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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Kampfer KAM-20A
Designer:           Warhammer: 3025
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3046
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,542,995 C-Bills
Battle Value:       1,217

Chassis:              Endo Steel
Power Plant:          270 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 ER Large Laser
    1 Medium Laser
    1 SRM 2 w/ Artemis IV FCS
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Appalled at the staggering mortality rate among lighter scout 'mechs during the Second
    Succession War, Davion high command commissioned the design team at General Motors to build
    a new heavy scout, one able to engage enemy 'mechs at various ranges and function for
    extended periods on a high-intensity battlefield. The result, the Kampfer, can only be
    described as...average.
    
    
    
    The newest version, the KAM-20A, is a redesign intended to take advantage of recently
    recovered technnology, correcting design flaws of the original.

Capabilities:
    The new Kampfer is just as well protected as the original, replacing the Standard Durallex
    Medium armor with CASE-equipped Durallex Special Medium Ferro-Fibrous armor.
    
    
    
    The Cyclops Eye Large Laser has been upgraded to a Cyclops XII Extended-Range version,
    extending the 'mechs maximum range by over 100 meters.
    
    
    
    The new version has kept its short-range one-two punch, with its Federated 2-Shot Missile
    System and Chiscomp 39 Medium Laser. The only difference is that the SRM Launcher is
    equipped with an Artemis IV Fire Control System.
    
    
    
    To better deal with soft targets like unarmored vehicles and infantry, the original M100
    Machine Gun has been replaced with a Zippo Mark X Anti-Personnel Flamer.
    
    
    
    The Kampfer's only true design flaw, a lack of jump capability, has been addressed with the
    addition of five GM Jetstar Jump Jets, allowing the 'mech to jump a very respectable 150
    meters.

Deployment:
    The refitted Kampfer has been deployed to replace the aging KAM-18Es in the Capellan March,
    meeting with the same mixed results as the original.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  153                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             20       
    Center Torso (rear):                               8       
    R/L Torso:                         11             15       
    R/L Torso (rear):                                  7       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          0.50             
SRM 2 w/ Artemis IV FCS                                   RT                1          1.00             
SRM 2 (Ammo 50)                                           RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              LT                1          1.00             
ER Large Laser                                            RA                2          5.00             
Flamer                                                    LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: CASE