rugged, reinforced internal structure supported by 9 tons of hardened armor. These two
features combine to give the design an endurance usually only seen in ?Mechs several times
it?s size. The resulting frame is very slow, topping out at about 75kph, but this is more
than adequate for its role as infantry support.
The primary configuration has a head-mounted improved medium laser and a two-pack of SRM?s
in each arm fed by a ton of ammunition in the right torso. This provides a varied payload
that can take on virtually any opponent with a chance of success.
Deployment:
The Trooper saw limited deployment during the assault on Earth by Clan Wolf and Clan Jade
Falcon. All units were destroyed, but most took at least 3 Clan machines with them, with
some claiming up to a binary or more before they were taken out.
Variants:
The TPR-1001 model replaces the SRM?s with two pairs of extended range small lasers, while
the head mounted laser is replaced with an extended range model. This model is intended
primarily as an anti-?Mech/anti-armor model for use in confined terrain, such as urban
areas.
The TPR-1002 is designed to take on hordes of infantry, with pairs of light machine guns in
each arm backed by a single micro-pulse laser in each arm. The machine guns are fed by a
half ton of ammo in the right torso, and a standard flamer is mounted in the head.
The TPR-1003 model has a head mounted Watchdog electronics warfare system, while the arms
mount a trio of extended range micro-lasers. This model provides some electronic coverage
for its infantry charges.
Finally, the TPR-1004 is the dedicated anti-Mech platform, and mounts a trio of medium
lasers, with one extended range model in each arm and one improved heavy model in the head.
All configurations lack lower arm and hand actuators so that the arm-mounted weapons can be
flipped to hit enemies in the machine?s rear arc. The Republic experimented with a unique
organization with this design, with a demi-company of these ?Mechs assigned to an infantry
company. Such units usually consisted of 6 Troopers, with one each of the 1003 and 1004
models, two 1002 models and two of either the 1000 or the 1001 models, depending on the
combat situation.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Reinforced 4.00
Engine: 100 XL 1.50
Walking MP: 5
Running MP: 7
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: XL (IS) 0.50
Cockpit: Small 2.00
Armor Factor: 69 9.00
Type: Hardened
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 10
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Improved Heavy Medium Laser H 2 1.00
SRM 2 (Ammo 50) RT 1 1.00
SRM 2 RA 1 0.50
SRM 2 LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM, SZ: 1, TMM: 1, MV: 8"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 2
Specials: CASE, CR
Distribution
Name/Model: Trooper TPR-1000
Technology: Clan (Mixed)
Tonnage: 20
Configuration: Biped BattleMech
================================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Double Heat Sink 3. Small Cockpit 3. Double Heat Sink
4. Double Heat Sink 4. Sensors 4. Double Heat Sink
5. SRM 2 5. Improved Heavy Medium Laser 5. SRM 2
6. Roll Again 6. Improved Heavy Medium Laser 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left Torso Center Torso Right Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Double Heat Sink 3. XL Engine 3. Double Heat Sink
4. Double Heat Sink 4. XL Gyro (IS) 4. Double Heat Sink
5. Roll Again 5. XL Gyro (IS) 5. SRM 2 (Ammo 50)
6. Roll Again 6. XL Gyro (IS) 6. Roll Again
1. Roll Again 1. XL Gyro (IS) 1. Roll Again
2. Roll Again 2. XL Gyro (IS) 2. Roll Again
3. Roll Again 3. XL Gyro (IS) 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. XL Engine 5. Roll Again
6. Roll Again 6. XL Engine 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Double Heat Sink 5. Double Heat Sink
6. Double Heat Sink 6. Double Heat Sink
Battle Value Breakdown
Name/Model: Trooper TPR-1000
Technology: Clan (Mixed)
Tonnage: 20
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Hardened): 69 x 2.5 x 2 345.000
Internal Structure (Reinforced w/ XL Engine): 33 x 1.5 x 2 x 0.75 (+) 74.250 = 419.250
Gyro (XL): 20 x 0.5 (+) 10.000 = 429.250
Explosive Equipment: 2 Critical Spaces (-) 2.000 = 427.250
Defensive Movement Factor: +3 (*) 1.30 = 555.425
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 555.425
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 11 (Weapons) = 13
Offensive Equipment:
Improved Heavy Medium Laser 93.000
SRM 2 (+) 21.000 = 114.000
SRM 2 (+) 21.000 = 135.000
SRM 2 (Ammo 50) (+) 3.000 = 138.000
Total 'Mech Tonnage: (+) 20.000 = 158.000
Speed Factor: 7 (Run) + 0 (Jump) (*) 1.240 = 195.920
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 195.920
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 555.425
Offensive Battle Rating: (+) 195.920 = 751.345
Cockpit (Small): (*) 0.95 = 713.778
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 714
Cost Breakdown
Name/Model: Trooper TPR-1000
Technology: Clan (Mixed)
Tonnage: 20
