BattleMech Technical Readout
Name/Model: Mad Cat-CS MDCS1-OMC
Designer: holybat
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 75
Role: Skirmisher
Configuration: Biped OmniMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 24,434,375 C-Bills
Battle Value: 2,624
Chassis: Krupp 375MDC Endo Steel
Power Plant: Core Tek 375 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Starshield A Light Ferro-Fibrous with CASE II
Armament:
2 ER Large Lasers (C)
2 LRM 20s (C)
2 ER Medium Lasers (C)
2 ER Small Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Build 1685 Tacticom
Targeting & Tracking: Build 4 MadCAT TTS
================================================================================================
Overview:
Although the Battle Cobra-CS was ComStar's first foray into OmniMech design, it was the
second project undertaken by the Blessed Order in reverse engineering Clan equipment to
Inner Sphere standards. The Clan Timber Wolf, known to the Inner Sphere forces as the
fearsome Mad Cat, was the first Clan war machine observed by ComStar in 3049. Recognizing
the fearsome capabilities of the 'Mech versus any desgin in the Successor States, Primus
Myndo Waterly ordered ComStar engineers to reverse engineer the Mad Cat by utilizing
Catapult chassis in the Com Guards. Precentor Martial Focht objected on the grounds of the
observed Mad Cat's performance characteristics were beyond even the advanced Star League
technology ComStar possessed, and while ComStar certainly had some very talented engineers
its military design arm was completely untested to this point and may have actually been as
limited as late Succession Wars House designers. His concerns were set aside and several
prototypes were constructed. The first major hurdle was combining the speed and heat
dissipation capabilities of the Mad Cat as the ancient Catapults in the Com Guard arsenal
were not able to be upgraded with double heat sink technology. Other attempts to integrate
XL engines and to replace the conventional chassis with Endo Steel composites also met with
failure, much to the chagrin of the Primus.
However, it wasn't until the lead up to and the aftermath of the Battle of Tukayyid that any
major headway was made in duplicating Clan OmniMechs. Substantial analysis was able to be
performed on dozens of relatively intact Clan 'Mechs salvaged from Tukayyid, providing a
major leap in understanding engineering hurdles that would need to be overcome to better
replicate OmniMech technology. Additionally, Com Guard engineers had undertaken many
upgrade programs to classic Star League era machines, integrating advanced XL engines,
structural components, and weaponry in rapid order for the battle. With the final hurdle of
Omnipod technology overcome with the Battle Cobra-CS, ComStar introduced a fearsome new
heavy OmniMech to face any foes, be they Inner Sphere or Clan, in the Mad Cat-CS.
Capabilities:
Though it would benefit from the most sophisticated technology available to the Blessed
Order, the Mad Cat-CS would not be able to match its Clan cousin in every regard. Precentor
Martial Focht directed that the greatest efforts would be made to retain a flexible and
maneuverable heavy OmniMech, with as much firepower and heat dissipation as possible. Most
of the Mad Cat-CS's configurations ape the Timber Wolf's, though often much less effective
in certain ranges due to limitation of Inner Sphere weaponry.
With a massive 375XL engine at its core, the Mad Cat-CS matches the Timber Wolf in speed and
maneuverability. Endo Steel chassis provides more raw tonnage, and the Mad Cat-CS utilizes
the latest in ferro-fibrous armor compound to nearly match the durability of its Clan
cousin. However, the increased bulk of most of these components, and the double heat sinks
the design use can easily run into constraints in the relatively cramped torso bays. The
arms retain the most flexibility of pod space, but are still somewhat more limited than the
Clan original.
