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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Besieger BES-2K
Designer:           Blackhand
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,193,473 C-Bills
Battle Value:       1,101

Chassis:              Standard
Power Plant:          220 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Autocannon/5
    4 Medium Lasers
    7 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    Designed as an inexpensive barrage vehicle, the Besieger has serious popularity. This
    version was designed in Kuritan space and sees use mainly in House Liaos militias as an
    oppressive tool.
    
    
    
    However, many a government has one or two in its militia units for less manipulative
    purposes.

Capabilities:
    With ample ammunition loads for the relatively low caliber autocannon. It can rain down a
    continuous wall of rounds using them to sweep infantry positions and hardened buildings at a
    range most opponents can not retaliate at.
    
    
    
    In a slightly closer range roughly 270 to roughly 120 meters the quartet of Medium Lasers
    fill out its defensive capabilities. For those enemies that get within 90 meters there are a
    hail of bullets from the seven Machine Guns that have been loaded into this chassis.
    
    
    
    The only main variant known replaces one of the machine guns on the left torso and the one
    in the center torso for a flamer unit.
    
    
    
    

Deployment:
    This variant of the Besieger has become a favourite among fire support units that work with
    infantry and vehicles companies. Also, it has seen some impressive use in the Solaris VII
    areanas with a mercenary company.
    
    

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            14                     4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             25       
    Center Torso (rear):                              10       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               CT                1          0.50             
Machine Gun (Ammo 100)                                    CT                1          0.50             
Autocannon/5                                              RT                4          8.00             
Autocannon/5 (Ammo 40)                                    RT                2          2.00             
2 Machine Guns                                            RT                2          1.00             
2 Machine Guns                                            LT                2          1.00             
Machine Gun                                               RA                1          0.50             
2 Medium Lasers                                           RA                2          2.00             
Machine Gun                                               LA                1          0.50             
2 Medium Lasers                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 3 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: