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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Grasshopper 7K GHR-7K
Designer:           Blackhand
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,687,573 C-Bills
Battle Value:       1,304

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 Medium Lasers
    3 Autocannon/2s
    2 Streak SRM 2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A strange refit that looks scary, due to its Grasshopper chassis with the Anti Aircraft
    Radar from a salvaged Rifleman. Its designed mainly because the Arkab legion wanted to do
    something with its stockpile it had found creatively.
    
    

Capabilities:
    A trio of Auto Cannon 2s lets it take out opposing air craft when the mechwarriors are in
    Anti Aircraft Tracking mode. The largest problem is training the Grasshopper pilots to
    change their radar back to standard mode to fight other mechs.
    
    
    
    The pair of Streak 2s let it chew through enemy armour trying to find critical ammo bins and
    other important things. With the jump jets to attempt DFAs and the weight to make them
    stick.
    
    
    
    The pair of medium lasers on the left arm leave the mechwarrior something to fire if he's
    burned through all 30 rounds for each Auto Cannon and the 25 reloads for the SRM racks.
    
    
    
    The 13.5 tons of armour on the chassis let it survive for a long time on the battlefield,
    especially considering that the mech usually hangs around at the edges of the battlefield
    blazing away with its Auto Cannons. This is mainly due to its C3 Slave letting it hammer
    with great accuracy against the enemy mechs.

Deployment:
    The Arkab legions are the only fielder of this particular variant with endo steel. Other
    DCMS units field endo steel Grasshoppers but they all are more traditional weapons variants.
    
    
    
    The Auto Cannons also reflect a part of the desert warrior mentality the always heat
    concious Arkab legions have. Since they are used to fighting deserts which limit the use of
    Laser equiped mechs.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             33       
    Center Torso (rear):                              10       
    R/L Torso:                         15             25       
    R/L Torso (rear):                                  5       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Streak SRM 2 (Ammo 50)                                    CT                1          1.00             
Autocannon/2 (Ammo 45)                                    RT                1          1.00             
Jump Jet                                                  RT                1          1.00             
Streak SRM 2                                              RT                1          1.50             
Jump Jet                                                  LT                1          1.00             
Streak SRM 2                                              LT                1          1.50             
3 Autocannon/2s                                           RA                3         18.00             
Autocannon/2 (Ammo 45)                                    RA                1          1.00             
2 Medium Lasers                                           LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 7,  Structure (S): 6
Specials: C3S, MHQ1