Deployment:
The Mad Cat-CS has been deployed in its most sizeable numbers in the 5th and 6th Com Guard
Armies. The Mad Cat-CS is often slated for use by former Flashman or Lancelot pilots that
were Dispossessed by Tukayyid as the Guards, or Level II and III commanders in
mobility-focused commands. Many divisions have begun to deploy Mad Cat-CS primarily in
Level IIs that include the new Grim Reaper, Battle Cobra-CS, and Raijin 'Mech designs as the
Com Guards rebuilds its shattered divisions.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 375 XL 19.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 228 13.50
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 35
Center Torso (rear): 8
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 24
R/L Leg: 16 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser (C) RT 1 0.50
LRM 20 (C) RT 4 5.00
ER Small Laser (C) LT 1 0.50
LRM 20 (C) LT 4 5.00
CASE II (C) RA 1 0.50
ER Large Laser (C) RA 1 4.00
ER Medium Laser (C) RA 1 1.00
LRM 20 (Ammo 12) (C) RA 2 2.00
CASE II (C) LA 1 0.50
ER Large Laser (C) LA 1 4.00
ER Medium Laser (C) LA 1 1.00
LRM 20 (Ammo 12) (C) LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 5 / (M) 5 / (L) 3, OV: 2
Armor (A): 8, Structure (S): 3
Specials: CASEII, IF2, LRM2/2/2, OMNI, OVL
Distribution
Name/Model: Mad Cat-CS MDCS1-OMC
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. ER Large Laser (C) 4. Light Ferro-Fibrous 4. ER Large Laser (C)
5. ER Medium Laser (C) 5. Sensors 5. ER Medium Laser (C)
6. LRM 20 (Ammo 6) (C) 6. Life Support 6. LRM 20 (Ammo 6) (C)
1. LRM 20 (Ammo 6) (C) 1. LRM 20 (Ammo 6) (C)
2. CASE II (C) 2. CASE II (C)
3. Roll Again 3. Roll Again
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.LRM 20 (C) 4. Gyro 4.LRM 20 (C)
5.LRM 20 (C) 5. Gyro 5.LRM 20 (C)
6.LRM 20 (C) 6. Gyro 6.LRM 20 (C)
1.LRM 20 (C) 1. Gyro 1.LRM 20 (C)
2. ER Small Laser (C) 2. XL Engine 2. ER Small Laser (C)
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Light Ferro-Fibrous 5. Endo Steel 5. Light Ferro-Fibrous
6. Light Ferro-Fibrous 6. Endo Steel 6. Light Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Mad Cat-CS MDCS1-OMC
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Light Ferro-Fibrous): 228 x 2.5 x 1 570.000
Internal Structure (Endo Steel w/ XL Engine): 114 x 1.5 x 1 x 0.5 (+) 85.500 = 655.500
Gyro (Standard): 75 x 0.5 (+) 37.500 = 693.000
Defensive Movement Factor: +3 (*) 1.30 = 900.900
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 900.900
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 30 (Heat Sinks) - 2 (Movement) - 50 (Weapons) = -16
Offensive Equipment:
ER Large Laser (C) 248.000
ER Large Laser (C) (+) 248.000 = 496.000
LRM 20 (C) (+) 220.000 = 716.000
LRM 20 (C) (+) 220.000 = 936.000
ER Medium Laser (C) [Inefficient] (+) 54.000 = 990.000
ER Medium Laser (C) [Inefficient] (+) 54.000 = 1,044.000
LRM 20 (Ammo 6) (C) (+) 27.000 = 1,071.000
LRM 20 (Ammo 6) (C) (+) 27.000 = 1,098.000
LRM 20 (Ammo 6) (C) (+) 27.000 = 1,125.000
LRM 20 (Ammo 6) (C) (+) 27.000 = 1,152.000
ER Small Laser (C) [Inefficient] (+) 15.500 = 1,167.500
ER Small Laser (C) [Inefficient] (+) 15.500 = 1,183.000
Total 'Mech Tonnage: (+) 75.000 = 1,258.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 1,723.460
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,723.460
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 900.900
Offensive Battle Rating: (+) 1,723.460 = 2,624.360
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,624
Cost Breakdown
Name/Model: Mad Cat-CS MDCS1-OMC
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Light Ferro-Fibrous): (228 pts) 13.5 x 15,000 202,500.00
Internal Structure (Endo Steel): 75 x 1,600 x 1 (+) 120,000.00 = 322,500.00
Myomer (Standard): 75 x 2,000 (+) 150,000.00 = 472,500.00
Engine (XL): (20,000 x 375 x 75) / 75 (+) 7,500,000.00 = 7,972,500.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 9,172,500.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,372,500.00
Life Support: 50,000 (+) 50,000.00 = 9,422,500.00
Sensors: 75 x 2,000 (+) 150,000.00 = 9,572,500.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 9,662,500.00
Arm Actuators: 75 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 22,500.00 = 9,685,000.00
Leg Actuators: 75 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 52,500.00 = 9,737,500.00
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 9,737,500.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
CASE II (C) 175,000 175,000.00
CASE II (C) 175,000 (+) 175,000.00 = 350,000.00
ER Large Laser (C) 200,000 (+) 200,000.00 = 550,000.00
ER Large Laser (C) 200,000 (+) 200,000.00 = 750,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 830,000.00
ER Medium Laser (C) 80,000 (+) 80,000.00 = 910,000.00
ER Small Laser (C) 11,250 (+) 11,250.00 = 921,250.00
ER Small Laser (C) 11,250 (+) 11,250.00 = 932,500.00
LRM 20 (C) 250,000 (+) 250,000.00 = 1,182,500.00
LRM 20 (C) 250,000 (+) 250,000.00 = 1,432,500.00
LRM 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 1,432,500.00
LRM 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 1,432,500.00
LRM 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 1,432,500.00