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Hardened): (69 pts) 9.0 x 15,000 135,000.00
Internal Structure (Reinforced): 20 x 6,400 x 1 (+) 128,000.00 = 263,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 303,000.00
Engine (XL): (20,000 x 100 x 20) / 75 (+) 533,333.33 = 836,333.33
Gyro (XL): 0.5 x 750,000 (+) 375,000.00 = 1,211,333.33
Cockpit (Small): 175,000 (+) 175,000.00 = 1,386,333.33
Life Support: 50,000 (+) 50,000.00 = 1,436,333.33
Sensors: 20 x 2,000 (+) 40,000.00 = 1,476,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 1,536,333.33
Arm Actuators: 20 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 4,000.00 = 1,540,333.33
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,554,333.33
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,554,333.33
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
CASE 2 x 50,000 100,000.00
Improved Heavy Medium Laser 150,000 (+) 150,000.00 = 250,000.00
SRM 2 10,000 (+) 10,000.00 = 260,000.00
SRM 2 10,000 (+) 10,000.00 = 270,000.00
SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 270,000.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 270,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,554,333.33
Weapons and Equipment Cost: (+) 270,000.00 = 1,824,333.33
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 2,189,200.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 2,189,200.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Trooper TPR-1000
Technology: Clan (Mixed)
Tonnage: 20
Configuration: Biped BattleMech
===========================================================================================================
Determine Unit Type
-----------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-----------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===========================================================================================================
Determine Weight/Size Class
-----------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
-----------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
===========================================================================================================
Convert Movement and Movement Modes
-----------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Equipped with Hardened Armor (-) 1 = 8"
Ground Target Movement Modifier at 8" is 1
-----------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
===========================================================================================================
Determine Short Range Damage Value
-----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 11
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
SRM 2 (+) 0.200 = 0.400
Improved Heavy Medium Laser (+) 1.000 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
-----------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
===========================================================================================================
Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 11
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
SRM 2 (+) 0.200 = 0.400
Improved Heavy Medium Laser (+) 1.000 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
-----------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
===========================================================================================================
Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
-----------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
===========================================================================================================
Convert Armor
-----------------------------------------------------------------------------------------------------------
Hardened: 69 armor points x 2 138.000 = 138.000
Armor Factor Conversion (/) 30 = 4.600
-----------------------------------------------------------------------------------------------------------
Final Armor Value: 5
===========================================================================================================
Convert Structure
-----------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 20 ton BattleMech = 1.0
Structure: Reinforced (*) 2 = 2.0
-----------------------------------------------------------------------------------------------------------
Final Structure Value: 2
===========================================================================================================
Determine Special Abilities
-----------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with Hardened armor = CR
===========================================================================================================
Determine Point Value
-----------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 13.200
Final DIR Round to nearest half point = 13.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 13.000 = 14.000
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 14.000 = 20.500
-----------------------------------------------------------------------------------------------------------
Final Point Value: 21
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