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BattleMech Technical Readout
Name/Model: Palamedes PAL-1C
Designer: Warhammer: 3025
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3052
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 10,032,000 C-Bills
Battle Value: 2,493
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Gauss Rifles
6 Medium Lasers
4 Small Lasers
2 Flamers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Based on an ancient Star League 'mech found in a weapons cache in late 3049, the Palamedes
was in early development when the Clan invasion started. Desperate for new designs to combat
the invaders, FedCom command ordered a rush on the testing and deployment of the new design.
Capabilities:
Capable of savaging any 'mech at long range with its' twin M-7 Gauss Rifles, the Palamedes
is more than capable of shredding most 'mechs its' own size.
At closer ranges, the six Martell Model 5 Medium Lasers, backed up by four Harmon Light
Lasers, are more than capable of dealing with whatever is left after the Gauss barrage.
Anti-infantry defense is left to a pair of Zippo Mark X Anti-Personnel flamers.
Unfortunately, the 'mechs rushed development cycle has left several bugs in the electronics
suite, sometimes causing "ghost" targets to appear on the sensor screen. Technicians have
been trying to work out the problems in the field, but with little success.
Deployment:
Almost all of the currently available Palamedes 'mechs have been rushed to the Clan front.
Production is leased into a binding contract with the Federated Commonwealth, so no examples
of the 'mech are found outside of the AFFC.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 17.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 41
Center Torso (rear): 18
R/L Torso: 21 29
R/L Torso (rear): 13
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers CT 2 2.00
Gauss Rifle (Ammo 40) RT 5 5.00
2 Medium Lasers RT 2 2.00
2 Small Lasers RT 2 1.00
Gauss Rifle LT 7 15.00
2 Medium Lasers LT 2 2.00
2 Small Lasers LT 2 1.00
Gauss Rifle RA 7 15.00
2 Flamers LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 6 / (L) 3, OV: 0
Armor (A): 10, Structure (S): 8
Specials:
Distribution
Name/Model: Palamedes PAL-1C
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
====================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Ferro-Fibrous 4. Gauss Rifle
5. Flamer 5. Sensors 5. Gauss Rifle
6. Flamer 6. Life Support 6. Gauss Rifle
1. Ferro-Fibrous 1. Gauss Rifle
2. Ferro-Fibrous 2. Gauss Rifle
3. Ferro-Fibrous 3. Gauss Rifle
4. Ferro-Fibrous 4. Gauss Rifle
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left Torso Center Torso Right Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2. Small Laser 2. Fusion Engine 2. Small Laser
3. Small Laser 3. Fusion Engine 3. Small Laser
4. Medium Laser 4. Gyro 4. Medium Laser
5. Gauss Rifle 5. Gyro 5. Gauss Rifle (Ammo 8)
6. Gauss Rifle 6. Gyro 6. Gauss Rifle (Ammo 8)
1. Gauss Rifle 1. Gyro 1. Gauss Rifle (Ammo 8)
2. Gauss Rifle 2. Fusion Engine 2. Gauss Rifle (Ammo 8)
3. Gauss Rifle 3. Fusion Engine 3. Gauss Rifle (Ammo 8)
4. Gauss Rifle 4. Fusion Engine 4. Double Heat Sink
5. Gauss Rifle 5. Medium Laser 5. Double Heat Sink
6. Ferro-Fibrous 6. Medium Laser 6. Double Heat Sink
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Palamedes PAL-1C
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 304 x 2.5 x 1 760.000
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 988.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,038.000
Explosive Equipment: 14 Critical Spaces (-) 14.000 = 1,024.000
Defensive Movement Factor: +2 (*) 1.20 = 1,228.800
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,228.800
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 26 (Heat Sinks) - 2 (Movement) - 30 (Weapons) = 0
Offensive Equipment:
Gauss Rifle 320.000
Gauss Rifle (+) 320.000 = 640.000
Medium Laser (+) 46.000 = 686.000
Medium Laser (+) 46.000 = 732.000
Medium Laser (+) 46.000 = 778.000
Medium Laser (+) 46.000 = 824.000
Medium Laser (+) 46.000 = 870.000
Medium Laser (+) 46.000 = 916.000
Gauss Rifle (Ammo 8) (+) 40.000 = 956.000
Gauss Rifle (Ammo 8) (+) 40.000 = 996.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,036.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,076.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,116.000
Small Laser (+) 9.000 = 1,125.000
Small Laser (+) 9.000 = 1,134.000
Small Laser (+) 9.000 = 1,143.000
Small Laser (+) 9.000 = 1,152.000
Flamer (+) 6.000 = 1,158.000
Flamer (+) 6.000 = 1,164.000
Total 'Mech Tonnage: (+) 100.000 = 1,264.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,264.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,264.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,228.800
Offensive Battle Rating: (+) 1,264.000 = 2,492.800
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,493
Cost Breakdown
Name/Model: Palamedes PAL-1C
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (304 pts) 17.0 x 20,000 340,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 380,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 580,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,580,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,480,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,680,000.00
