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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Helios HEL-4K
Designer:           Blackhand
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,796,160 C-Bills
Battle Value:       1,405

Chassis:              Endo Steel
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 ER PPC
    3 Medium Lasers
    5 Streak SRM 2s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed by a team of St. Ives and House Kurita supporters this mech is a joint effort. This
    particular variant is only available to the DCMS as they refused to give St. Ives C3
    Computers. However at the same time the DCMS refused to let C3 get to St. Ives, Comstar gave
    the C3 technology to St. Ives resulting in two different designs mounting C3 Masters in this
    chasis.

Capabilities:
    The ER PPC still anchors this long range design, allowing it to engage enemies at range
    before closing in on them. The pentagram launcher setup of the Streak 2s make it an evil
    looking design, as well as something that doesn't waste much of the two tons of ammo it
    mounts. The trio of Medium lasers round out its weapons complement and allow it to carve
    into opponents armour and not fire the ER PPC all the time.
    
    
    
    The jump jets and 11 tons of armour allow this design to stay on the field a fair amount of
    time. The endo steel and 10 double heat sinks are both standard to this design and allow for
    maximum use without a lot of complex and expensive repairs.

Deployment:
    This variant of the Helios sees combat duty in most high action districts of the Combine,
    and is assigned to company commanders who prove their worth. In prestigous units it finds
    its way down to lance commanders and has proven its worth many times over in combat.
    
    
    
    The pilots grouse frequently about being light on armour for a heavy mech, but at the same
    time are delighted by their accuracy in most cases increasing close to 15% in combat due to
    the C3 network.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  176                    11.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             21       
    Center Torso (rear):                               8       
    R/L Torso:                         14             22       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Streak SRM 2 (Ammo 100)                                   CT                2          2.00             
C3 Computer (Master)                                      RT                5          5.00             
5 Streak SRM 2s                                           LT                5          7.50             
ER PPC                                                    RA                3          7.00             
2 Medium Lasers                                           LA                2          2.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 2
Armor (A): 6,  Structure (S): 5
Specials: C3M, MHQ5, TAG