BattleMech Technical Readout
Name/Model: Green Locust G-LCT-1T
Designer: Steel-Scorpion
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Configuration: Biped BattleMech
Era/Year: Civil War / 3065
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,547,600 C-Bills
Battle Value: 528
Chassis: Standard
Power Plant: 180 XL
Walking Speed: 97.2 kph
Maximum Speed: 151.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Medium Pulse Laser
2 Small Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
The Green Locust is a Mech designed to be a multi-function Mech. Trainer, Raider, and
Sentry. Though expensive, the Mech has proven itself a valuable asset.
Capabilities:
The Green Locust enjoys both Pulse Lasers, and a Targeting Computer, enabling this Mech to
hit more often, and hit where it's pilot wants.
Deployment:
Only two of these Mechs are currently being fielded, one is on Luthien (in storage), and the
other is having its advanced field Trials on Solaris VII, where controlled combat conditions
can be implemented.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.00
Engine: 180 XL 3.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 69 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 9
Center Torso (rear): 3
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Targeting Computer H 1 1.00
Medium Pulse Laser CT 1 2.00
Small Pulse Laser RT 1 1.00
Small Pulse Laser LT 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM, SZ: 1, TMM: 3, MV: 18"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: ENE
Distribution
Name/Model: Green Locust G-LCT-1T
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Targeting Computer 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Small Pulse Laser 4. Gyro 4. Small Pulse Laser
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1.Double Heat Sink
2. Roll Again 2. XL Engine 2.Double Heat Sink
3. Roll Again 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. XL Engine 4.Double Heat Sink
5.Double Heat Sink 5. Medium Pulse Laser 5.Double Heat Sink
6.Double Heat Sink 6. Roll Again 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Green Locust G-LCT-1T
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Standard): 69 x 2.5 x 1 172.500
Internal Structure (Standard w/ XL Engine): 33 x 1.5 x 1 x 0.5 (+) 24.750 = 197.250
Gyro (Standard): 20 x 0.5 (+) 10.000 = 207.250
Defensive Movement Factor: +4 (*) 1.40 = 290.150
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 290.150
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 8 (Weapons) = 16
Offensive Equipment:
Medium Pulse Laser 60.000
Small Pulse Laser (+) 15.000 = 75.000
Small Pulse Laser (+) 15.000 = 90.000
Total 'Mech Tonnage: (+) 20.000 = 110.000
Speed Factor: 14 (Run) + 0 (Jump) (*) 2.160 = 237.600
----------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 237.600
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 290.150
Offensive Battle Rating: (+) 237.600 = 527.750
----------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 528
Cost Breakdown
Name/Model: Green Locust G-LCT-1T
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (69 pts) 4.5 x 10,000 45,000.00
Internal Structure (Standard): 20 x 400 x 1 (+) 8,000.00 = 53,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 93,000.00
Engine (XL): (20,000 x 180 x 20) / 75 (+) 960,000.00 = 1,053,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,653,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,853,000.00
Life Support: 50,000 (+) 50,000.00 = 1,903,000.00
Sensors: 20 x 2,000 (+) 40,000.00 = 1,943,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,003,000.00
Arm Actuators: 20 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 4,000.00 = 2,007,000.00
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 2,021,000.00
-------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,021,000.00
===================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Medium Pulse Laser 60,000 60,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 76,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 92,000.00
Targeting Computer 1 x 10,000 (+) 10,000.00 = 102,000.00
-------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 102,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,021,000.00
Weapons and Equipment Cost: (+) 102,000.00 = 2,123,000.00
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 2,547,600.00
-------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 2,547,600.00
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Alpha Strike Conversion
Name/Model: Green Locust G-LCT-1T
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 9 (Walk) = 18"
Ground Target Movement Modifier at 18" is 3
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Final Movement and Movement Modes: 18"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 8 (Weapons) - 4 (Base) (-) 6 = 14
Offensive Equipment: = 0.000
Small Pulse Laser [Targeting Computer] (+) 0.363 = 0.363
Small Pulse Laser [Targeting Computer] (+) 0.363 = 0.726
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.452
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 8 (Weapons) - 4 (Base) (-) 6 = 14
Offensive Equipment: = 0.000
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 0.726
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 69 armor points x 1 69.000 = 69.000
Armor Factor Conversion (/) 30 = 2.300
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere XL on a 20 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (18" Move)] x 0.25} (*) 1.750 = 8.750
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 9.000 = 11.250
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 11.250 = 15.750
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 17.750
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Final Point Value: 18
Member Review - Steel-Scorpion : 03-Sep-2012 21:43
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Well, both of these were lost in a very quick battle vs GBs. My unit won, but lost too many mechs. These things were great till they started getting hit... then (*Flushing sound*).
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Member Review - Knightrunner : 03-Aug-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Pulses with a targeting computer combined with very high speed allow it to close at will for backshots or just for harrassment.
But, it has to get very close to do it's work- half of it's firepower has a max range of 3! Odd, since it has the heat sinks for 2 ER mediums- more damage than the SPL's and better accuracy at all but point-blank range. It also lacks hands for physical attacks (you don't want to miss a kick and fall down in this!) or for carrying loot during raids. And, like all 20-tonners, it can't absorb any real damage. Any large weapon will shred this on the first hit, and the Green Locust _has_ to come into short range to us it's hyper-accurate arsenal.
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Member Review - Sleeping Dragon : 10-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
This Mech isn't multipurpose! No electronics for scouting (and too expensive to loose one (scouting and training can be dangerous)), short-ranged weapons and XL engine make it vulnerable. This in conjunction with lack of any clear purpose (that doesn't make it multi-role) makes it below average.
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Member Review - Oafman : 26-Jan-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Fast... yes. Good hit ratio... yes. Survivability? nope. Fluff making sense? nope.
I love fast mechs, but this one just costs too much for the likely hood of it getting pasted if it ever sees combat. It is also WAY too expensive for a trainer.
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Member Review - Spectre327 : 28-Dec-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Nahh, one, the fluff is far too streteched and second, the mech probably won't even be able to hold its own against training bots.
BUT, for a light mech, a TC tied to pulse lasers and high speed DO allow some degree of harrassment to slow enemies (which would be the only use for this design).
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