Life Support: 50,000 (+) 50,000.00 = 3,730,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,930,000.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 4,008,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 38,000.00 = 4,046,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,116,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 4,116,000.00
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
Flamer 7,500 7,500.00
Flamer 7,500 (+) 7,500.00 = 15,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 315,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 615,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 615,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 615,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 615,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 615,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 615,000.00
Medium Laser 40,000 (+) 40,000.00 = 655,000.00
Medium Laser 40,000 (+) 40,000.00 = 695,000.00
Medium Laser 40,000 (+) 40,000.00 = 735,000.00
Medium Laser 40,000 (+) 40,000.00 = 775,000.00
Medium Laser 40,000 (+) 40,000.00 = 815,000.00
Medium Laser 40,000 (+) 40,000.00 = 855,000.00
Small Laser 11,250 (+) 11,250.00 = 866,250.00
Small Laser 11,250 (+) 11,250.00 = 877,500.00
Small Laser 11,250 (+) 11,250.00 = 888,750.00
Small Laser 11,250 (+) 11,250.00 = 900,000.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 900,000.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,116,000.00
Weapons and Equipment Cost: (+) 900,000.00 = 5,016,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 10,032,000.00
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 10,032,000.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
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3141
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Tournament Legal
Advanced
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Star League (2439 - 2780)
Standard
Introductory
Tournament Legal
Advanced
Experimental
2780
2779
2778
2777
2776
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Alpha Strike Conversion
Name/Model: Palamedes PAL-1C
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = -2
Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
Flamer (+) 0.200 = 0.400
Small Laser (+) 0.300 = 0.700
Small Laser (+) 0.300 = 1.000
Small Laser (+) 0.300 = 1.300
Small Laser (+) 0.300 = 1.600
Medium Laser (+) 0.500 = 2.100
Medium Laser (+) 0.500 = 2.600
Medium Laser (+) 0.500 = 3.100
Medium Laser (+) 0.500 = 3.600
Medium Laser (+) 0.500 = 4.100
Medium Laser (+) 0.500 = 4.600
Gauss Rifle (+) 1.245 = 5.845
Gauss Rifle (+) 1.245 = 7.090
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 184.340
Divided by the maximum heat output - 4 (/) 28 = 6.584
Rounded up to the nearest tenth = 6.6
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Final Short Range Damage Value: 7
==========================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = -2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Medium Laser (+) 0.500 = 2.500
Medium Laser (+) 0.500 = 3.000
Gauss Rifle (+) 1.500 = 4.500
Gauss Rifle (+) 1.500 = 6.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 156.000
Divided by the maximum heat output - 4 (/) 28 = 5.571
Rounded up to the nearest tenth = 5.6
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Final Medium Range Damage Value: 6
==========================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 26
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Gauss Rifle (+) 1.500 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Fibrous: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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No special abilities identified for this unit
==========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 6 (Medium) + 6 (Medium) + 3 (Long) = 22.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 24.000
Overheat Factor 0 (Overheat) (+) 0.000 = 24.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 24.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 24.000
Defensive Value (+) 31.750 = 55.750
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Final Point Value: 56
Number of Reviews: 2
Write Review
Average Member Rating: 3.25
Member Review - Sleeping Dragon : 20-Apr-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Standard assault speed and great durability. The lasers prevent you from even considering the idea of exploiting GR minimal ranges, but there are quite a few mechs that can beat it at long range fighting, but this design is far from weak. You get what you had paid for.
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Member Review - Knightrunner : 20-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Mixed feelings on this one:
Pros: standard engine, good short range firepower, decent ammo for the GR's, great armor, runs cool.
Cons: Long-range firepower pales in comparison to most gauss-wielding assaults, slow.
I'd say it's above average because of the toughness and good ammo supply. It is definitely optimized for close fighting, however, and won't be getting into short range on it's own. It might work well teamed with Archers or similar LRM mechs.
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