BattleMech Technical Readout
Name/Model: nat nat-1
Designer: comstarone
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Configuration: Biped BattleMech
Era/Year: Dark Age / 3100
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,919,740 C-Bills
Battle Value: 294
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 162 kph
Maximum Speed: 248.4 kph [324 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The NAT was developed by the Speed Racer Team,(SRT).
The latest fad,Mech Grand Pree race on Baker 3.Built for speed,The military soon saw it in
a different light.Install tag and a small laser for light anti infantry defence.Send it in
tag,zap,get out.Before long,Speed was basking in the Sun,rich as can be.
Capabilities:
Faster then snot threw a straw,this mech far excedes its original design capblities.
Deployment:
All FRR Militia Artillary Units have at least 8 in each Battalion
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.00
Engine: 300 XL 9.50
Walking MP: 15
Running MP: 23 [30]
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 18 1.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 3
Center Torso: 6 3
Center Torso (rear): 0
R/L Torso: 5 2
R/L Torso (rear): 0
R/L Arm: 3 2
R/L Leg: 4 2
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
TAG H 1 1.00
ER Small Laser CT 1 0.50
MASC CT 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 16
TP: BM, SZ: 1, TMM: 5, MV: 38"
Damage: (S) 0* / (M) 0* / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: ENE, TAG
Distribution
Name/Model: nat nat-1
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
===================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. TAG 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5. Ferro-Fibrous
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Ferro-Fibrous 4. Gyro 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Gyro 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Gyro 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Gyro 1. Ferro-Fibrous
2. Ferro-Fibrous 2. XL Engine 2. Ferro-Fibrous
3. Ferro-Fibrous 3. XL Engine 3. Ferro-Fibrous
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5. ER Small Laser 5. Endo Steel
6. Endo Steel 6. MASC 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: nat nat-1
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 18 x 2.5 x 1 45.000
Internal Structure (Endo Steel w/ XL Engine): 33 x 1.5 x 1 x 0.5 (+) 24.750 = 69.750
Gyro (Standard): 20 x 0.5 (+) 10.000 = 79.750
Defensive Movement Factor: +6 (*) 1.60 = 127.600
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 127.600
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 2 (Weapons) = 12
Offensive Equipment:
ER Small Laser 17.000
Total 'Mech Tonnage: (+) 20.000 = 37.000
Speed Factor: 30 (Run) + 0 (Jump) (*) 4.500 = 166.500
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 166.500
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 127.600
Offensive Battle Rating: (+) 166.500 = 294.100
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 294
Cost Breakdown
Name/Model: nat nat-1
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (18 pts) 1.0 x 20,000 20,000.00
Internal Structure (Endo Steel): 20 x 1,600 x 1 (+) 32,000.00 = 52,000.00
Myomer (MASC): (300 x 1 x 1,000) + (20 x 2,000) (+) 340,000.00 = 392,000.00
Engine (XL): (20,000 x 300 x 20) / 75 (+) 1,600,000.00 = 1,992,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,892,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,092,000.00
Life Support: 50,000 (+) 50,000.00 = 3,142,000.00
Sensors: 20 x 2,000 (+) 40,000.00 = 3,182,000.00
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 9,200.00 = 3,191,200.00
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 3,205,200.00
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,205,200.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Small Laser 11,250 11,250.00
TAG 50,000 (+) 50,000.00 = 61,250.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 61,250.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,205,200.00
Weapons and Equipment Cost: (+) 61,250.00 = 3,266,450.00
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 3,919,740.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 3,919,740.00
Dark Age (3081 - 3150)
Standard
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Standard
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Tournament Legal
Advanced
Experimental
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3068
Civil War (3062 - 3067)
Standard
Introductory
Tournament Legal
Advanced
Experimental
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Clan Invasion (3050 - 3061)
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Tournament Legal
Advanced
Experimental
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Star League (2439 - 2780)
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2440
Unit Not Available
2439
Unit Not Available
Alpha Strike Conversion
Name/Model: nat nat-1
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 15 (Walk) = 30"
Equipped with MASC (*) 1.25 = 38"
Ground Target Movement Modifier at 38" is 5
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Final Movement and Movement Modes: 38"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) - 4 (Base) (-) -2 = 12
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 18 armor points x 1 18.000 = 18.000
Armor Factor Conversion (/) 30 = 0.600
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Final Armor Value: 1
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Convert Structure
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Engine: Inner Sphere XL on a 20 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with TAG = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 3.000
Defense Factor 1 + {[5 (38" Move)] x 0.25} (*) 2.250 = 6.750
Final DIR Round to nearest half point = 7.000
Unit's Defensive Value:
Movement Factor 4.75 (0.25 per 2") = 4.750
Final DIR Defensive Interaction Rating (+) 7.000 = 11.750
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 11.750 = 14.250
Agile [5 (TMM) - 1] x 0.5 (Medium) (+) 2.000 = 16.250
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Final Point Value: 16
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
I'll give it a half point speed. speed is essential in a mech but not to the point where you sacrifice armour for more speed. a small laser is a very poor defensive weapon. the only who are going to pilot anything may as be committing suicide.
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Member Review - Sleeping Dragon : 14-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
I like speedy mechs, but not so speedy, that they lack weapons (seriously single ER small is NOT a weapon at all) and armor. Only TAG can be useful in any situation other than racing. I agree, that for FRR it's too expensive, not mention militia (and there may be no FRR in 3100 anymore).
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Member Review - mud : 27-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
One hit and this goes from being 4 million c-bills worth of military equipment to being junkyard fodder. If you really want a fragile and fast TAG carrier save yourself some money and buy a hovercraft.
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Member Review - Blackhand : 25-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.50
Comment:
Take the poorest nation on the face of the universe. Its still technically a "Great House" but its now smaller than the Outworld's alliance and Magistry of Canopus, not to mention Liao.
Then give them a blindingly fast and able to cross the map at the mere cost of 4 million c-bills. In Level 3 rule set, its going to do well, no question there.
In standard Level 2 rules its going to be expensive dog food as those modifiers don't get better than +4 for the opponent and +1 to all your shots. Although if you finangle it to long range all the time you can manage to add +8 to the enemy if he's standing still, while you still get +5 or so on your TAG.
Still a tedious way to play a match. As your 100% reliant upon your lance mates.
I question the need for more than 1-2 of these in your Artillery Battalions though as its not like FRR can afford too many expensive projects.
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Member Review - Erenon : 23-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
0.00
Comment:
Bleah..
yes its really fast and may actually be useful in its role, but its just too fragile.
The speed won't help against all the new weapons out there either..
THe fluff is just wierd... were you on crack when you wrote this? Seriously?
And 8 per Militia Artillery battalion? in the FRR? I find that hard to believe. I highly doubt the FRR has that kind of resources.
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