LRM 20 (Ammo 6) [Empty Bin] (C) 0 (+) 0.00 = 1,432,500.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,432,500.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,737,500.00
Weapons and Equipment Cost: (+) 1,432,500.00 = 11,170,000.00
OmniMech Conversion Cost: (9,737,500.00 + 1,432,500.00) x 0.25 (+) 2,792,500.00 = 13,962,500.00
BattleMech Cost Multiplier: 1 + (75 / 100) (*) 1.75 = 24,434,375.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 24,434,375.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
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3141
3140
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3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
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3082
3081
Jihad (3068 - 3080)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
3062
Clan Invasion (3050 - 3061)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
3061
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Experimental
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Star League (2439 - 2780)
Unavailable
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Advanced
Experimental
2780
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Alpha Strike Conversion
Name/Model: Mad Cat-CS MDCS1-OMC
Technology: Inner Sphere (Mixed)
Tonnage: 75
Configuration: Biped OmniMech
=====================================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=====================================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
-------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
=====================================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
-------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"
=====================================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 50 (Weapons) - 4 (Base) (-) 48 = -18
Offensive Equipment: = 0.000
ER Small Laser (C) (+) 0.500 = 0.500
ER Small Laser (C) (+) 0.500 = 1.000
ER Medium Laser (C) (+) 0.700 = 1.700
ER Medium Laser (C) (+) 0.700 = 2.400
ER Large Laser (C) (+) 1.000 = 3.400
ER Large Laser (C) (+) 1.000 = 4.400
LRM 20 (C) (+) 1.200 = 5.600
LRM 20 (C) (+) 1.200 = 6.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 204.000
Divided by the maximum heat output - 4 (/) 48 = 4.250
Rounded up to the nearest tenth = 4.3
-------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
=====================================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 50 (Weapons) - 4 (Base) (-) 48 = -18
Offensive Equipment: = 0.000
ER Small Laser (C) (+) 0.500 = 0.500
ER Small Laser (C) (+) 0.500 = 1.000
ER Medium Laser (C) (+) 0.700 = 1.700
ER Medium Laser (C) (+) 0.700 = 2.400
ER Large Laser (C) (+) 1.000 = 3.400
ER Large Laser (C) (+) 1.000 = 4.400
LRM 20 (C) (+) 1.200 = 5.600
LRM 20 (C) (+) 1.200 = 6.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 204.000
Divided by the maximum heat output - 4 (/) 48 = 4.250
Rounded up to the nearest tenth = 4.3
Unit receives Overheat (OV) value of 2
-------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
=====================================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 50 (Weapons) - 4 (Base) (-) 48 = -18
Offensive Equipment: = 0.000
ER Large Laser (C) (+) 1.000 = 1.000
ER Large Laser (C) (+) 1.000 = 2.000
LRM 20 (C) (+) 1.200 = 3.200
LRM 20 (C) (+) 1.200 = 4.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 132.000
Divided by the maximum heat output - 4 (/) 48 = 2.750
Rounded up to the nearest tenth = 2.8
-------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
=====================================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------------------
Light Ferro-Fibrous: 228 armor points x 1 228.000 = 228.000
Armor Factor Conversion (/) 30 = 7.600
-------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 8
=====================================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere XL on a 75 ton BattleMech = 3.0
-------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
=====================================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE II = CASEII
Unit is equipped with forward facing weapons capable of firing indirectly = IF2
Unit is equipped with forward facing LRMs = LRM2/2/2
Unit utilizes modular (Omni) technology = OMNI
Base long-range damage is at least 1 more than the heat-modified damage = OVL
=====================================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 3 (Long) = 18.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 19.500
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 21.000
Special Ability Factor [IF2] 2 (Ability Rating) (+) 2.000 = 23.000
Special Ability Factor [OVL] 2 (Overheat) x 0.25 (+) 0.500 = 23.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.500
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 19.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 22.800
Final DIR Round to nearest half point = 23.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 23.000 = 24.250
Unit's Final Point Value:
Offensive Value = 23.500
Defensive Value (+) 24.250 = 47.750
Agile [2 (TMM) - 1] x 5 (Medium) (+) 5.000 = 52.750
-------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 53