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BattleMech Technical Readout
Name/Model: Ogre 2X
Designer: Warhammer: 3025
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3058
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 10,148,000 C-Bills
Battle Value: 2,259
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 PPC
1 ER Large Laser
1 LRM 15 w/ Artemis IV FCS
2 Medium Pulse Lasers
4 Medium Lasers
2 Streak SRM 2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
The Ogre is, quite literally, the scariest-looking 'mech ever devised. When originally
designed in 3046, the Ogre was just another assault 'mech designed around recovered
technology, namely the extended-range and pulse laser systems. However, as the project
continued, the Ogre's design team grew increasingly dissatisfied with how the Ogre was
turning out. They wanted to create something memorable, something that had never been done
before. In 3049, they completely scrapped their work, and started from scratch. What evolved
during the next few years was remarkable.
Standing an unheard of 15 meters tall, the Ogre dwarfs other 'mechs, even the mighty Atlas,
in its' stature. This giant frame gives the 'mech a truly stunning amount of room to use
inside, allowing components to be carried with space left over, and thereby reducing the
chance of a critical hit on sensitive systems.
To augment the fear caused by the 'mechs sheer size, part of the design team was tasked with
creating a visage for the 'mech, one that was "nightmare inducing" in its fearsomeness. To
do this, the design team looked to the quintessential "scary face", the Atlas. The Ogre has
a much more pronounced recession of the "eyes", along with more exaggerated "teeth". The
sensor package was relocated from the side of the head to a pair of pods on the forehead,
giving the look of vestigial "horns". As an extra touch, the designers placed a button
inside the cockpit, allowing the pilot to activate or deactivate several red lights placed
around the "eyes", giving the Ogre a truly demonic appearance when seen at night.
Capabilities:
The Ogre is just as capable of spreading death and destruction as its' appearance suggests.
The impressive long-range firepower, provided by a Hellion-a III Large Laser, a Chaulk Model
25 PPC, and a Valiant Arbalest LRM system, pales in comparison to the close-in weaponry. Six
Medium Lasers, two of which are Pulse lasers, allow the Ogre to savage any 'mech unlucky
enough to get close. Adding injury to injury, is a pair of Valiant Javelin missile
launchers.
The weapons and armor are only part of what makes the Ogre so effective on the battlefield.
The other part is the suite of electronics it carries. The new Daemon Mk VII battle computer
is what gives the 'mech its' devastating accuracy, even allowing the Ogre to pick apart
enemy machines by targeting specific points on their bodies. No less impressive is the
specially-designed OgreEars communication system, which not only allows the Ogre pilot to
scan for and intercept enemy transmissions, but allows him to jam them within a radius of
almost a mile. The BansheeScreamer module on the back of the head even allows the Ogre to
transmit through enemy jamming, and communicate with ships or sattelites in orbit around the
planet.
Deployment:
Currently, only one Ogre exists: the prototype undergoing field trials on New Avalon. With
the growing tensions manifesting on that planet, it is unknown how long this 'mech will be
able to continue simple field tests, before it might be conscripted into one army or
another.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (rear): 18
R/L Torso: 21 30
R/L Torso (rear): 12
R/L Arm: 17 34
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser CT (R) 1 1.00
Medium Laser CT 1 1.00
LRM 15 w/ Artemis IV FCS RT 3 7.00
Medium Laser RT 1 1.00
Medium Pulse Laser RT 1 2.00
Targeting Computer RT 5 5.00
CASE LT 1 0.50
LRM 15 (Ammo 16) LT 2 2.00
Medium Laser LT 1 1.00
Medium Pulse Laser LT 1 2.00
Streak SRM 2 (Ammo 50) LT 1 1.00
PPC RA 3 7.00
ER Large Laser LA 2 5.00
Streak SRM 2 RL 1 1.50
Streak SRM 2 LL 1 1.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 5 / (L) 4, OV: 3
Armor (A): 10, Structure (S): 8
Specials: CASE, IF1, REAR1/1/-
Distribution
Name/Model: Ogre 2X
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=========================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. PPC
5. ER Large Laser 5. Sensors 5. PPC
6. ER Large Laser 6. Life Support 6. PPC
1. Double Heat Sink 1. Double Heat Sink
2. Double Heat Sink 2. Double Heat Sink
3. Double Heat Sink 3. Double Heat Sink
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left Torso Center Torso Right Torso
1. Medium Laser 1. Fusion Engine 1. LRM 15
2. Medium Pulse Laser 2. Fusion Engine 2. LRM 15
3. CASE 3. Fusion Engine 3. LRM 15
4. LRM 15 (Ammo 8) 4. Gyro 4. Artemis IV FCS
5. LRM 15 (Ammo 8) 5. Gyro 5. Medium Laser
6. Streak SRM 2 (Ammo 50) 6. Gyro 6. Medium Pulse Laser
1. Double Heat Sink 1. Gyro 1. Targeting Computer
2. Double Heat Sink 2. Fusion Engine 2. Targeting Computer
3. Double Heat Sink 3. Fusion Engine 3. Targeting Computer
4. Double Heat Sink 4. Fusion Engine 4. Targeting Computer
5. Double Heat Sink 5. Medium Laser 5. Targeting Computer
6. Double Heat Sink 6. Medium Laser (R) 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Streak SRM 2 5. Streak SRM 2
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Ogre 2X
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 307 x 2.5 x 1 767.500
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 995.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,045.500
Defensive Movement Factor: +2 (*) 1.20 = 1,254.600
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,254.600
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 32 (Heat Sinks) - 2 (Movement) - 49 (Weapons) = -13
Offensive Equipment:
PPC 220.000
ER Large Laser (+) 203.750 = 423.750
LRM 15 w/ Artemis IV FCS (+) 163.200 = 586.950
Medium Pulse Laser (+) 60.000 = 646.950
Medium Pulse Laser (+) 60.000 = 706.950
Medium Laser (+) 57.500 = 764.450
Medium Laser [Inefficient] (+) 28.750 = 793.200
Medium Laser [Inefficient] (+) 28.750 = 821.950
LRM 15 (Ammo 8) (+) 17.000 = 838.950
LRM 15 (Ammo 8) (+) 17.000 = 855.950
Streak SRM 2 [Inefficient] (+) 15.000 = 870.950
Streak SRM 2 [Inefficient] (+) 15.000 = 885.950
Medium Laser (R) [Inefficient] (+) 14.375 = 900.325
Streak SRM 2 (Ammo 50) (+) 4.000 = 904.325
Total 'Mech Tonnage: (+) 100.000 = 1,004.325
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,004.325
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,004.325
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,254.600
