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BattleMech Technical Readout
Name/Model: Purple Flame
Designer: StarCommander_One-Eye
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 95
Configuration: Quad BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Unavailable
Total Cost: 9,090,413 C-Bills
Battle Value: 2,297
Chassis: Standard
Power Plant: 285 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard
Armament:
2 Rotary AC/5s
2 Large Lasers
3 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
This is an assault Quad mech made by the same company,Mitchell, producing Blue Flames and
White Flames for the Word Of Blake.It has the same characteristics of JJs and no case for
the ammo storage.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.50
Engine: 285 Fusion 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Single): 13 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 309 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 45
Center Torso (rear): 15
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Front Leg: 20 40
R/L Rear Leg: 20 40
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Laser H 1 0.50
Jump Jet CT 1 2.00
Jump Jet RT 1 2.00
Large Laser RT 2 5.00
Rotary AC/5 RT 6 10.00
Jump Jet LT 1 2.00
Large Laser LT 2 5.00
Rotary AC/5 LT 6 10.00
Rotary AC/5 (Ammo 60) LT 3 3.00
Small Laser RFL 1 0.50
Small Laser LFL 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 2 / (L) 0, OV: 3
Armor (A): 10, Structure (S): 8
Specials:
Distribution
Name/Model: Purple Flame
Technology: Inner Sphere
Tonnage: 95
Configuration: Quad BattleMech
=====================================================================================
Left Front Leg Head Right Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Small Laser 4. Foot Actuator
5. Small Laser 5. Sensors 5. Small Laser
6. Heat Sink 6. Life Support 6. Heat Sink
Left Torso Center Torso Right Torso
1. Large Laser 1. Fusion Engine 1. Large Laser
2. Large Laser 2. Fusion Engine 2. Large Laser
3. Rotary AC/5 3. Fusion Engine 3. Rotary AC/5
4. Rotary AC/5 4. Gyro 4. Rotary AC/5
5. Rotary AC/5 5. Gyro 5. Rotary AC/5
6. Rotary AC/5 6. Gyro 6. Rotary AC/5
1. Rotary AC/5 1. Gyro 1. Rotary AC/5
2. Rotary AC/5 2. Fusion Engine 2. Rotary AC/5
3. Rotary AC/5 (Ammo 20) 3. Fusion Engine 3. Roll Again
4. Rotary AC/5 (Ammo 20) 4. Fusion Engine 4. Roll Again
5. Rotary AC/5 (Ammo 20) 5. Roll Again 5. Roll Again
6. Jump Jet 6. Jump Jet 6. Jump Jet
Left Rear Leg Right Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Purple Flame
Technology: Inner Sphere
Tonnage: 95
Configuration: Quad BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 309 x 2.5 x 1 772.500
Internal Structure (Standard w/ Fusion Engine): 153 x 1.5 x 1 x 1 (+) 229.500 = 1,002.000
Gyro (Standard): 95 x 0.5 (+) 47.500 = 1,049.500
Explosive Ammunition: 3 Critical Spaces (-) 45.000 = 1,004.500
Defensive Movement Factor: +2 (*) 1.20 = 1,205.400
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,205.400
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 13 (Heat Sinks) - 3 (Movement) - 31 (Weapons) = -15
Offensive Equipment:
Rotary AC/5 247.000
Rotary AC/5 (+) 247.000 = 494.000
Large Laser (+) 123.000 = 617.000
Large Laser [Inefficient] (+) 61.500 = 678.500
Rotary AC/5 (Ammo 20) (+) 31.000 = 709.500
Rotary AC/5 (Ammo 20) (+) 31.000 = 740.500
Rotary AC/5 (Ammo 20) (+) 31.000 = 771.500
Small Laser [Inefficient] (+) 4.500 = 776.000
Small Laser [Inefficient] (+) 4.500 = 780.500
Small Laser [Inefficient] (+) 4.500 = 785.000
Total 'Mech Tonnage: (+) 95.000 = 880.000
Speed Factor: 5 (Run) + 2 (Jump) (*) 1.240 = 1,091.200
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,091.200
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,205.400
Offensive Battle Rating: (+) 1,091.200 = 2,296.600
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,297
Cost Breakdown
Name/Model: Purple Flame
Technology: Inner Sphere
Tonnage: 95
Configuration: Quad BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (309 pts) 19.5 x 10,000 195,000.00
Internal Structure (Standard): 95 x 400 x 1 (+) 38,000.00 = 233,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 423,000.00
Engine (Fusion): (5,000 x 285 x 95) / 75 (+) 1,805,000.00 = 2,228,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,128,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,328,000.00
Life Support: 50,000 (+) 50,000.00 = 3,378,000.00
Sensors: 95 x 2,000 (+) 190,000.00 = 3,568,000.00
Heat Sinks (Single): 3 x 2,000 (+) 6,000.00 = 3,574,000.00
Leg Actuators: 95 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 133,000.00 = 3,707,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,707,000.00
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
Jump Jets 95 x (3 x 3) x 200 171,000.00
Large Laser 100,000 (+) 100,000.00 = 271,000.00
Large Laser 100,000 (+) 100,000.00 = 371,000.00
Rotary AC/5 275,000 (+) 275,000.00 = 646,000.00
Rotary AC/5 275,000 (+) 275,000.00 = 921,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 921,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 921,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 921,000.00
Small Laser 11,250 (+) 11,250.00 = 932,250.00
Small Laser 11,250 (+) 11,250.00 = 943,500.00
Small Laser 11,250 (+) 11,250.00 = 954,750.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 954,750.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,707,000.00
Weapons and Equipment Cost: (+) 954,750.00 = 4,661,750.00
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 9,090,412.50
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 9,090,413.00
Dark Age (3081 - 3150)
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Civil War (3062 - 3067)
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Tournament Legal
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Clan Invasion (3050 - 3061)
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Experimental
