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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Crab CRB-45
Designer:           Blackhand
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Standard (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         5,928,875 C-Bills
Battle Value:       1,447

Chassis:              Endo Steel
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 ER Large Lasers
    2 ER Medium Lasers
    1 Medium Pulse Laser
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    This battlemech was first designed to be the replacement medium mech of the SLDF. First
    built in 2719, fewer than 100 of them have been built since the fall of the star league. Of
    those all have been produced out of mothballed factories that have come online since the
    Word of Blake sliced through the combat strength of Comstar.
    
    
    
    The lack of resupply, strong combat skills, and decent equipment all make the Crab a good
    mech for guerrilla fighting. However, its lack of hands make it a bad choice for a raider.
    An all energy based weapons suite gives it a poweful punch.
    
    
    
    This particular variant was designed to upgrade the C variant that was originally built
    before Word of Blake left. The new upgrades are to make the Crab more effective than those
    that left, in an attempt to shore up morale.

Capabilities:
    This mech has recieved components that aren't as well tested but the additional range of the
    Extended Range and Pulse gear are presumed to be more effective because they will defeat
    opposing mechs faster now. The communications suite and C3i system are the most tempramental
    systems in this mech. However, compared to a standard mech, less than 30% time of the
    average is spent working on this mech after a mission to repair to 100%.
    
    
    
    Like the Hatchetman, the  new built Crab still has the fully controlled eject hatch that can
    be controlled the pilot and used as a last resort weapon if need be.

Deployment:
    Most of these designs shore up various far flung outposts due to their lack of ammo based
    weapons. So very few are seen in the FRR due to the massive influx of parts and machines in
    that area belonging to Comstar.
    
    
    
    It is hoped this design will begin to reestablish Comstar's control over a situation rapidly
    spiralling out of control.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  161                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             21       
    Center Torso (rear):                               7       
    R/L Torso:                         12             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            8             16       
    R/L Leg:                           12             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
Improved C3 Computer                                      CT                2          2.50             
Medium Pulse Laser                                        RT                1          2.00             
2 ER Medium Lasers                                        LT                2          2.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 5,  Structure (S): 4
Specials: C3I, ENE, MHQ2