Offensive Battle Rating: (+) 1,004.325 = 2,258.925
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,259
Cost Breakdown
Name/Model: Ogre 2X
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=========================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (307 pts) 19.5 x 10,000 195,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 235,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 435,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,435,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,335,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,535,000.00
Life Support: 50,000 (+) 50,000.00 = 3,585,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,785,000.00
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 3,881,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 38,000.00 = 3,919,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 3,989,000.00
-------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,989,000.00
=========================================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
ER Large Laser 200,000 (+) 200,000.00 = 250,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 250,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 250,000.00
LRM 15 w/ Artemis IV FCS 175,000 + 100,000 (+) 275,000.00 = 525,000.00
Medium Laser 40,000 (+) 40,000.00 = 565,000.00
Medium Laser 40,000 (+) 40,000.00 = 605,000.00
Medium Laser 40,000 (+) 40,000.00 = 645,000.00
Medium Laser 40,000 (+) 40,000.00 = 685,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 745,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 805,000.00
PPC 200,000 (+) 200,000.00 = 1,005,000.00
Streak SRM 2 15,000 (+) 15,000.00 = 1,020,000.00
Streak SRM 2 15,000 (+) 15,000.00 = 1,035,000.00
Streak SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 1,035,000.00
Targeting Computer 5 x 10,000 (+) 50,000.00 = 1,085,000.00
-------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,085,000.00
=========================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,989,000.00
Weapons and Equipment Cost: (+) 1,085,000.00 = 5,074,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 10,148,000.00
-------------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 10,148,000.00
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Alpha Strike Conversion
Name/Model: Ogre 2X
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
======================================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
--------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
======================================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
======================================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
--------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 6"
======================================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 48 (Weapons) - 4 (Base) (-) 46 = -14
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Streak SRM 2 (+) 0.400 = 0.800
Medium Laser [Targeting Computer] (+) 0.550 = 1.350
Medium Laser [Targeting Computer] (+) 0.550 = 1.900
Medium Laser [Targeting Computer] (+) 0.550 = 2.450
LRM 15 w/ Artemis IV FCS (+) 0.600 = 3.050
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 3.776
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 4.502
PPC [Targeting Computer] (+) 0.825 = 5.327
ER Large Laser [Targeting Computer] (+) 0.880 = 6.207
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 198.624
Divided by the maximum heat output - 4 (/) 46 = 4.318
Rounded up to the nearest tenth = 4.4
--------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 5
======================================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
32 (Heat Sinks) = 32
2 (Movement) + 48 (Weapons) - 4 (Base) (-) 46 = -14
Offensive Equipment: = 0.000
Streak SRM 2 (+) 0.400 = 0.400
Streak SRM 2 (+) 0.400 = 0.800
Medium Laser [Targeting Computer] (+) 0.550 = 1.350
Medium Laser [Targeting Computer] (+) 0.550 = 1.900
Medium Laser [Targeting Computer] (+) 0.550 = 2.450
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 3.176
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 3.902
ER Large Laser [Targeting Computer] (+) 0.880 = 4.782
PPC [Targeting Computer] (+) 1.100 = 5.882
LRM 15 w/ Artemis IV FCS (+) 1.200 = 7.082
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 226.624
Divided by the maximum heat output - 4 (/) 46 = 4.927
Rounded up to the nearest tenth = 5.0
Unit receives Overheat (OV) value of 3
--------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 5
======================================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
32 (Heat Sinks) = 32
2 (Movement) + 27 (Weapons) - 4 (Base) (-) 25 = 7
Offensive Equipment: = 0.000
ER Large Laser [Targeting Computer] (+) 0.880 = 0.880
PPC [Targeting Computer] (+) 1.100 = 1.980
LRM 15 w/ Artemis IV FCS (+) 1.200 = 3.180
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
--------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 4
======================================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------------------------
Standard: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
--------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 10
======================================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
--------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 8
======================================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with rearward facing weapons = REAR1/1/-
======================================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 19.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 21.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 23.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 24.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 24.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 24.000
Defensive Value (+) 31.750 = 55.750
--------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 56
Number of Reviews: 2
Write Review
Average Member Rating: 3.75
Member Review - Sleeping Dragon : 19-Apr-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Quite impressive remake. finally something able to do assaults work and properly fluffed. good work WHM!
(I would scrap the SRMs for something else, but ...)
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Member Review - Karagin : 24-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Decent mech, nice mix of tech and nice use of the pulse and targ...nice none munchkin usage of the two.
No topic has been started for this review [Start Topic ]