Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Marauder MAD-DX2
Designer:           -Mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         6,503,000 C-Bills
Battle Value:       1,524

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 PPCs
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Only a handful of MAD-DX2s remain in service throughout the Inner Sphere.  The 'mech was
    originally produced as an upgrade for the Marauder for the Star League army.  Because of the
    infeasibility of mounting the bulky double heat sinks of the time into the Marauder's oddly
    shaped carapace, a large number of single heat sinks were used in order to dissipate the
    impressive amount generated by a Marauder.

Capabilities:
    Removing the bulky medium autocannon carried by the original Marauder, the MAD-DX2 might at
    first glance appear to have less firepower than the original 'mech, but in practice the DX2
    class is superior in many ways.
    
    
    
    The special armor designed for the DX2 has become extremely difficult to replace, even more
    so than the Lamallar armor designed for the original Marauder.  Many of the processes later
    used in the creation of ferro-fibrous armor were used to create the DX2's highly effective
    armor plating, processes which the Succession Wars have made difficult to replicate.  Thus,
    commanders on the battlefields of the Succession War are rarely ever able to use the MAD-DX2
    to it's full potential, because they simply cannot afford to risk one to hostile fire in
    most circumstances.

Deployment:
    Only the Draconis Combine holds no MAD-DX2s.  The largest concentrations appear in Capellan
    and Lyran hands; a small minority are also controlled by large, successful mercenary units.
    Richard Panzer's Brigade is known to control a lance of four of these extremely dangerous
    'mechs.  On several occasions throughout the Succession Wars the DX2 has proven itself
    superior to any other other common MAD variant in battle.
    
    
    
    Interestingly, none of the 'mechs has ever appeared in the ranks of the Wolf's Dragoons, or
    in the possession of any of the clans.  Like Atlas pilots, most DX2 pilots chose to remain
    in the Inner Sphere, believing they could command a high price for their services.  History
    has largely borne out this assumption.  The DX2 can be found in the ranks of some of the
    most prestigious regiments in the Inner Sphere, and some of the most elite as well (not
    always the same thing), and their mechwarriors are well-reimbursed for their services.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            22                    12.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             35       
    Center Torso (rear):                              11       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              RA                1          1.00             
PPC                                                       RA                3          7.00             
Medium Laser                                              LA                1          1.00             
PPC                                                       LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 8,  Structure (S): 6
Specials: ENE