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Star League (2439 - 2780)
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Alpha Strike Conversion
Name/Model: Purple Flame
Technology: Inner Sphere
Tonnage: 95
Configuration: Quad BattleMech
=========================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------
Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
-------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"j
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
3 (Movement) + 31 (Weapons) - 4 (Base) (-) 30 = -17
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Small Laser (+) 0.300 = 0.600
Small Laser (+) 0.300 = 0.900
Large Laser (+) 0.800 = 1.700
Large Laser (+) 0.800 = 2.500
Rotary AC/5 [Insufficient Ammo] (+) 1.500 = 4.000
Rotary AC/5 [Insufficient Ammo] (+) 1.500 = 5.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 71.500
Divided by the maximum heat output - 4 (/) 30 = 2.383
Rounded up to the nearest tenth = 2.4
-------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
3 (Movement) + 31 (Weapons) - 4 (Base) (-) 30 = -17
Offensive Equipment: = 0.000
Large Laser (+) 0.800 = 0.800
Large Laser (+) 0.800 = 1.600
Rotary AC/5 [Insufficient Ammo] (+) 1.500 = 3.100
Rotary AC/5 [Insufficient Ammo] (+) 1.500 = 4.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 59.800
Divided by the maximum heat output - 4 (/) 30 = 1.993
Rounded up to the nearest tenth = 2.0
Unit receives Overheat (OV) value of 3
-------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
13 (Heat Sinks) = 13
3 (Movement) - 4 (Base) (-) -1 = 14
Offensive Equipment: = 0.000
-------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
=========================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Standard: 309 armor points x 1 309.000 = 309.000
Armor Factor Conversion (/) 30 = 10.300
-------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
=========================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 95 ton BattleMech = 8.0
-------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
=========================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 7.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 9.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 31.000 = 32.250
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 32.250 = 43.250
-------------------------------------------------------------------------------------------------------------------------
Final Point Value: 43
Number of Reviews: 7
Write Review
Average Member Rating: 1.07
Member Review - Rudel Gurken : 04-Dec-2018 15:07
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
In a heavy combat zone this one will have two options: Shred the opponent to pieces while blowing itself up by an ammo-explosion or using the RAC´s to stay at a low heat while running out of ammo soon. Reduce the number of HS and turn them to DHS plus more ammo and maybe CASE. To handle backbiters turn the Smalls backward (maybe take one Medium ER and one Small ER instead). The armor is the only plus in this design. The firepower is great but you can´t really use it.
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Member Review - Knightrunner : 03-Aug-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
Lots of armor and lots of in-close firepower. However . . .
There are no long-range weapons- none- on a slow mech in a high tech era.
The ammunition is enough for 5 rounds of full fire and lacks CASE.
Energy weapons are light, but still produce far more heat than the mech can handle- even with legs submerged. Alternating fire between 2 standard large lasers and 2 under-ammoed, jam-prone RAC 5's is not likely to stop anything slow enough to be caught in short range.
A few changes (notably DHS and more ammo) would alleviate some of the problems, but even with ER lasers it will have to come in close to be of any use. As it is, this will spend a lot of time in bad range-brackets, overheated, and with jammed RAC's or empty bins.
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Member Review - Sleeping Dragon : 23-Feb-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
I must agree with previous reviews. Time era is wrong and heat cripples this mech. If I may suggest few changes than at least install RAC/2s and use remaining tonnage for heat sinks, but even this won't save it. Armor coverage is excellent as well as mobility (for an assault) but weapons are insufficient. Any faster mech with some long range firepower (read 3025 Panther) can kill it without being hit and ACs are soon going to run out of ammo... For some reason this reminds me of Rifleman, better armor, but the same problems. And without fluff that would explain it.
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Member Review - Blackhand : 01-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
Bad fluff, Really odd weapon choice. Interesting movement profile, which I like.
The RACs are seriously high tech weapons why do they get matched with single heat sinks and standard energy weapons?
The era is off as well. Doesn't have the heat sinks for the RACs in hex mode, let alone the Large Lasers.
Armour is nice though, with no rear facing weapons though, you'd be hooped.
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Member Review - Erenon : 02-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.00
Comment:
Good idea, poor implementation.
What's the deal with single heat sinks? There's no way this mech can handle the weapons it carries. Not even with careful management.
As it stands, this thing can't even defend itself from ranged attacks. It has exactly zero long-range weapons and it is not fast enough to close with a more mobile enemy. Not even jump jets can help here.
Fluffwise... bah. WHY? what purpose was this designed for?
Just bizarre.
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