BattleMech Technical Readout
Name/Model: Assassin ASN-21
Designer: Catalyst Game Labs
Source(s): Record Sheets: Succession Wars
Record Sheets: 3039 Unabridged
Starterbook: Sword and Dragon
Classic BattleTech Record Sheets: Introductory
Record Sheets: 3025 & 3026
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Role: Scout
Configuration: Biped BattleMech
Era/Year: Star League / 2676
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,686,013 C-Bills
Battle Value: 749
Chassis: Maltex 40
Power Plant: VOX 280
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Lox Lift Series 1
Jump Capacity: 210 meters
Armor: 100 AFVTA
Armament:
1 Martell Medium Laser
1 Holly-5 LRM 5
1 Holly-2 SRM 2
Manufacturer: Maltex Corporation
Primary Factory: Errai
Communications: Garret T15-B
Targeting & Tracking: Garret 500S
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Equipment Mass
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Internal Structure: Standard 4.00
Engine: 280 Fusion 16.00
Walking MP: 7
Running MP: 11
Jumping MP: 7
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 72 4.50
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 12
Center Torso (rear): 4
R/L Torso: 10 10
R/L Torso (rear): 2
R/L Arm: 6 6
R/L Leg: 10 6
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
3 Jump Jets RT 3 1.50
LRM 5 RT 1 2.00
LRM 5 (Ammo 24) RT 1 1.00
3 Jump Jets LT 3 1.50
SRM 2 LT 1 1.00
SRM 2 (Ammo 50) LT 1 1.00
Medium Laser RA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 22
TP: BM, SZ: 2, TMM: 3, MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0*, OV: 0
Armor (A): 2, Structure (S): 3
Specials: IF0*
Distribution
Name/Model: Assassin ASN-21
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Medium Laser
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. SRM 2 1. Fusion Engine 1. LRM 5
2. SRM 2 (Ammo 50) 2. Fusion Engine 2. LRM 5 (Ammo 24)
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
At the first glance it seems like another badly designed mech but as I fielded this one for the first time I was astonished. The best feature of this mech is its mobility. The light armor doesn´t hamper it. Only the weaponry is somewhat light and odd. Two different light missile-systems aren´t a good idea (as on the SHD-2H). A friend of mine had used a variant with an SRM-6 and a ton more armor but I had have good success with two LRM-5´s: If it has the ini it can almost always choose the magic 7 hex and if it doesn´t get the ini it can retreat and sting from far.
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Member Review - CO_17thRecon : 06-May-2007 10:27
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
The good ol' Assassin. Well, old anyway. The Assassin isn't a bad 'Mech, but it seems to lack focus to me, the LRM-5 in particular sticking out as an item of WTF nature. It's SRM-2 and MLAS, combined with its extreme speed make it a good backstabber though. The idea of the Assassin is on the mark, I just question the purpose of the LRM-5. If you can't close with the enemy in an Assassin, there is something strange afoot.
Heat can be an issue at times, but less so than other Level 1 designs, so it's of minor note.
Overall, I like the idea of the Assassin, and its chassis, I just prefer something in place of the LRM. More armor is also nice and handy.
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Member Review - Sleeping Dragon : 17-Jun-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Well, this mech doesn't look like a good line fighter (it isn't), but as it's name implies it's a killer. You can always use it to back stab enemy mechs if they aren't careful, but in reality this mech would kill your supply lines, especially if you use incendiary ammo and infernos. I don't need to mention what would single inferno salvo do with any vehicle, so mobile HQ beware.
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Member Review - AWAD : 16-Jun-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
You have to have patience and timing to run this Mech. In duels it does fair, in scenarios it does stellar. Its mobility make it a hard target and most do not respect it so opponents would rather target a different Mech. Having weapons at both range bands means it can add to the fight, even if as an annoyance. The trick is to find the chance to use your movement to close suddenly, get more short range damage, and go into physical attack mode.
GM- I use a fair amount of these Mechs with mixed results. So much depends on the terrain, mission, and how the players respect the Assassin. In general they are one of the last Mechs to go down.
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Member Review - House Calderon 1 : 05-May-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
One of the best recon hunter mechs in the 3025 level 1 era. LRM means that it will try to either soften up you up as it closes, and it should with its fantastic mobility (My personal belief is that 7/11/7 is one of the best movement combinations available in the game), or it will add in extra firepower to the ML before going below minimum. SRM means that even when below the LRM minimum range it can keep up nearly the same level of damage as with the LRM (it actually improves since both SRM's hit about 60-65% of the time). Properly upgraded with level 2 tech would improve the outstanding blend on this mech immensely.
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